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pokediamond/arm9/Makefile

311 lines
7.3 KiB
Makefile

# Makefile to build Pokemon Diamond image
include ../config.mk
.PHONY: clean tidy all default patch_mwasmarm
# Try to include devkitarm if installed
TOOLCHAIN := $(DEVKITARM)
ifneq (,$(wildcard $(TOOLCHAIN)/base_tools))
include $(TOOLCHAIN)/base_tools
endif
### Default target ###
default: all
# If you are using WSL, it is recommended you build with NOWINE=1.
WSLENV ?= no
ifeq ($(WSLENV),)
NOWINE = 1
else
NOWINE = 0
endif
ifeq ($(OS),Windows_NT)
EXE := .exe
WINE :=
else
EXE :=
WINE := wine
endif
ifeq ($(NOWINE),1)
WINE :=
endif
################ Target Executable and Sources ###############
BUILD_DIR := build
TARGET := arm9
ROM := $(BUILD_DIR)/$(TARGET).sbin
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := $(TARGET).lcf
LD_SPEC := $(TARGET).lsf
LD_TEMPLATE := ARM9-TS.lcf.template
# Directories containing source files
SRC_DIRS := src lib lib/src $(wildcard modules/*/src)
ASM_DIRS := asm data files $(wildcard modules/*/asm)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
C_OBJS = $(C_FILES:%.c=$(BUILD_DIR)/%.o)
CXX_OBJS = $(CXX_FILES:%.cpp=$(BUILD_DIR)/%.o)
S_OBJS = $(S_FILES:%.s=$(BUILD_DIR)/%.o)
# Object files
O_FILES := $(C_OBJS) $(CXX_OBJS) $(S_OBJS)
# Overlay modules
OVERLAYS := \
MODULE_00 \
MODULE_01 \
MODULE_02 \
MODULE_03 \
MODULE_04 \
MODULE_05 \
MODULE_06 \
MODULE_07 \
MODULE_08 \
MODULE_09 \
MODULE_10 \
MODULE_11 \
MODULE_12 \
MODULE_13 \
MODULE_14 \
MODULE_15 \
MODULE_16 \
MODULE_17 \
MODULE_18 \
MODULE_19 \
MODULE_20 \
MODULE_21 \
MODULE_22 \
MODULE_23 \
MODULE_24 \
MODULE_25 \
MODULE_26 \
MODULE_27 \
MODULE_28 \
MODULE_29 \
MODULE_30 \
MODULE_31 \
MODULE_32 \
MODULE_33 \
MODULE_34 \
MODULE_35 \
MODULE_36 \
MODULE_37 \
MODULE_38 \
MODULE_39 \
MODULE_40 \
MODULE_41 \
MODULE_42 \
MODULE_43 \
MODULE_44 \
MODULE_45 \
MODULE_46 \
MODULE_47 \
MODULE_48 \
MODULE_49 \
MODULE_50 \
MODULE_51 \
MODULE_52 \
MODULE_53 \
MODULE_54 \
MODULE_55 \
MODULE_56 \
MODULE_57 \
MODULE_58 \
MODULE_59 \
MODULE_60 \
MODULE_61 \
MODULE_62 \
MODULE_63 \
MODULE_64 \
MODULE_65 \
MODULE_66 \
MODULE_67 \
MODULE_68 \
MODULE_69 \
MODULE_70 \
MODULE_71 \
MODULE_72 \
MODULE_73 \
MODULE_74 \
MODULE_75 \
MODULE_76 \
MODULE_77 \
MODULE_78 \
MODULE_79 \
MODULE_80 \
MODULE_81 \
MODULE_82 \
MODULE_83 \
MODULE_84 \
MODULE_85 \
MODULE_86 \
.SECONDARY:
.DELETE_ON_ERROR:
.SECONDEXPANSION:
##################### Compiler Options #######################
MWCCVERSION = 2.0/base
TOOLS_DIR = ../tools
CROSS := arm-none-eabi-
MWCCARM = $(TOOLS_DIR)/mwccarm/$(MWCCVERSION)/mwccarm.exe
# Argh... due to EABI version shenanigans, we can't use GNU LD to link together
# MWCC built objects and GNU built ones. mwldarm, however, doesn't care, so we
# have to use mwldarm for now.
# TODO: Is there a hack workaround to let us go back to GNU LD? Ideally, the
# only dependency should be MWCCARM.
MWLDARM = $(TOOLS_DIR)/mwccarm/$(MWCCVERSION)/mwldarm.exe
MWASMARM = $(TOOLS_DIR)/mwccarm/$(MWCCVERSION)/mwasmarm.exe
MAKELCF := $(WINE) $(TOOLS_DIR)/bin/makelcf.exe
AS = $(WINE) $(MWASMARM)
CC = $(WINE) $(MWCCARM)
CXX = $(WINE) $(MWCCARM)
CPP := cpp -P
LD = $(WINE) $(MWLDARM)
AR := $(CROSS)ar
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
# ./tools/mwccarm/2.0/base/mwasmarm.exe -proc arm5te asm/arm9_thumb.s -o arm9.o
ASFLAGS = -proc arm5te -i ..
CFLAGS = -O4,p -proc arm946e -fp soft -lang c99 -Cpp_exceptions off -ir ../include -ir ../include-mw -ir lib/include -interworking -DFS_IMPLEMENT -enum int -W all -D$(GAME_VERSION) -D$(GAME_LANGUAGE)
CXXFLAGS = -O4,p -proc arm946e -fp soft -lang c99 -Cpp_exceptions off -ir ../include -ir ../include-mw -ir lib/include -interworking -DFS_IMPLEMENT -enum int -W all -D$(GAME_VERSION) -D$(GAME_LANGUAGE)
LDFLAGS = -map -nodead -w off -proc v5te -interworking -map -symtab -m _start
####################### Other Tools #########################
# DS TOOLS
SHA1SUM = sha1sum --quiet
JSONPROC = $(TOOLS_DIR)/jsonproc/jsonproc$(EXE)
GFX = $(TOOLS_DIR)/nitrogfx/nitrogfx$(EXE)
SCANINC = $(TOOLS_DIR)/scaninc/scaninc$(EXE)
MWASMARM_PATCHER = $(TOOLS_DIR)/mwasmarm_patcher/mwasmarm_patcher$(EXE) -q
TOOLDIRS = $(filter-out $(TOOLS_DIR)/mwccarm $(TOOLS_DIR)/bin,$(wildcard $(TOOLS_DIR)/*))
TOOLBASE = $(TOOLDIRS:$(TOOLS_DIR)/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),$(TOOLS_DIR)/$(tool)/$(tool)$(EXE))
export LM_LICENSE_FILE := $(TOOLS_DIR)/mwccarm/license.dat
export MWCIncludes := lib/include
######################### Targets ###########################
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) tools patch_mwasmarm)
else
NODEP := 1
endif
.PRECIOUS: $(ROM)
.PHONY: all clean mostlyclean tidy tools $(TOOLDIRS) patch_mwasmarm
MAKEFLAGS += --no-print-directory
all: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1SUM) -c $(TARGET).sha1
@echo $(ROM): OK
endif
clean: mostlyclean
make -C $(TOOLS_DIR)/mwasmarm_patcher clean
mostlyclean: tidy
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' \) -exec $(RM) {} +
tidy:
$(RM) -r $(BUILD_DIR)
tools: $(TOOLDIRS)
$(TOOLDIRS):
@$(MAKE) -C $@
$(MWASMARM): patch_mwasmarm
patch_mwasmarm:
$(MWASMARM_PATCHER) $(MWASMARM)
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS))
######################## Special Rules ########################
# TODO: Move out to lib/Makefile
build/lib/src/%.o: MWCCVERSION = 1.2/sp2p3
####################### Everything Else ######################
ifeq (,$(NODEP))
$(BUILD_DIR)/%.o: dep = $(shell $(SCANINC) -I ../include -I ../include-mw -I lib/include $(filter $*.c,$(C_FILES)) $(filter $*.cpp,$(CXX_FILES)) $(filter $*.s,$(S_FILES)))
else
$(BUILD_DIR)/%.o: dep :=
endif
$(C_OBJS): $(BUILD_DIR)/%.o: %.c $$(dep)
$(CC) -c $(CFLAGS) -o $@ $<
$(CXX_OBJS): $(BUILD_DIR)/%.o: %.cpp $$(dep)
$(CXX) -c $(CXXFLAGS) -o $@ $<
$(S_OBJS): $(BUILD_DIR)/%.o: %.s $$(dep)
$(AS) $(ASFLAGS) -o $@ $<
# $(BUILD_DIR)/$(LD_SCRIPT): $(LD_SPEC) $(LD_TEMPLATE)
# $(MAKELCF) $(MAKELCF_FLAGS) $^ $@
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(ROM): $(O_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(BIN_FILES)
$(LD) $(LDFLAGS) $(BUILD_DIR)/$(LD_SCRIPT) -o $(ELF) $(O_FILES) $(BIN_FILES)
$(OBJCOPY) --update-section arm9=$@ -j arm9 $(foreach ov,$(OVERLAYS),--update-section $(ov)=$(BUILD_DIR)/$(ov).sbin -j $(ov)) $(ELF) 2>/dev/null
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
%.4bpp: %.png
$(GFX) $< $@
%.gbapal: %.png
$(GFX) $< $@
%.gbapal: %.pal
$(GFX) $< $@
%.lz: %
$(GFX) $< $@
%.png: ;
%.pal: ;
# Included files
baserom.%: ;
%.h: ;
%.inc: ;
$(BIN_FILES): ;
### Debug Print ###
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true