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Some of the TX_ commands didn't use the TX_ prefix for their constants, and the label names were inconsistent. I've chosen to adopt the `TextCommand_` prefix as opposed to `Text_`, as it has a clear difference in namespace compared to the possibly-used `Text_` namespace for actual dialogue text. |
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|---|---|---|
| .. | ||
| audio.asm | ||
| battle_anims.asm | ||
| battle_commands.asm | ||
| events.asm | ||
| gfx_anims.asm | ||
| maps.asm | ||
| movement.asm | ||
| text.asm | ||
| trade_anims.asm | ||