pokediamond/include/list_menu_cursor.h

17 lines
522 B
C

#ifndef POKEDIAMOND_LIST_MENU_CURSOR_H
#define POKEDIAMOND_LIST_MENU_CURSOR_H
#include "bg_window.h"
// TODO: Move to its own header, and fill it out
struct ListMenuCursor {
// ???
};
extern struct ListMenuCursor *ListMenuCursorNew(enum HeapID heapID);
extern void ListMenuUpdateCursorObj(struct ListMenuCursor *, struct Window *, u8 x, u8 y);
extern void ListMenuCursorSetColor(struct ListMenuCursor *, u32);
extern void DestroyListMenuCursorObj(struct ListMenuCursor *);
#endif // POKEDIAMOND_LIST_MENU_CURSOR_H