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121 lines
2.8 KiB
C
121 lines
2.8 KiB
C
#ifndef POKEDIAMOND_ITEMTOOL_H
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#define POKEDIAMOND_ITEMTOOL_H
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#include "global.h"
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#include "filesystem.h"
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#include "string16.h"
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#include "constants/items.h"
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#define ITEMDATA_DATA 0
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#define ITEMDATA_NCGR 1
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#define ITEMDATA_NCLR 2
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#define ITEMDATA_3TO4 3
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// Berries (nutdata)
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typedef struct ItemSlot
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{
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u16 id;
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u16 quantity;
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} ItemSlot;
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struct ItemPartyUseParam
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{
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u8 slp_heal:1;
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u8 psn_heal:1;
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u8 brn_heal:1;
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u8 frz_heal:1;
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u8 prz_heal:1;
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u8 cfs_heal:1;
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u8 inf_heal:1;
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u8 guard_spec:1;
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u8 revive:1;
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u8 revive_all:1;
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u8 level_up:1;
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u8 evolve:1;
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u8 atk_stages:4;
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u8 def_stages:4;
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u8 spatk_stages:4;
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u8 spdef_stages:4;
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u8 speed_stages:4;
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u8 accuracy_stages:4;
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u8 critrate_stages:2;
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u8 pp_up:1;
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u8 pp_max:1;
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u8 pp_restore:1;
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u8 pp_restore_all:1;
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u8 hp_restore:1;
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u8 hp_ev_up:1;
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u8 atk_ev_up:1;
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u8 def_ev_up:1;
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u8 speed_ev_up:1;
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u8 spatk_ev_up:1;
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u8 spdef_ev_up:1;
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u8 friendship_mod_lo:1;
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u8 friendship_mod_med:1;
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u8 friendship_mod_hi:1;
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s8 hp_ev_up_param;
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s8 atk_ev_up_param;
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s8 def_ev_up_param;
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s8 speed_ev_up_param;
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s8 spatk_ev_up_param;
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s8 spdef_ev_up_param;
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u8 hp_restore_param;
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u8 pp_restore_param;
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s8 friendship_mod_lo_param;
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s8 friendship_mod_med_param;
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s8 friendship_mod_hi_param;
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u8 paddding[2];
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};
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struct ItemData
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{
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u16 price;
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u8 holdEffect;
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u8 holdEffectParam;
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u8 unk4;
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u8 unk5;
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u8 unk6;
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u8 naturalGiftPower;
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u16 naturalGiftType:5;
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u16 prevent_toss:1;
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u16 selectable:1;
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u16 pocket:4;
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u16 unk8_B:5;
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u8 unkA;
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u8 unkB;
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u8 partyUse;
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u8 padding_0D;
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union {
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u8 flat;
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struct ItemPartyUseParam sub;
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} partyUseParam;
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u8 padding_22[2];
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};
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void MoveItemSlotInList(struct ItemSlot * itemSlots, u16 from, u16 to);
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u16 GetItemIndexMapping(u16 a0, u16 a1);
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u16 UpConvertItemId_Gen3to4(u16 a0);
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int sub_0206E708();
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int sub_0206E70C();
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void * LoadItemDataOrGfx(u16 itemId, u16 which, HeapID heapId);
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void GetItemNameIntoString(struct String * dest, u16 item_id, HeapID heapId);
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void GetItemDescIntoString(struct String * dest, u16 item_id, HeapID heapId);
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u32 GetItemAttr(u16 item, u32 attr, HeapID heapId);
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u32 GetItemAttr_PreloadedItemData(struct ItemData * itemData, u32 attr);
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u32 GetItemAttrSub(struct ItemPartyUseParam * sub, u32 attr);
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u16 TMHMGetMove(u16 a0);
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BOOL MoveIsHM(u16 a0);
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u8 ItemToTMHMId(u16 a0);
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BOOL ItemIdIsMail(u16 a0);
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u8 ItemToMailId(u16 item_id);
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u16 MailToItemId(u8 i);
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BOOL ItemIdIsBerry(u16 item_id);
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u8 ItemToBerryId(u16 item_id);
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u16 BerryToItemId(u8 a0);
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u8 ItemIsBitter(u16 item_id);
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struct ItemData * LoadAllItemData(HeapID heapId);
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struct ItemData * GetItemDataPtrFromArray(struct ItemData * a0, u16 item_id);
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#endif //POKEDIAMOND_ITEMTOOL_H
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