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34 lines
997 B
C
34 lines
997 B
C
#ifndef POKEDIAMOND_CONSTANTS_GLOBAL_FIELDMAP_H
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#define POKEDIAMOND_CONSTANTS_GLOBAL_FIELDMAP_H
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// Facing direction
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#define DIR_NORTH 0
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#define DIR_SOUTH 1
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#define DIR_WEST 2
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#define DIR_EAST 3
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// Player avatar state
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#define PLAYER_STATE_WALKING 0
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#define PLAYER_STATE_CYCLING 1
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#define PLAYER_STATE_SURFING 2
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#define PLAYER_STATE_USE_HM 3
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#define PLAYER_STATE_WATERING 4
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#define PLAYER_STATE_CONTEST 5
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#define PLAYER_STATE_FISHING 6
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#define PLAYER_STATE_POKETCH 7
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#define PLAYER_STATE_SAVING 8
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#define PLAYER_STATE_HEAL 9
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// Player transition bits
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#define PLAYER_TRANSITION_WALKING 1 << 0
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#define PLAYER_TRANSITION_CYCLING 1 << 1
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#define PLAYER_TRANSITION_SURFING 1 << 2
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#define PLAYER_TRANSITION_x0008 1 << 3
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#define PLAYER_TRANSITION_WATERING 1 << 4
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#define PLAYER_TRANSITION_FISHING 1 << 5
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#define PLAYER_TRANSITION_POKETCH 1 << 6
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#define PLAYER_TRANSITION_SAVING 1 << 7
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#define PLAYER_TRANSITION_HEAL 1 << 8
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#endif // POKEDIAMOND_CONSTANTS_GLOBAL_FIELDMAP_H
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