pokediamond/include/trainer_data.h

80 lines
1.9 KiB
C

#ifndef POKEDIAMOND_TRAINER_DATA_H
#define POKEDIAMOND_TRAINER_DATA_H
#include "global.h"
#include "constants/pokemon.h"
#include "heap.h"
#include "save.h"
#include "string16.h"
struct TrainerMonSpecies {
u16 difficulty;
u16 level;
u16 species;
};
struct TrainerMonSpeciesMoves {
u16 difficulty;
u16 level;
u16 species;
u16 moves[MAX_MON_MOVES];
};
struct TrainerMonSpeciesItem {
u16 difficulty;
u16 level;
u16 species;
u16 item;
};
struct TrainerMonSpeciesItemMoves {
u16 difficulty;
u16 level;
u16 species;
u16 item;
u16 moves[MAX_MON_MOVES];
};
union TrainerMon {
struct TrainerMonSpecies species;
struct TrainerMonSpeciesMoves species_moves;
struct TrainerMonSpeciesItem species_item;
struct TrainerMonSpeciesItemMoves species_item_moves;
};
#define TRTYPE_MON 0
#define TRTYPE_MON_MOVES 1
#define TRTYPE_MON_ITEM 2
#define TRTYPE_MON_ITEM_MOVES 3
typedef struct TrainerData {
u8 trainerType;
u8 trainerClass;
u8 unk_2;
u8 npoke;
u16 items[4];
u32 aiFlags;
u32 doubleBattle;
} TrainerData;
typedef struct Trainer {
struct TrainerData data;
u16 name[PLAYER_NAME_LENGTH + 1];
u8 padding[16];
} Trainer;
typedef struct BattleSetup BattleSetup;
void EnemyTrainerSet_Init(BattleSetup *setup, struct SaveData *r4, enum HeapID heapID);
s32 TrainerData_GetAttr(u32 tr_idx, u32 attr_no);
BOOL TrainerMessageWithIdPairExists(u32 pos, u32 idx, enum HeapID heapID);
void GetTrainerMessageByIdPair(u32 pos, u32 idx, struct String *str, enum HeapID heapID);
void TrainerData_ReadTrData(u32 idx, struct TrainerData *dest);
void TrainerData_ReadTrPoke(u32 idx, union TrainerMon *dest);
int TrainerClass_GetGenderOrTrainerCount(int a0);
void CreateNPCTrainerParty(BattleSetup *setup, s32 party_id, enum HeapID heapID);
#endif // POKEDIAMOND_TRAINER_DATA_H