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15 lines
371 B
C
15 lines
371 B
C
#ifndef POKEDIAMOND_ASCII_UTIL_H
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#define POKEDIAMOND_ASCII_UTIL_H
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#include "nitro/types.h"
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#include "NNS_G3D_res_struct.h"
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s32 Ascii_StrLen(const s8 *str);
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const s8 *Ascii_GetDelim(const s8 *src, s8 *dst, s32 c);
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s32 Ascii_StrToL(const s8 *str);
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void sub_0201C750(NNSG3dResName *resName, const s8 *input);
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BOOL sub_0201C78C(u16 c);
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#endif // POKEDIAMOND_ASCII_UTIL_H
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