pokediamond/include/heap.h
Eduardo Quezada 27950d51fe format
2025-12-23 16:58:19 -03:00

32 lines
1.0 KiB
C

#ifndef POKEDIAMOND_HEAP_H
#define POKEDIAMOND_HEAP_H
#include "nitro/OS_arena_shared.h"
#include "global.h"
#include "constants/heap.h"
#include "NNS_FND_allocator.h"
#include "NNS_FND_expheap.h"
typedef struct HeapParam {
u32 size; // maximum size of the heap
OSArenaId arena; // where to allocate the heap from
} HeapParam;
void Heap_InitSystem(const HeapParam *templates, u32 nTemplates, u32 totalNumHeaps, u32 preSize);
BOOL Heap_Create(enum HeapID parent, enum HeapID child, u32 size);
BOOL Heap_CreateAtEnd(enum HeapID parent, enum HeapID child, u32 size);
void Heap_Destroy(enum HeapID heapID);
void *Heap_Alloc(enum HeapID heapID, u32 size);
void *Heap_AllocAtEnd(enum HeapID heapID, u32 size);
void Heap_Free(void *ptr);
void Heap_FreeExplicit(enum HeapID heapID, void *ptr);
u32 HeapExp_FndGetTotalFreeSize(enum HeapID heapID);
void HeapExp_FndInitAllocator(NNSFndAllocator *pAllocator, enum HeapID heapID, int alignment);
void Heap_Realloc(void *ptr, u32 newSize);
BOOL GF_heap_c_dummy_return_true(enum HeapID heapID);
#endif // POKEDIAMOND_HEAP_H