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16 lines
295 B
C
16 lines
295 B
C
#ifndef POKEDIAMOND_OPTIONS_H
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#define POKEDIAMOND_OPTIONS_H
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#include "main.h"
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struct Options {
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u16 unk0_0:4;
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u16 unk0_4:2;
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u16 unk0_6:10;
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u8 padding[2]; // TODO: finish me
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};
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struct Options * LoadPlayerDataAddress(struct UnkStruct_021C59C8 *);
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#endif //POKEDIAMOND_OPTIONS_H
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