#ifndef POKEDIAMOND_STRING16_H #define POKEDIAMOND_STRING16_H #include "string_util.h" #include "unk_02021590.h" typedef struct String { u16 maxsize; u16 size; u32 magic; u16 data[1]; u8 padding[2]; } String; #define STR16_MAGIC 0xB6F8D2EC struct String *String_New(u32 count, enum HeapID heapID); BOOL String_Compare(struct String *, struct String *); void CopyU16ArrayToStringN(struct String *, u16 *, u32); // copy void String_SetEmpty(struct String *); // set empty struct String *StringDup(struct String *, enum HeapID heapID); void String_Delete(struct String *str); void StringCopy(struct String *dest, struct String *src); void String16_FormatInteger(struct String *str, int num, u32 ndigits, enum PrintingMode printingMode, BOOL whichCharset); s64 String_atoi(struct String *str, BOOL *flag); u16 StringGetLength(struct String *str); int StringCountLines(volatile struct String *str); void StringGetLineN(struct String *dest, volatile struct String *src, u32 n); void CopyU16ArrayToString(struct String *str, u16 *buf); void CopyStringToU16Array(struct String *str, u16 *buf, u32 length); u16 *String_c_str(struct String *str); void StrAddChar(struct String *str, u16 val); void StringCat(struct String *dest, struct String *src); void StrUpperFirstChar(struct String *str); BOOL String_IsTrainerName(struct String *string); void StringCat_HandleTrainerName(struct String *dest, struct String *src); #endif // POKEDIAMOND_STRING16_H