pokediamond/include/ascii_util.h
2024-09-30 18:18:30 +01:00

15 lines
371 B
C

#ifndef POKEDIAMOND_ASCII_UTIL_H
#define POKEDIAMOND_ASCII_UTIL_H
#include "nitro/types.h"
#include "NNS_G3D_res_struct.h"
s32 Ascii_StrLen(const s8 *str);
const s8 *Ascii_GetDelim(const s8 *src, s8 *dst, s32 c);
s32 Ascii_StrToL(const s8 *str);
void sub_0201C750(NNSG3dResName *resName, const s8 *input);
BOOL sub_0201C78C(u16 c);
#endif // POKEDIAMOND_ASCII_UTIL_H