pokediamond/include/battle_setup.h
2023-08-16 23:51:56 +01:00

34 lines
642 B
C

#ifndef POKEDIAMOND_BATTLE_SETUP_H
#define POKEDIAMOND_BATTLE_SETUP_H
#include "global.h"
#include "party.h"
#include "trainer_data.h"
typedef struct BattleSetupUnkSub138 {
u32 unk0;
u32 unk4;
u32 unk8;
} BattleSetupUnkSub138;
struct BattleSetup {
u32 flags;
Party *party[4];
u32 winFlag;
u32 trainerId[4];
Trainer trainers[4];
u8 padding[0x3C];
u32 unk134;
BattleSetupUnkSub138 unk138;
u8 padding2[0xC];
u32 unk150;
u32 unk154;
u8 padding3[0x8];
u32 unk160;
u8 padding4[0xC];
u32 unk170;
u8 padding5[0x18];
u32 unk18C;
};
#endif //POKEDIAMOND_BATTLE_SETUP_H