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https://github.com/pret/pokediamond.git
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Use makebanner.exe
This commit is contained in:
parent
a4e406b821
commit
f4e5715bf2
8
Makefile
8
Makefile
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@ -194,6 +194,7 @@ SHA1SUM = sha1sum
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JSONPROC = $(TOOLS_DIR)/jsonproc/jsonproc
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GFX = $(TOOLS_DIR)/nitrogfx/nitrogfx
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MWASMARM_PATCHER = $(TOOLS_DIR)/mwasmarm_patcher/mwasmarm_patcher$(EXE) -q
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MAKEBANNER = $(WINE) $(TOOLS_DIR)/bin/makebanner.exe
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TOOLDIRS = $(filter-out $(TOOLS_DIR)/mwccarm $(TOOLS_DIR)/bin,$(wildcard $(TOOLS_DIR)/*))
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TOOLBASE = $(TOOLDIRS:$(TOOLS_DIR)/%=%)
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@ -271,9 +272,9 @@ arm7:
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$(BINFILES): %.bin: %.sbin
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@cp $< $@
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$(ELF): $(O_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(BINFILES)
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$(ELF): $(BUILD_DIR)/$(LD_SCRIPT) $(O_FILES) $(BINFILES) $(BUILD_DIR)/pokediamond_bnr.bin
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# Hack because mwldarm doesn't like the sbin suffix
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$(LD) $(LDFLAGS) $(BUILD_DIR)/$(LD_SCRIPT) -o $(ELF) $(O_FILES) $(BINFILES)
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$(LD) $(LDFLAGS) -o $@ $^
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$(ROM): $(ELF)
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$(OBJCOPY) -O binary --gap-fill=0xFF --pad-to=0x04000000 $< $@
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@ -296,7 +297,8 @@ DUMMY != mkdir -p $(ALL_DIRS)
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%.png: ;
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%.pal: ;
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$(BUILD_DIR)/data/icon.o: graphics/icon.4bpp graphics/icon.gbapal
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$(BUILD_DIR)/pokediamond_bnr.bin: pokediamond.bsf graphics/icon.4bpp graphics/icon.gbapal
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$(MAKEBANNER) $< $@
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### Debug Print ###
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@ -1,6 +0,0 @@
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.text
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.short 0x0001
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.short 0x048B
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.space 0x1C
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.incbin "graphics/icon.4bpp"
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.incbin "graphics/icon.gbapal"
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16
data/title.s
16
data/title.s
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@ -1,16 +0,0 @@
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.text
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.global ROMTitles
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ROMTitles:
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; UTF16LE has a leading short that should be skipped
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.incbin "data/title/title.txt", 2
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.space 0x100-(.-ROMTitles)
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.incbin "data/title/title.txt", 2
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.space 0x200-(.-ROMTitles)
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.incbin "data/title/title.txt", 2
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.space 0x300-(.-ROMTitles)
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.incbin "data/title/title.txt", 2
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.space 0x400-(.-ROMTitles)
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.incbin "data/title/title.txt", 2
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.space 0x500-(.-ROMTitles)
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.incbin "data/title/title.txt", 2
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.space 0x600-(.-ROMTitles)
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Binary file not shown.
BIN
pokediamond.bsf
Normal file
BIN
pokediamond.bsf
Normal file
Binary file not shown.
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@ -655,8 +655,7 @@ SECTIONS {
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} > fileallocationtable
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.icon_title : AT(0x338600) {
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icon.o(.text)
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title.o(.text)
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INCLUDE pokediamond_bnr.bin
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} > icon_title
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.FILE_339000 : AT (0x339000) {
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