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45 lines
974 B
C
45 lines
974 B
C
#ifndef POKEDIAMOND_STRUCTS_H
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#define POKEDIAMOND_STRUCTS_H
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#include "pokemon.h"
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#include "map.h"
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// MATH
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typedef u16 MATHCRC16Table[256];
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struct UnkStruct_021C59C8_Sub20224 {
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int unk_0;
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int unk_4;
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int unk_8;
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u16 unk_C;
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u16 unk_E;
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};
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struct UnkStruct_021C59C8_Sub_20464 {
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u8 unk_0;
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u8 padding[3];
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int unk_4;
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int unk_8;
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u8 unk_C;
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u8 unk_D;
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u8 unk_E;
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u8 padding2;
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};
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struct UnkStruct_021C59C8 {
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/* 0x00000 */ int unk_00000;
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/* 0x00004 */ int unk_00004;
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/* 0x00008 */ int unk_00008;
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/* 0x0000C */ int unk_0000C;
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/* 0x00010 */ int unk_00010;
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/* 0x00014 */ MATHCRC16Table unk_00014;
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/* 0x00214 */ u8 filler_00214[0x2004];
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/* 0x20218 */ u8 unk_20218[8];
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/* 0x20220 */ int unk_20220;
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/* 0x20224 */ struct UnkStruct_021C59C8_Sub20224 unk_20224[36];
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/* 0x20464 */ struct UnkStruct_021C59C8_Sub_20464 unk_20464[4];
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/* 0x204A4 */ int unk_204A4;
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};
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#endif //POKEDIAMOND_STRUCTS_H
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