#ifndef _SCRIPT_H_ #define _SCRIPT_H_ #include "global.h" #include "bg_window.h" #include "camera.h" #include "fashion_case.h" #include "field_player_avatar.h" #include "msgdata.h" #include "render_window.h" #include "save_block_2.h" #include "task.h" struct ScriptContext; typedef u8 (*ScrCmdFunc)(struct ScriptContext *); typedef u8 Script[]; struct UnkStruct_020464D4 { u16 unk0[4]; u8 padding[0x108]; }; struct UnkStruct_02046444 { u8 padding[0x90]; struct UnkStruct_020464D4 unk90[1]; //todo find size }; typedef struct LocalMapObject { //todo move to local_map_object.c u8 padding[0x12C]; //todo verify size } LocalMapObject; typedef struct PartyMenuAppData PartyMenuAppData; //todo move to own file typedef struct PCBoxAppData { struct SaveBlock2 *save; void *unk04; BOOL unk08; } PCBoxAppData; //todo move to own file typedef struct FashionAppData { struct SaveFashionData *fashionData; u32 unk04; u32 unk08; } FashionAppData; typedef struct FieldSystem //todo move to field_system.c { u32 *unk00; u8 padding[0x4]; struct BgConfig *bgConfig; struct SaveBlock2 *saveBlock2; //0xC struct TaskManager *taskManager; u8 padding2[0x8]; u32 *mapId; //0x1C struct Camera *camera; u32 unk24; u8 padding3[0xC]; u32 unk34; struct PlayerAvatar *playerAvatar; u8 padding4[0x24]; u32 unk60; u8 padding5[0x14]; u32 unk78; u8 padding6[0x1C]; u32 *unk98; u8 padding7[0xC]; struct UnkStruct_02046444 * unkA8; } FieldSystem; typedef struct ScriptContext { u8 stackDepth; u8 mode; u8 comparisonResult; BOOL (*nativePtr)(struct ScriptContext *); const u8 *scriptPtr; const u8 *stack[20]; ScrCmdFunc *cmdTable; u32 cmdCount; u32 data[4]; struct TaskManager *taskManager; struct MsgData *msgData; u8 *mapScripts; struct FieldSystem *fieldSystem; } ScriptContext; typedef enum ScriptEnvField { SCRIPTENV_MENU_WINDOW, SCRIPTENV_WINDOW, SCRIPTENV_LIST_MENU_2D, SCRIPTENV_TEXT_PRINTER_NUMBER, SCRIPTENV_ACTIVE_MOVEMENT_COUNTER, SCRIPTENV_UNKNOWN_05, SCRIPTENV_UNKNOWN_06, SCRIPTENV_ACTIVE_SCRIPTCONTEXT_COUNT, SCRIPTENV_ACTIVE_SCRIPT_NUMBER, SCRIPTENV_FACING_DIRECTION, SCRIPTENV_LAST_INTERACTED, SCRIPTENV_CAMERA_TARGET, SCRIPTENV_UNKNOWN_12, SCRIPTENV_SCRIPT_CONTEXT_0, SCRIPTENV_SCRIPT_CONTEXT_1, //diamond does not appear to have SCRIPT_CONTEXT_2 like HG SCRIPTENV_MESSAGE_FORMAT, SCRIPTENV_STRING_BUFFER_0, SCRIPTENV_STRING_BUFFER_1, SCRIPTENV_WAITING_ICON, SCRIPTENV_RUNNING_APP_DATA, SCRIPTENV_MISC_DATA_PTR, SCRIPTENV_UNKNOWN_21, SCRIPTENV_UNKNOWN_22, SCRIPTENV_BATTLE_WIN_FLAG, SCRIPTENV_ENGAGED_TRAINER_0_FIELD_00, SCRIPTENV_ENGAGED_TRAINER_0_FIELD_04, SCRIPTENV_ENGAGED_TRAINER_0_FIELD_08, SCRIPTENV_ENGAGED_TRAINER_0_ID, SCRIPTENV_ENGAGED_TRAINER_0_ENCOUNTER_TYPE, SCRIPTENV_ENGAGED_TRAINER_0_EVENT, SCRIPTENV_ENGAGED_TRAINER_0_FIELD_18, SCRIPTENV_ENGAGED_TRAINER_1_FIELD_00, SCRIPTENV_ENGAGED_TRAINER_1_FIELD_04, SCRIPTENV_ENGAGED_TRAINER_1_FIELD_08, SCRIPTENV_ENGAGED_TRAINER_1_ID, SCRIPTENV_ENGAGED_TRAINER_1_ENCOUNTER_TYPE, SCRIPTENV_ENGAGED_TRAINER_1_EVENT, SCRIPTENV_ENGAGED_TRAINER_1_FIELD_18, SCRIPTENV_COIN_BOX, //differs from heartgold due to athlete points SCRIPTENV_MONEY_BOX, SCRIPTENV_SAVE_STATS_PRINTER, SCRIPTENV_SPECIAL_VAR_8000, SCRIPTENV_SPECIAL_VAR_8001, SCRIPTENV_SPECIAL_VAR_8002, SCRIPTENV_SPECIAL_VAR_8003, SCRIPTENV_SPECIAL_VAR_8004, SCRIPTENV_SPECIAL_VAR_8005, SCRIPTENV_SPECIAL_VAR_8006, SCRIPTENV_SPECIAL_VAR_8007, SCRIPTENV_SPECIAL_VAR_8008, SCRIPTENV_SPECIAL_VAR_8009, SCRIPTENV_SPECIAL_VAR_800A, SCRIPTENV_SPECIAL_VAR_800B, SCRIPTENV_SPECIAL_VAR_RESULT, SCRIPTENV_SPECIAL_VAR_LAST_INTERACTED } ScriptEnvField; #define ScriptReadByte(ctx) (*(ctx->scriptPtr++)) void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, u32 cmdCount); u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr); void SetupNativeScript(struct ScriptContext *ctx, BOOL (*ptr)(struct ScriptContext *)); void StopScript(struct ScriptContext *ctx); void FUN_02038B6C(struct ScriptContext *ctx, struct TaskManager *taskManger); u8 RunScriptCommand(struct ScriptContext *ctx); u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr); const u8 *ScriptPop(struct ScriptContext *ctx); void ScriptJump(struct ScriptContext *ctx, const u8 *ptr); u8 ScriptCall(struct ScriptContext *ctx, const u8 *ptr); void ScriptReturn(struct ScriptContext *ctx); u16 ScriptReadHalfword(struct ScriptContext *ctx); u32 ScriptReadWord(struct ScriptContext *ctx); #endif // _SCRIPT_H_