pokediamond/include/move_data.h
2020-06-16 08:26:08 -04:00

27 lines
472 B
C

#ifndef POKEDIAMOND_MOVE_DATA_H
#define POKEDIAMOND_MOVE_DATA_H
struct WazaTbl
{
u16 unk0;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
u8 pp;
u8 unk7;
u16 unk8;
s8 unkA;
u8 unkB;
u8 unkC;
u8 unkD;
u8 padding[2];
};
void LoadAllWazaTbl(struct WazaTbl * dest);
u8 WazaGetMaxPp(u16 move, u8 ppUp);
u32 GetWazaAttr(u16 move, u32 attr);
u32 GetAttrFromWazaTbl(struct WazaTbl * wazaTbl, u32 attr);
#endif //POKEDIAMOND_MOVE_DATA_H