pokediamond/include/itemtool.h
2023-07-01 22:54:46 +01:00

121 lines
2.8 KiB
C

#ifndef POKEDIAMOND_ITEMTOOL_H
#define POKEDIAMOND_ITEMTOOL_H
#include "global.h"
#include "filesystem.h"
#include "string16.h"
#include "constants/items.h"
#define ITEMDATA_DATA 0
#define ITEMDATA_NCGR 1
#define ITEMDATA_NCLR 2
#define ITEMDATA_3TO4 3
// Berries (nutdata)
typedef struct ItemSlot
{
u16 id;
u16 quantity;
} ItemSlot;
struct ItemPartyUseParam
{
u8 slp_heal:1;
u8 psn_heal:1;
u8 brn_heal:1;
u8 frz_heal:1;
u8 prz_heal:1;
u8 cfs_heal:1;
u8 inf_heal:1;
u8 guard_spec:1;
u8 revive:1;
u8 revive_all:1;
u8 level_up:1;
u8 evolve:1;
u8 atk_stages:4;
u8 def_stages:4;
u8 spatk_stages:4;
u8 spdef_stages:4;
u8 speed_stages:4;
u8 accuracy_stages:4;
u8 critrate_stages:2;
u8 pp_up:1;
u8 pp_max:1;
u8 pp_restore:1;
u8 pp_restore_all:1;
u8 hp_restore:1;
u8 hp_ev_up:1;
u8 atk_ev_up:1;
u8 def_ev_up:1;
u8 speed_ev_up:1;
u8 spatk_ev_up:1;
u8 spdef_ev_up:1;
u8 friendship_mod_lo:1;
u8 friendship_mod_med:1;
u8 friendship_mod_hi:1;
s8 hp_ev_up_param;
s8 atk_ev_up_param;
s8 def_ev_up_param;
s8 speed_ev_up_param;
s8 spatk_ev_up_param;
s8 spdef_ev_up_param;
u8 hp_restore_param;
u8 pp_restore_param;
s8 friendship_mod_lo_param;
s8 friendship_mod_med_param;
s8 friendship_mod_hi_param;
u8 paddding[2];
};
struct ItemData
{
u16 price;
u8 holdEffect;
u8 holdEffectParam;
u8 unk4;
u8 unk5;
u8 unk6;
u8 naturalGiftPower;
u16 naturalGiftType:5;
u16 prevent_toss:1;
u16 selectable:1;
u16 pocket:4;
u16 unk8_B:5;
u8 unkA;
u8 unkB;
u8 partyUse;
u8 padding_0D;
union {
u8 flat;
struct ItemPartyUseParam sub;
} partyUseParam;
u8 padding_22[2];
};
void MoveItemSlotInList(struct ItemSlot * itemSlots, u16 from, u16 to);
u16 GetItemIndexMapping(u16 a0, u16 a1);
u16 UpConvertItemId_Gen3to4(u16 a0);
int sub_0206E708();
int sub_0206E70C();
void * LoadItemDataOrGfx(u16 itemId, u16 which, HeapID heapId);
void GetItemNameIntoString(struct String * dest, u16 item_id, HeapID heapId);
void GetItemDescIntoString(struct String * dest, u16 item_id, HeapID heapId);
u32 GetItemAttr(u16 item, u32 attr, HeapID heapId);
u32 GetItemAttr_PreloadedItemData(struct ItemData * itemData, u32 attr);
u32 GetItemAttrSub(struct ItemPartyUseParam * sub, u32 attr);
u16 TMHMGetMove(u16 a0);
BOOL MoveIsHM(u16 a0);
u8 ItemToTMHMId(u16 a0);
BOOL ItemIdIsMail(u16 a0);
u8 ItemToMailId(u16 item_id);
u16 MailToItemId(u8 i);
BOOL ItemIdIsBerry(u16 item_id);
u8 ItemToBerryId(u16 item_id);
u16 BerryToItemId(u8 a0);
u8 ItemIsBitter(u16 item_id);
struct ItemData * LoadAllItemData(HeapID heapId);
struct ItemData * GetItemDataPtrFromArray(struct ItemData * a0, u16 item_id);
#endif //POKEDIAMOND_ITEMTOOL_H