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84 lines
3.2 KiB
C
84 lines
3.2 KiB
C
#ifndef POKEDIAMOND_PLAYER_DATA_H
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#define POKEDIAMOND_PLAYER_DATA_H
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#include "options.h"
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#include "igt.h"
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#include "string16.h"
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struct SaveData;
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#define MAX_MONEY 999999
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typedef enum PlayerGender
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{
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PLAYER_GENDER_MALE = 0,
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PLAYER_GENDER_FEMALE = 1
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} PlayerGender;
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typedef struct PlayerProfile
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{
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/* 0x00 */ u16 playerName[PLAYER_NAME_LENGTH + 1];
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/* 0x10 */ u32 playerId;
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/* 0x14 */ u32 money;
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/* 0x18 */ u8 gender;
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/* 0x19 */ u8 language;
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/* 0x1A */ u8 badges;
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/* 0x1B */ u8 avatar;
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/* 0x1C */ u8 version;
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/* 0x1D */ u8 gameCleared:1;
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u8 nationalDex:1;
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u8 field_1D_pad:6;
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/* 0x1E */ u8 padding_1E[2];
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} PlayerProfile;
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typedef struct PlayerData
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{
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struct Options options;
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u8 padding[2];
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PlayerProfile profile;
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u16 coins;
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struct IGT igt;
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u8 padding2[2];
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} PlayerData;
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u32 Save_PlayerData_sizeof(void);
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void Save_PlayerData_Init(PlayerData * data);
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PlayerProfile * Save_PlayerData_GetProfileAddr(struct SaveData * save);
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struct Options * Save_PlayerData_GetOptionsAddr(struct SaveData * save);
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u16 * Save_PlayerData_GetCoinsAddr(struct SaveData * save);
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struct IGT * Save_PlayerData_GetIGTAddr(struct SaveData * save);
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u32 PlayerProfile_sizeof(void);
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PlayerProfile * PlayerProfile_New(HeapID heapId);
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void PlayerProfile_Copy(const PlayerProfile * src, PlayerProfile * dest);
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void PlayerProfile_Init(PlayerProfile * data);
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void CopyPlayerName(u16 * dest, PlayerProfile * data);
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void PlayerName_StringToFlat(PlayerProfile * data, struct String * str);
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u16 * PlayerProfile_GetNamePtr(PlayerProfile * data);
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void PlayerName_FlatToString(PlayerProfile * data, struct String * str);
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struct String * PlayerProfile_GetPlayerName_NewString(PlayerProfile * data, HeapID heapId);
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void PlayerProfile_SetTrainerID(PlayerProfile *playerProfile, u32 otid);
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u32 PlayerProfile_GetTrainerID(PlayerProfile * data);
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u16 PlayerProfile_GetTrainerID_VisibleHalf(PlayerProfile * data);
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void PlayerProfile_SetTrainerGender(PlayerProfile * data, PlayerGender gender);
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PlayerGender PlayerProfile_GetTrainerGender(PlayerProfile * data);
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BOOL PlayerProfile_TestBadgeFlag(PlayerProfile * data, u32 badgeno);
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void PlayerProfile_SetBadgeFlag(PlayerProfile * data, u32 badgeno);
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u32 PlayerProfile_CountBadges(PlayerProfile * data);
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u32 PlayerProfile_GetMoney(PlayerProfile * data);
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u32 PlayerProfile_SetMoney(PlayerProfile * data, u32 amount);
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u8 PlayerProfile_GetAvatar(PlayerProfile * data);
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void PlayerProfile_SetAvatar(PlayerProfile * data, u8 avatar);
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u32 PlayerProfile_AddMoney(PlayerProfile * data, u32 amount);
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u32 PlayerProfile_SubMoney(PlayerProfile * data, u32 amount);
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u8 PlayerProfile_GetVersion(PlayerProfile * data);
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void PlayerProfile_SetVersion(PlayerProfile * data, u8 a1);
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u8 PlayerProfile_GetLanguage(PlayerProfile * data);
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void PlayerProfile_SetLanguage(PlayerProfile * data, u8 language);
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void PlayerProfile_SetGameClearFlag(PlayerProfile * data);
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BOOL PlayerProfile_GetGameClearFlag(PlayerProfile * data);
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void PlayerProfile_SetNatDexFlag(PlayerProfile * data);
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BOOL PlayerProfile_GetNatDexFlag(PlayerProfile * data);
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BOOL PlayerProfile_NameAndOTIDMatchPlayer(PlayerProfile * a, PlayerProfile * b);
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#endif //POKEDIAMOND_PLAYER_DATA_H
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