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318 lines
14 KiB
C
318 lines
14 KiB
C
#ifndef POKEDIAMOND_CONSTANTS_BATTLE_H
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#define POKEDIAMOND_CONSTANTS_BATTLE_H
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// Battler IDs
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#define BATTLER_NONE 0xFF
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#define BATTLER_PLAYER 0
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#define BATTLER_ENEMY 1
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#define BATTLER_PLAYER2 2
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#define BATTLER_ENEMY2 3
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// Battle outcome
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// Used with BattleSetup::winFlag
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#define BATTLE_OUTCOME_NONE 0
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#define BATTLE_OUTCOME_WIN 1
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#define BATTLE_OUTCOME_LOSE 2
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#define BATTLE_OUTCOME_DRAW 3
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#define BATTLE_OUTCOME_MON_CAUGHT 4
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#define BATTLE_OUTCOME_PLAYER_FLED 5
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#define BATTLE_OUTCOME_FOE_FLED 6
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// Battle Type
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#define BATTLE_TYPE_NONE 0
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#define BATTLE_TYPE_TRAINER (1 << 0)
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#define BATTLE_TYPE_DOUBLES (1 << 1)
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#define BATTLE_TYPE_LINK (1 << 2)
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#define BATTLE_TYPE_MULTI (1 << 3)
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#define BATTLE_TYPE_INGAME_PARTNER (1 << 4)
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#define BATTLE_TYPE_SAFARI (1 << 5)
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#define BATTLE_TYPE_6 (1 << 6)
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#define BATTLE_TYPE_TOWER (1 << 7)
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#define BATTLE_TYPE_8 (1 << 8)
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#define BATTLE_TYPE_PAL_PARK (1 << 9)
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#define BATTLE_TYPE_TUTORIAL (1 << 10)
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#define BATTLE_TYPE_11 (1 << 11)
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#define BATTLE_TYPE_DEBUG (1 << 31)
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#define BATTLE_TYPE_NO_EXP (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_TOWER | BATTLE_TYPE_PAL_PARK)
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#define MOVE_EFFECT_NORMAL_HIT 0
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#define MOVE_EFFECT_SLEEP 1
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#define MOVE_EFFECT_POISON_HIT 2
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#define MOVE_EFFECT_DRAIN_HP 3
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#define MOVE_EFFECT_BURN_HIT 4
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#define MOVE_EFFECT_FREEZE_HIT 5
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#define MOVE_EFFECT_PARALYZE_HIT 6
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#define MOVE_EFFECT_EXPLOSION 7
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#define MOVE_EFFECT_DREAM_EATER 8
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#define MOVE_EFFECT_MIRROR_MOVE 9
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#define MOVE_EFFECT_ATTACK_UP 10
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#define MOVE_EFFECT_DEFENSE_UP 11
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#define MOVE_EFFECT_SPEED_UP 12 // unused
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#define MOVE_EFFECT_SPATK_UP 13
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#define MOVE_EFFECT_SPDEF_UP 14 // unused
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#define MOVE_EFFECT_ACCURACY_UP 15 // unused
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#define MOVE_EFFECT_EVASION_UP 16
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#define MOVE_EFFECT_ALWAYS_HIT 17
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#define MOVE_EFFECT_ATTACK_DOWN 18
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#define MOVE_EFFECT_DEFENSE_DOWN 19
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#define MOVE_EFFECT_SPEED_DOWN 20
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#define MOVE_EFFECT_SPATK_DOWN 21 // unused
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#define MOVE_EFFECT_SPDEF_DOWN 22 // unused
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#define MOVE_EFFECT_ACCURACY_DOWN 23
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#define MOVE_EFFECT_EVASION_DOWN 24
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#define MOVE_EFFECT_STATS_RESET 25
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#define MOVE_EFFECT_BIDE 26
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#define MOVE_EFFECT_RAMPAGE 27
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#define MOVE_EFFECT_SWITCH_FOE 28
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#define MOVE_EFFECT_MULTIHIT_2_5 29
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#define MOVE_EFFECT_CONVERSION 30
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#define MOVE_EFFECT_FLINCH_HIT 31
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#define MOVE_EFFECT_RESTORE_HP 32
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#define MOVE_EFFECT_TOXIC 33
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#define MOVE_EFFECT_PAYDAY 34
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#define MOVE_EFFECT_LIGHT_SCREEN 35
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#define MOVE_EFFECT_TRI_ATTACK 36
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#define MOVE_EFFECT_SLEEP_USER 37
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#define MOVE_EFFECT_OHKO 38
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#define MOVE_EFFECT_RAZOR_WIND 39
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#define MOVE_EFFECT_SUPER_FANG 40
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#define MOVE_EFFECT_FIXED_40 41
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#define MOVE_EFFECT_TRAP_HIT 42
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#define MOVE_EFFECT_HIGH_CRIT 43
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#define MOVE_EFFECT_DOUBLE_HIT 44
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#define MOVE_EFFECT_JUMP_KICK 45
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#define MOVE_EFFECT_MIST 46
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#define MOVE_EFFECT_CRIT_CHANCE_UP 47
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#define MOVE_EFFECT_RECOIL_HIT 48
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#define MOVE_EFFECT_CONFUSE 49
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#define MOVE_EFFECT_ATTACK_2UP 50
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#define MOVE_EFFECT_DEFENSE_2UP 51
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#define MOVE_EFFECT_SPEED_2UP 52
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#define MOVE_EFFECT_SPATK_2UP 53
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#define MOVE_EFFECT_SPDEF_2UP 54
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#define MOVE_EFFECT_ACCURACY_2UP 55 // unused
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#define MOVE_EFFECT_EVASION_2UP 56 // unused
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#define MOVE_EFFECT_TRANSFORM 57
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#define MOVE_EFFECT_ATTACK_2DOWN 58
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#define MOVE_EFFECT_DEFENSE_2DOWN 59
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#define MOVE_EFFECT_SPEED_2DOWN 60
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#define MOVE_EFFECT_SPATK_2DOWN 61 // unused
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#define MOVE_EFFECT_SPDEF_2DOWN 62
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#define MOVE_EFFECT_ACCURACY_2DOWN 63 // unused
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#define MOVE_EFFECT_EVASION_2DOWN 64 // unused
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#define MOVE_EFFECT_REFLECT 65
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#define MOVE_EFFECT_POISON 66
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#define MOVE_EFFECT_PARALYZE 67
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#define MOVE_EFFECT_ATTACK_DOWN_HIT 68
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#define MOVE_EFFECT_DEFENSE_DOWN_HIT 69
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#define MOVE_EFFECT_SPEED_DOWN_HIT 70
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#define MOVE_EFFECT_SPATK_DOWN_HIT 71
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#define MOVE_EFFECT_SPDEF_DOWN_HIT 72
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#define MOVE_EFFECT_ACCURACY_DOWN_HIT 73
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#define MOVE_EFFECT_EVASION_DOWN_HIT 74 // unused
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#define MOVE_EFFECT_SKY_ATTACK 75
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#define MOVE_EFFECT_CONFUSE_HIT 76
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#define MOVE_EFFECT_POISON_DOUBLE_HIT 77
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#define MOVE_EFFECT_VITAL_THROW 78
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#define MOVE_EFFECT_SUBSTITUTE 79
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#define MOVE_EFFECT_HIT_RECHARGE 80
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#define MOVE_EFFECT_RAGE 81
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#define MOVE_EFFECT_MIMIC 82
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#define MOVE_EFFECT_METRONOME 83
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#define MOVE_EFFECT_LEECH_SEED 84
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#define MOVE_EFFECT_NONE 85
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#define MOVE_EFFECT_DISABLE 86
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#define MOVE_EFFECT_LEVEL_DAMAGE 87
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#define MOVE_EFFECT_RANDOM_DAMAGE 88
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#define MOVE_EFFECT_COUNTER 89
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#define MOVE_EFFECT_ENCORE 90
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#define MOVE_EFFECT_PAIN_SPLIT 91
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#define MOVE_EFFECT_SNORE 92
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#define MOVE_EFFECT_CONVERSION_2 93
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#define MOVE_EFFECT_ENSURE_NEXT_HIT 94
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#define MOVE_EFFECT_SKETCH 95
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#define MOVE_EFFECT_UNK096 96 // unused
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#define MOVE_EFFECT_SLEEP_TALK 97
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#define MOVE_EFFECT_DESTINY_BOND 98
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#define MOVE_EFFECT_STRONGER_LOW_HP 99
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#define MOVE_EFFECT_SPITE 100
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#define MOVE_EFFECT_FALSE_SWIPE 101
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#define MOVE_EFFECT_HEAL_ALL_STATUS 102
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#define MOVE_EFFECT_PRIORITY_HIT 103
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#define MOVE_EFFECT_TRIPLE_KICK 104
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#define MOVE_EFFECT_STEAL_ITEM 105
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#define MOVE_EFFECT_PREVENT_ESCAPE 106
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#define MOVE_EFFECT_NIGHTMARE 107
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#define MOVE_EFFECT_MINIMIZE 108
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#define MOVE_EFFECT_CURSE 109
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#define MOVE_EFFECT_UNK110 110 // unused
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#define MOVE_EFFECT_PROTECT 111
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#define MOVE_EFFECT_SPIKES 112
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#define MOVE_EFFECT_IDENTIFY 113
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#define MOVE_EFFECT_PERISH_SONG 114
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#define MOVE_EFFECT_SANDSTORM 115
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#define MOVE_EFFECT_ENDURE 116
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#define MOVE_EFFECT_INCREASING_HIT 117
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#define MOVE_EFFECT_SWAGGER 118
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#define MOVE_EFFECT_FURY_CUTTER 119
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#define MOVE_EFFECT_ATTRACT 120
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#define MOVE_EFFECT_RETURN 121
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#define MOVE_EFFECT_PRESENT 122
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#define MOVE_EFFECT_FRUSTRATION 123
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#define MOVE_EFFECT_SAFEGUARD 124
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#define MOVE_EFFECT_BURN_HIT_THAW 125
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#define MOVE_EFFECT_MAGNITUDE 126
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#define MOVE_EFFECT_BATON_PASS 127
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#define MOVE_EFFECT_PURSUIT 128
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#define MOVE_EFFECT_RAPID_SPIN 129
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#define MOVE_EFFECT_FIXED_20 130
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#define MOVE_EFFECT_UNK131 131 // unused
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#define MOVE_EFFECT_RESTORE_HP_DAYTIME 132
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#define MOVE_EFFECT_UNK133 133 // unused
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#define MOVE_EFFECT_UNK134 134 // unused
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#define MOVE_EFFECT_HIDDEN_POWER 135 // unused
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#define MOVE_EFFECT_RAIN 136
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#define MOVE_EFFECT_SUNNY 137
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#define MOVE_EFFECT_DEFENSE_UP_HIT 138
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#define MOVE_EFFECT_ATTACK_UP_HIT 139
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#define MOVE_EFFECT_STATS_UP_HIT 140
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#define MOVE_EFFECT_UNK141 141 // unused
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#define MOVE_EFFECT_BELLY_DRUM 142
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#define MOVE_EFFECT_PSYCH_UP 143
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#define MOVE_EFFECT_MIRROR_COAT 144
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#define MOVE_EFFECT_SKULL_BASH 145
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#define MOVE_EFFECT_TWISTER 146
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#define MOVE_EFFECT_EARTHQUAKE 147
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#define MOVE_EFFECT_HIT_LATER 148
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#define MOVE_EFFECT_GUST 149
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#define MOVE_EFFECT_STOMP 150
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#define MOVE_EFFECT_SOLAR_BEAM 151
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#define MOVE_EFFECT_THUNDER 152
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#define MOVE_EFFECT_TELEPORT 153
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#define MOVE_EFFECT_BEAT_UP 154
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#define MOVE_EFFECT_FLY 155
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#define MOVE_EFFECT_DEFENSE_CURL 156
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#define MOVE_EFFECT_UNK157 157 // unused
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#define MOVE_EFFECT_FAKE_OUT 158
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#define MOVE_EFFECT_UPROAR 159
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#define MOVE_EFFECT_STOCKPILE 160
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#define MOVE_EFFECT_SPIT_UP 161
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#define MOVE_EFFECT_SWALLOW 162
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#define MOVE_EFFECT_UNK163 163 // unused
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#define MOVE_EFFECT_HAIL 164
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#define MOVE_EFFECT_TORMENT 165
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#define MOVE_EFFECT_FLATTER 166
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#define MOVE_EFFECT_BURN 167
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#define MOVE_EFFECT_MEMENTO 168
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#define MOVE_EFFECT_FACADE 169
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#define MOVE_EFFECT_FOCUS_PUNCH 170
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#define MOVE_EFFECT_SMELLING_SALTS 171
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#define MOVE_EFFECT_FOLLOW_ME 172
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#define MOVE_EFFECT_NATURE_POWER 173
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#define MOVE_EFFECT_CHARGE 174
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#define MOVE_EFFECT_TAUNT 175
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#define MOVE_EFFECT_HELPING_HAND 176
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#define MOVE_EFFECT_SWAP_ITEMS 177
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#define MOVE_EFFECT_ROLE_PLAY 178
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#define MOVE_EFFECT_WISH 179
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#define MOVE_EFFECT_ASSIST 180
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#define MOVE_EFFECT_INGRAIN 181
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#define MOVE_EFFECT_SUPERPOWER 182
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#define MOVE_EFFECT_MAGIC_COAT 183
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#define MOVE_EFFECT_RECYCLE 184
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#define MOVE_EFFECT_REVENGE 185
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#define MOVE_EFFECT_BRICK_BREAK 186
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#define MOVE_EFFECT_YAWN 187
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#define MOVE_EFFECT_KNOCK_OFF 188
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#define MOVE_EFFECT_ENDEAVOR 189
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#define MOVE_EFFECT_STRONGER_HIGH_HP 190
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#define MOVE_EFFECT_SKILL_SWAP 191
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#define MOVE_EFFECT_IMPRISON 192
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#define MOVE_EFFECT_REFRESH 193
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#define MOVE_EFFECT_GRUDGE 194
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#define MOVE_EFFECT_SNATCH 195
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#define MOVE_EFFECT_STRONGER_HEAVIER 196
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#define MOVE_EFFECT_SECRET_POWER 197
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#define MOVE_EFFECT_RECOIL_HIT_HARD 198
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#define MOVE_EFFECT_CONFUSE_ALL 199
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#define MOVE_EFFECT_BURN_HIT_HIGH_CRIT 200
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#define MOVE_EFFECT_MUD_SPORT 201
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#define MOVE_EFFECT_TOXIC_HIT 202
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#define MOVE_EFFECT_WEATHER_BALL 203
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#define MOVE_EFFECT_HIT_USER_SPATK_2_DOWN 204
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#define MOVE_EFFECT_ATTACK_DEFENSE_DOWN 205
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#define MOVE_EFFECT_DEFENSE_SPDEF_UP 206
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#define MOVE_EFFECT_SKY_UPPERCUT 207
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#define MOVE_EFFECT_ATTACK_DEFENSE_UP 208
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#define MOVE_EFFECT_POISON_HIT_HIGH_CRIT 209
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#define MOVE_EFFECT_WATER_SPORT 210
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#define MOVE_EFFECT_SPATK_SPDEF_UP 211
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#define MOVE_EFFECT_ATTACK_SPEED_UP 212
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#define MOVE_EFFECT_CAMOUFLAGE 213
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#define MOVE_EFFECT_ROOST 214
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#define MOVE_EFFECT_GRAVITY 215
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#define MOVE_EFFECT_MIRACLE_EYE 216
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#define MOVE_EFFECT_WAKE_UP_SLAP 217
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#define MOVE_EFFECT_HAMMER_ARM 218
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#define MOVE_EFFECT_GYRO_BALL 219
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#define MOVE_EFFECT_HEALING_WISH 220
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#define MOVE_EFFECT_BRINE 221
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#define MOVE_EFFECT_NATURAL_GIFT 222
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#define MOVE_EFFECT_FEINT 223
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#define MOVE_EFFECT_BUG_BITE 224
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#define MOVE_EFFECT_TAILWIND 225
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#define MOVE_EFFECT_ACUPRESSURE 226
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#define MOVE_EFFECT_METAL_BURST 227
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#define MOVE_EFFECT_U_TURN 228
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#define MOVE_EFFECT_CLOSE_COMBAT 229
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#define MOVE_EFFECT_PAYBACK 230
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#define MOVE_EFFECT_ASSURANCE 231
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#define MOVE_EFFECT_EMBARGO 232
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#define MOVE_EFFECT_FLING 233
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#define MOVE_EFFECT_PSYCHO_SHIFT 234
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#define MOVE_EFFECT_TRUMP_CARD 235
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#define MOVE_EFFECT_HEAL_BLOCK 236
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#define MOVE_EFFECT_CRUSH_GRIP 237
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#define MOVE_EFFECT_POWER_TRICK 238
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#define MOVE_EFFECT_GASTRO_ACID 239
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#define MOVE_EFFECT_LUCKY_CHANT 240
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#define MOVE_EFFECT_ME_FIRST 241
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#define MOVE_EFFECT_COPYCAT 242
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#define MOVE_EFFECT_POWER_SWAP 243
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#define MOVE_EFFECT_GUARD_SWAP 244
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#define MOVE_EFFECT_PUNISHMENT 245
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#define MOVE_EFFECT_LAST_RESORT 246
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#define MOVE_EFFECT_WORRY_SEED 247
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#define MOVE_EFFECT_SUCKER_PUNCH 248
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#define MOVE_EFFECT_TOXIC_SPIKES 249
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#define MOVE_EFFECT_HEART_SWAP 250
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#define MOVE_EFFECT_AQUA_RING 251
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#define MOVE_EFFECT_MAGNET_RISE 252
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#define MOVE_EFFECT_FLARE_BLITZ 253
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#define MOVE_EFFECT_STRUGGLE 254
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#define MOVE_EFFECT_DIVE 255
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#define MOVE_EFFECT_DIG 256
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#define MOVE_EFFECT_SURF 257
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#define MOVE_EFFECT_DEFOG 258
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#define MOVE_EFFECT_TRICK_ROOM 259
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#define MOVE_EFFECT_BLIZZARD 260
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#define MOVE_EFFECT_WHIRLPOOL 261
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#define MOVE_EFFECT_VOLT_TACKLE 262
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#define MOVE_EFFECT_BOUNCE 263
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#define MOVE_EFFECT_UNK264 264 // unused
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#define MOVE_EFFECT_CAPTIVATE 265
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#define MOVE_EFFECT_STEALTH_ROCK 266
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#define MOVE_EFFECT_CHATTER 267
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#define MOVE_EFFECT_JUDGMENT 268
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#define MOVE_EFFECT_HEAD_SMASH 269
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#define MOVE_EFFECT_LUNAR_DANCE 270
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#define MOVE_EFFECT_SEED_FLARE 271
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#define MOVE_EFFECT_SHADOW_FORCE 272
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#define MOVE_EFFECT_FIRE_FANG 273
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#define MOVE_EFFECT_ICE_FANG 274
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#define MOVE_EFFECT_THUNDER_FANG 275
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#define MOVE_EFFECT_CHARGE_BEAM 276
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#endif // POKEDIAMOND_CONSTANTS_BATTLE_H
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