#ifndef POKEDIAMOND_MSG_DATA_H #define POKEDIAMOND_MSG_DATA_H #include "filesystem.h" #include "message_format.h" #include "string16.h" typedef enum MsgDataLoadType { MSGDATA_LOAD_DIRECT, MSGDATA_LOAD_LAZY, } MsgDataLoadType; struct MsgDataAlloc { u32 offset; u32 length; }; struct MsgDataTable { u16 count; u16 key; struct MsgDataAlloc alloc[1]; }; typedef struct MsgData { u16 type; u16 heapId; u16 narc_id; u16 file_id; union { struct MsgDataTable * raw; NARC * narc; } data; } MsgData; void ReadMsgData_NewNarc_ExistingString(NarcId narc_id, u32 group, u32 num, HeapID heapId, struct String * dest); struct MsgData * NewMsgDataFromNarc(MsgDataLoadType type, NarcId narcId, s32 msgId, HeapID heapId); void DestroyMsgData(struct MsgData *); struct String * ReadMsgData_NewNarc_NewString(NarcId narc_id, u32 group, u32 num, HeapID heapId); void ReadMsgDataIntoString(struct MsgData * msgData, u32 msg_no, struct String * dest); struct String * NewString_ReadMsgData(struct MsgData *, u32); u16 MsgDataGetCount(struct MsgData * msgData); void ReadMsgDataIntoU16Array(struct MsgData * msgData, u32 msg_no, u16 * dest); void GetSpeciesNameIntoArray(u16 species, HeapID heapId, u16 * dest); struct String * ReadMsgData_ExpandPlaceholders(MessageFormat *messageFormat, struct MsgData * msgData, u32 msgno, HeapID heapId); struct String * GetMoveName(u32 move, HeapID heapId); struct String * GetSpeciesName(u16 species, HeapID heapId); #endif //POKEDIAMOND_MSG_DATA_H