pokediamond/include/string16.h
2020-06-19 22:26:26 -04:00

21 lines
488 B
C

#ifndef POKEDIAMOND_STRING16_H
#define POKEDIAMOND_STRING16_H
struct String
{
u16 len;
u16 pos;
u32 magic;
u16 unk8;
u16 data[1];
};
struct String * FUN_020219F4(u32 count, u32 heap_id);
int FUN_02021CE0(struct String *, struct String *);
int FUN_0206AE00(int x);
void FUN_02021E8C(struct String *, u16 *, u32); // copy
void FUN_02021A4C(struct String *); // set empty
struct String * FUN_02021ACC(struct String *, struct String *);
#endif //POKEDIAMOND_STRING16_H