pokediamond/include/nitro/OS_thread_shared.h
Michael Panzlaff 9ff579dac8 cleanup header includes and orders
Not complete, but a good start.
2021-06-24 15:57:31 +02:00

132 lines
2.4 KiB
C

/*
* NOTE:
* This file is shared between ARM9 and ARM7
* DO NOT PUT PROC SPECIFIC CODE IN HERE
* Thank You!
*/
/*
* DO NOT INCLUDE THIS FILE DIRECTLY
* Include OS_thread.h from the specific proc's lib
*/
#ifndef POKEDIAMOND_OS_THREAD_SHARED_H
#define POKEDIAMOND_OS_THREAD_SHARED_H
#include "nitro/types.h"
/* UGLY HACK: include proc specific header for OSContext */
#include "OS_context.h"
typedef struct OSiAlarm OSAlarm;
typedef struct _OSThread OSThread;
typedef struct _OSThreadQueue OSThreadQueue;
typedef struct _OSThreadLink OSThreadLink;
typedef struct _OSMutexQueue OSMutexQueue;
typedef struct _OSMutexLink OSMutexLink;
typedef struct OSMutex OSMutex;
struct _OSThreadQueue
{
OSThread *head;
OSThread *tail;
};
struct _OSThreadLink
{
OSThread *prev;
OSThread *next;
};
struct _OSMutexQueue
{
OSMutex *head;
OSMutex *tail;
};
struct _OSMutexLink
{
OSMutex *next;
OSMutex *prev;
};
typedef struct OSThreadInfo {
u16 isNeedRescheduling;
u16 irqDepth;
OSThread* current;
OSThread* list;
void* switchCallback; // type: OSSwitchThreadCallback
} OSThreadInfo;
typedef enum {
OS_THREAD_STATE_WAITING = 0,
OS_THREAD_STATE_READY = 1,
OS_THREAD_STATE_TERMINATED = 2
} OSThreadState;
typedef void (*OSSwitchThreadCallback) (OSThread *from, OSThread *to);
typedef void (*OSThreadDestructor) (void *);
struct _OSThread
{
OSContext context;
OSThreadState state;
OSThread *next;
u32 id;
u32 priority;
void *profiler;
OSThreadQueue *queue;
OSThreadLink link;
OSMutex *mutex;
OSMutexQueue mutexQueue;
u32 stackTop;
u32 stackBottom;
u32 stackWarningOffset;
OSThreadQueue joinQueue;
void *specific[3];
OSAlarm *alarmForSleep;
OSThreadDestructor destructor;
void *userParameter;
u32 systemErrno;
};
extern OSThreadInfo OSi_ThreadInfo;
static inline OSThreadInfo *OS_GetThreadInfo(void)
{
return &OSi_ThreadInfo;
}
static inline BOOL OS_IsThreadRunnable(const OSThread *thread)
{
return thread->state == OS_THREAD_STATE_READY;
}
static inline void OS_InitThreadQueue(OSThreadQueue * queue)
{
queue->head = queue->tail = NULL;
}
static inline OSThread *OS_GetCurrentThread(void)
{
return OS_GetThreadInfo()->current;
}
static inline void OS_SetCurrentThread(OSThread *thread)
{
OS_GetThreadInfo()->current = thread;
}
#define OSi_GetCurrentThread() (*OSi_CurrentThreadPtr)
#endif //POKEDIAMOND_OS_THREAD_SHARED_H