pokediamond/include/msg_data.h
2020-06-19 22:26:26 -04:00

43 lines
1.1 KiB
C

#ifndef POKEDIAMOND_MSG_DATA_H
#define POKEDIAMOND_MSG_DATA_H
#include "string16.h"
struct UnkStruct_200A394_4
{
u32 unk0;
u32 unk4;
};
struct UnkStruct_200A394
{
u16 unk0;
u16 unk2;
struct UnkStruct_200A394_4 unk4[1];
};
struct MsgData
{
u16 type;
u16 heap_id;
u16 narc_id;
u16 file_id;
union {
struct UnkStruct_200A394 * raw;
NARC * narc;
} data;
};
struct MsgData * NewMsgDataFromNarc(u32 type, NarcId narcId, s32 msgId, u32 heapno);
void DestroyMsgData(struct MsgData *);
void FUN_0200A8E0(struct MsgData * msgData, u32 msg_no, struct String * dest);
struct String * FUN_0200A914(struct MsgData *, u32);
u16 FUN_0200A940(struct MsgData * msgData);
void DecryptCopyString(struct MsgData * msgData, u32 msg_no, u16 * dest);
void GetSpeciesName(u16 species, u32 heap_id, u16 * dest);
struct String * FUN_0200A9C4(u32 * a0, struct MsgData * msgData, u32 msgno, struct String * a3);
struct String * FUN_0200AA14(u32 msg_no, u32 heapno);
struct String * FUN_0200AA50(u16 species, u32 heap_id);
#endif //POKEDIAMOND_MSG_DATA_H