pokediamond/include/constants/pokemon.h

493 lines
16 KiB
C

#ifndef POKEDIAMOND_CONSTANTS_POKEMON_H
#define POKEDIAMOND_CONSTANTS_POKEMON_H
// Value and data limits
#define MAX_LEVEL 100
#define MAX_MON_MOVES 4
#define MAX_EV 100
#define MAX_EV_SUM 510
#define MAX_LEARNED_MOVES 22
// Pokemon types
#define TYPE_NONE 255
#define TYPE_NORMAL 0
#define TYPE_FIGHTING 1
#define TYPE_FLYING 2
#define TYPE_POISON 3
#define TYPE_GROUND 4
#define TYPE_ROCK 5
#define TYPE_BUG 6
#define TYPE_GHOST 7
#define TYPE_STEEL 8
#define TYPE_MYSTERY 9
#define TYPE_FIRE 10
#define TYPE_WATER 11
#define TYPE_GRASS 12
#define TYPE_ELECTRIC 13
#define TYPE_PSYCHIC 14
#define TYPE_ICE 15
#define TYPE_DRAGON 16
#define TYPE_DARK 17
#define NUMBER_OF_MON_TYPES 18
// Contest types
#define COOL 0
#define BEAUTY 1
#define CUTE 2
#define SMART 3
#define TOUGH 4
// Pokemon egg groups
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
#define EGG_GROUP_WATER_1 2
#define EGG_GROUP_BUG 3
#define EGG_GROUP_FLYING 4
#define EGG_GROUP_FIELD 5
#define EGG_GROUP_FAIRY 6
#define EGG_GROUP_GRASS 7
#define EGG_GROUP_HUMAN_LIKE 8
#define EGG_GROUP_WATER_3 9
#define EGG_GROUP_MINERAL 10
#define EGG_GROUP_AMORPHOUS 11
#define EGG_GROUP_WATER_2 12
#define EGG_GROUP_DITTO 13
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_UNDISCOVERED 15
#define EGG_GROUPS_PER_MON 2
#define MON_STATUS_SLP_MASK 0x7
#define MON_STATUS_SLP_SHIFT 0
#define MON_STATUS_PSN_MASK 0x8
#define MON_STATUS_PSN_SHIFT 3
#define MON_STATUS_TOX_MASK 0x80
#define MON_STATUS_TOX_SHIFT 7
#define MON_STATUS_BRN_MASK 0x10
#define MON_STATUS_BRN_SHIFT 4
#define MON_STATUS_FRZ_MASK 0x20
#define MON_STATUS_FRZ_SHIFT 5
#define MON_STATUS_PRZ_MASK 0x40
#define MON_STATUS_PRZ_SHIFT 6
// Pokemon natures
#define NATURE_HARDY 0
#define NATURE_LONELY 1
#define NATURE_BRAVE 2
#define NATURE_ADAMANT 3
#define NATURE_NAUGHTY 4
#define NATURE_BOLD 5
#define NATURE_DOCILE 6
#define NATURE_RELAXED 7
#define NATURE_IMPISH 8
#define NATURE_LAX 9
#define NATURE_TIMID 10
#define NATURE_HASTY 11
#define NATURE_SERIOUS 12
#define NATURE_JOLLY 13
#define NATURE_NAIVE 14
#define NATURE_MODEST 15
#define NATURE_MILD 16
#define NATURE_QUIET 17
#define NATURE_BASHFUL 18
#define NATURE_RASH 19
#define NATURE_CALM 20
#define NATURE_GENTLE 21
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24
// Pokemon Stats
#define STAT_HP 0
#define STAT_ATK 1
#define STAT_DEF 2
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
#define STAT_ACC 6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.
#define NUM_EV_STATS NUM_STATS - 1 // excludes HP
#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
#define MON_DATA_PERSONALITY 0
#define MON_DATA_IS_PARTY_DECRYPTED 1
#define MON_DATA_IS_BOX_DECRYPTED 2
#define MON_DATA_CHECKSUM_FAILED 3
#define MON_DATA_CHECKSUM 4
#define MON_DATA_SPECIES 5
#define MON_DATA_HELD_ITEM 6
#define MON_DATA_OT_ID 7
#define MON_DATA_EXPERIENCE 8
#define MON_DATA_FRIENDSHIP 9
#define MON_DATA_ABILITY 10
#define MON_DATA_MARKINGS 11
#define MON_DATA_LANGUAGE 12
#define MON_DATA_HP_EV 13
#define MON_DATA_ATK_EV 14
#define MON_DATA_DEF_EV 15
#define MON_DATA_SPEED_EV 16
#define MON_DATA_SPATK_EV 17
#define MON_DATA_SPDEF_EV 18
#define MON_DATA_COOL 19
#define MON_DATA_BEAUTY 20
#define MON_DATA_CUTE 21
#define MON_DATA_SMART 22
#define MON_DATA_TOUGH 23
#define MON_DATA_SHEEN 24
#define MON_DATA_SINNOH_CHAMP_RIBBON 25
#define MON_DATA_ABILITY_RIBBON 26
#define MON_DATA_GREAT_ABILITY_RIBBON 27
#define MON_DATA_DOUBLE_ABILITY_RIBBON 28
#define MON_DATA_MULTI_ABILITY_RIBBON 29
#define MON_DATA_PAIR_ABILITY_RIBBON 30
#define MON_DATA_WORLD_ABILITY_RIBBON 31
#define MON_DATA_ALERT_RIBBON 32
#define MON_DATA_SHOCK_RIBBON 33
#define MON_DATA_DOWNCAST_RIBBON 34
#define MON_DATA_CARELESS_RIBBON 35
#define MON_DATA_RELAX_RIBBON 36
#define MON_DATA_SNOOZE_RIBBON 37
#define MON_DATA_SMILE_RIBBON 38
#define MON_DATA_GORGEOUS_RIBBON 39
#define MON_DATA_ROYAL_RIBBON 40
#define MON_DATA_GORGEOUS_ROYAL_RIBBON 41
#define MON_DATA_FOOTPRINT_RIBBON 42
#define MON_DATA_RECORD_RIBBON 43
#define MON_DATA_HISTORY_RIBBON 44
#define MON_DATA_LEGEND_RIBBON 45
#define MON_DATA_RED_RIBBON 46
#define MON_DATA_GREEN_RIBBON 47
#define MON_DATA_BLUE_RIBBON 48
#define MON_DATA_FESTIVAL_RIBBON 49
#define MON_DATA_CARNIVAL_RIBBON 50
#define MON_DATA_CLASSIC_RIBBON 51
#define MON_DATA_PREMIER_RIBBON 52
#define MON_DATA_UNUSED_RIBBON_53 53
#define MON_DATA_MOVE1 54
#define MON_DATA_MOVE2 55
#define MON_DATA_MOVE3 56
#define MON_DATA_MOVE4 57
#define MON_DATA_MOVE1_PP 58
#define MON_DATA_MOVE2_PP 59
#define MON_DATA_MOVE3_PP 60
#define MON_DATA_MOVE4_PP 61
#define MON_DATA_MOVE1_PP_UPS 62
#define MON_DATA_MOVE2_PP_UPS 63
#define MON_DATA_MOVE3_PP_UPS 64
#define MON_DATA_MOVE4_PP_UPS 65
#define MON_DATA_MOVE1_MAX_PP 66
#define MON_DATA_MOVE2_MAX_PP 67
#define MON_DATA_MOVE3_MAX_PP 68
#define MON_DATA_MOVE4_MAX_PP 69
#define MON_DATA_HP_IV 70
#define MON_DATA_ATK_IV 71
#define MON_DATA_DEF_IV 72
#define MON_DATA_SPEED_IV 73
#define MON_DATA_SPATK_IV 74
#define MON_DATA_SPDEF_IV 75
#define MON_DATA_IS_EGG 76
#define MON_DATA_HAS_NICKNAME 77
#define MON_DATA_COOL_RIBBON 78
#define MON_DATA_COOL_RIBBON_SUPER 79
#define MON_DATA_COOL_RIBBON_HYPER 80
#define MON_DATA_COOL_RIBBON_MASTER 81
#define MON_DATA_BEAUTY_RIBBON 82
#define MON_DATA_BEAUTY_RIBBON_SUPER 83
#define MON_DATA_BEAUTY_RIBBON_HYPER 84
#define MON_DATA_BEAUTY_RIBBON_MASTER 85
#define MON_DATA_CUTE_RIBBON 86
#define MON_DATA_CUTE_RIBBON_SUPER 87
#define MON_DATA_CUTE_RIBBON_HYPER 88
#define MON_DATA_CUTE_RIBBON_MASTER 89
#define MON_DATA_SMART_RIBBON 90
#define MON_DATA_SMART_RIBBON_SUPER 91
#define MON_DATA_SMART_RIBBON_HYPER 92
#define MON_DATA_SMART_RIBBON_MASTER 93
#define MON_DATA_TOUGH_RIBBON 94
#define MON_DATA_TOUGH_RIBBON_SUPER 95
#define MON_DATA_TOUGH_RIBBON_HYPER 96
#define MON_DATA_TOUGH_RIBBON_MASTER 97
#define MON_DATA_CHAMPION_RIBBON 98
#define MON_DATA_WINNING_RIBBON 99
#define MON_DATA_VICTORY_RIBBON 100
#define MON_DATA_ARTIST_RIBBON 101
#define MON_DATA_EFFORT_RIBBON 102
#define MON_DATA_MARINE_RIBBON 103
#define MON_DATA_LAND_RIBBON 104
#define MON_DATA_SKY_RIBBON 105
#define MON_DATA_COUNTRY_RIBBON 106
#define MON_DATA_NATIONAL_RIBBON 107
#define MON_DATA_EARTH_RIBBON 108
#define MON_DATA_WORLD_RIBBON 109
#define MON_DATA_FATEFUL_ENCOUNTER 110
#define MON_DATA_GENDER 111
#define MON_DATA_FORM 112
#define MON_DATA_UNUSED_113 113
#define MON_DATA_UNUSED_114 114
#define MON_DATA_UNUSED_115 115
#define MON_DATA_NICKNAME 116
#define MON_DATA_NICKNAME_FLAT_COMPARE 117
#define MON_DATA_NICKNAME_STRING 118
#define MON_DATA_NICKNAME_STRING_AND_FLAG 119
#define MON_DATA_UNUSED_120 120
#define MON_DATA_MET_GAME 121
#define MON_DATA_SUPER_COOL_RIBBON 122
#define MON_DATA_SUPER_COOL_RIBBON_GREAT 123
#define MON_DATA_SUPER_COOL_RIBBON_ULTRA 124
#define MON_DATA_SUPER_COOL_RIBBON_MASTER 125
#define MON_DATA_SUPER_BEAUTY_RIBBON 126
#define MON_DATA_SUPER_BEAUTY_RIBBON_GREAT 127
#define MON_DATA_SUPER_BEAUTY_RIBBON_ULTRA 128
#define MON_DATA_SUPER_BEAUTY_RIBBON_MASTER 129
#define MON_DATA_SUPER_CUTE_RIBBON 130
#define MON_DATA_SUPER_CUTE_RIBBON_GREAT 131
#define MON_DATA_SUPER_CUTE_RIBBON_ULTRA 132
#define MON_DATA_SUPER_CUTE_RIBBON_MASTER 133
#define MON_DATA_SUPER_SMART_RIBBON 134
#define MON_DATA_SUPER_SMART_RIBBON_GREAT 135
#define MON_DATA_SUPER_SMART_RIBBON_ULTRA 136
#define MON_DATA_SUPER_SMART_RIBBON_MASTER 137
#define MON_DATA_SUPER_TOUGH_RIBBON 138
#define MON_DATA_SUPER_TOUGH_RIBBON_GREAT 139
#define MON_DATA_SUPER_TOUGH_RIBBON_ULTRA 140
#define MON_DATA_SUPER_TOUGH_RIBBON_MASTER 141
#define MON_DATA_UNUSED_RIBBON_142 142
#define MON_DATA_OT_NAME 143
#define MON_DATA_OT_NAME_STRING 144
#define MON_DATA_EGG_YEAR 145
#define MON_DATA_EGG_MONTH 146
#define MON_DATA_EGG_DAY 147
#define MON_DATA_MET_YEAR 148
#define MON_DATA_MET_MONTH 149
#define MON_DATA_MET_DAY 150
#define MON_DATA_EGG_LOCATION 151
#define MON_DATA_MET_LOCATION 152
#define MON_DATA_POKERUS 153
#define MON_DATA_POKEBALL 154
#define MON_DATA_MET_LEVEL 155
#define MON_DATA_OT_GENDER 156
#define MON_DATA_MET_TERRAIN 157
#define MON_DATA_RESERVED_158 158
#define MON_DATA_STATUS 159
#define MON_DATA_LEVEL 160
#define MON_DATA_BALL_CAPSULE_ID 161
#define MON_DATA_HP 162
#define MON_DATA_MAX_HP 163
#define MON_DATA_ATK 164
#define MON_DATA_DEF 165
#define MON_DATA_SPEED 166
#define MON_DATA_SP_ATK 167
#define MON_DATA_SP_DEF 168
#define MON_DATA_MAIL 169
#define MON_DATA_BALL_CAPSULE 170
#define MON_DATA_SPECIES_EXISTS 171
#define MON_DATA_SANITY_IS_EGG 172
#define MON_DATA_SPECIES_OR_EGG 173 // If the Pokémon is in an Egg, return SPECIES_EGG.
#define MON_DATA_COMBINED_IVS 174
#define MON_DATA_NO_PRINT_GENDER 175
#define MON_DATA_TYPE_1 176
#define MON_DATA_TYPE_2 177
#define MON_DATA_SPECIES_NAME 178
#define OT_ID_PLAYER_ID 0
#define OT_ID_PRESET 1
#define OT_ID_RANDOM_NO_SHINY 2
#define MON_RATIO_MALE 0
#define MON_RATIO_EIGHTH 31
#define MON_RATIO_QUARTER 63
#define MON_RATIO_HALF 127
#define MON_RATIO_THREEQUARTER 191
#define MON_RATIO_FEMALE 254
#define MON_RATIO_UNKNOWN 255
#define GENDER_RATIO(frac) ((frac) <= 1 ? (u8)((frac) * 254.75) : 255)
enum MonGender {
MON_MALE = 0,
MON_FEMALE = 1,
MON_GENDERLESS = 2
};
// Constants for AdjustFriendship
#define FRIENDSHIP_EVENT_GROW_LEVEL 0
#define FRIENDSHIP_EVENT_VITAMIN 1 // unused, handled by PokemonUseItemEffects
#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused, handled by PokemonUseItemEffects
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
#define FRIENDSHIP_EVENT_LEARN_TMHM 4
#define FRIENDSHIP_EVENT_WALKING 5
#define FRIENDSHIP_EVENT_FAINT_SMALL 6
#define FRIENDSHIP_EVENT_HEAL_FIELD_PSN 7
#define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint
// TODO: Identify the rest of these
enum BaseStat {
BASE_HP = 0,
BASE_ATK,
BASE_DEF,
BASE_SPEED,
BASE_SPATK,
BASE_SPDEF,
BASE_TYPE1,
BASE_TYPE2,
BASE_CATCH_RATE,
BASE_EXP_YIELD,
BASE_HP_YIELD,
BASE_ATK_YIELD,
BASE_DEF_YIELD,
BASE_SPEED_YIELD,
BASE_SPATK_YIELD,
BASE_SPDEF_YIELD,
BASE_ITEM_1,
BASE_ITEM_2,
BASE_GENDER_RATIO,
BASE_EGG_CYCLES,
BASE_FRIENDSHIP,
BASE_GROWTH_RATE,
BASE_EGG_GROUP_1,
GASE_EGG_GROUP_2,
BASE_ABILITY_1,
BASE_ABILITY_2,
BASE_GREAT_MARSH_RATE,
BASE_COLOR,
BASE_FLIP,
BASE_TMHM_1,
BASE_TMHM_2,
BASE_TMHM_3,
BASE_TMHM_4,
};
typedef enum {
EGG = 0,
EVENT = 0,
HATCHED = 0,
PAL_PARK = 0,
TALL_GRASS = 2,
DIALGA_GAME_EVENT = 4,
PALKIA_GAME_EVENT = 4,
CAVE = 5,
HALL_OF_ORIGIN = 5,
SURFING = 7,
FISHING = 7,
BUILDING = 9,
SAFARI_ZONE = 10,
STARTER = 12,
FOSSIL = 12,
GIFT_EEVEE = 12
} EncounterType;
typedef int OriginLanguage;
typedef enum {
ARCEUS_NORMAL = 0,
ARCEUS_FIST = 1,
ARCEUS_SKY = 2,
ARCEUS_TOXIC = 3,
ARCEUS_EARTH = 4,
ARCEUS_STONE = 5,
ARCEUS_INSECT = 6,
ARCEUS_SPOOKY = 7,
ARCEUS_IRON = 8,
ARCEUS_FLAME = 9,
ARCEUS_SPLASH = 10,
ARCEUS_MEADOW = 11,
ARCEUS_ZAP = 12,
ARCEUS_MIND = 13,
ARCEUS_ICICLE = 14,
ARCEUS_DRACO = 15,
ARCEUS_DREAD = 16,
BURMY_PLANT = 0,
BURMY_SANDY = 1,
BURMY_TRASH = 2,
DEOXYS_NORMAL = 0,
DEOXYS_ATTACK = 1,
DEOXYS_DEFENSE = 2,
DEOXYS_SPEED = 3,
GIRATINA_ALTERED = 0,
GIRATINA_ORIGIN = 1,
ROTOM_NORMAL = 0,
ROTOM_HEAT = 1,
ROTOM_WASH = 2,
ROTOM_FROST = 3,
ROTOM_FAN = 4,
ROTOM_MOW = 5,
SHAYMIN_LAND = 0,
SHAYMIN_SKY = 1,
SHELLOS_WEST = 0,
SHELLOS_EAST = 1,
UNOWN_A = 0,
UNOWN_B = 1,
UNOWN_C = 2,
UNOWN_D = 3,
UNOWN_E = 4,
UNOWN_F = 5,
UNOWN_G = 6,
UNOWN_H = 7,
UNOWN_I = 8,
UNOWN_J = 9,
UNOWN_K = 10,
UNOWN_L = 11,
UNOWN_M = 12,
UNOWN_N = 13,
UNOWN_O = 14,
UNOWN_P = 15,
UNOWN_Q = 16,
UNOWN_R = 17,
UNOWN_S = 18,
UNOWN_T = 19,
UNOWN_U = 20,
UNOWN_V = 21,
UNOWN_W = 22,
UNOWN_X = 23,
UNOWN_Y = 24,
UNOWN_Z = 25,
UNOWN_EXCLAMATION_MARK = 26,
UNOWN_QUESTION_MARK = 27
} AlternateForms;
typedef enum EvoMethod {
EVO_NONE = 0,
EVO_FRIENDSHIP,
EVO_FRIENDSHIP_DAY,
EVO_FRIENDSHIP_NIGHT,
EVO_LEVEL,
EVO_TRADE,
EVO_TRADE_ITEM,
EVO_STONE,
EVO_LEVEL_ATK_GT_DEF,
EVO_LEVEL_ATK_EQ_DEF,
EVO_LEVEL_ATK_LT_DEF,
EVO_LEVEL_PID_LO,
EVO_LEVEL_PID_HI,
EVO_LEVEL_NINJASK,
EVO_LEVEL_SHEDINJA,
EVO_BEAUTY,
EVO_STONE_MALE,
EVO_STONE_FEMALE,
EVO_ITEM_DAY,
EVO_ITEM_NIGHT,
EVO_HAS_MOVE,
EVO_OTHER_PARTY_MON,
EVO_LEVEL_MALE,
EVO_LEVEL_FEMALE,
EVO_CORONET,
EVO_ETERNA,
EVO_ROUTE217,
} EvoMethod;
enum GrowthRate {
GROWTH_MEDIUM_FAST = 0,
GROWTH_ERRATIC,
GROWTH_FLUCTUATING,
GROWTH_MEDIUM_SLOW,
GROWTH_FAST,
GROWTH_SLOW,
};
#endif // POKEDIAMOND_CONSTANTS_POKEMON_H