pokecrystal/home
Rangi a55bc33d67
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Use features of RGBDS 1.0.0 (#1204)
- Use single-quoted character literals or `CHARVAL` when you need
  a character's numeric value; using strings as numbers is deprecated
- Use `?` to silence a node in warning/error location backtraces
- Use `===` and `!==` instead of `STRCMP`, and `++` instead of `STRCAT`
- Use `__SCOPE__` instead of checking for `..` and `.` separately
- Use `#string` instead of `"{string}"`
- All programs (rgbasm, rgblink, rgbfix, rgbgfx) support `-W` warnings
- `rgbgfx --colors dmg` is short for `rgbgfx --colors dmg=e4`
2025-11-12 15:43:54 -05:00
..
array.asm
audio.asm
battle_vars.asm
battle.asm
call_regs.asm
clear_sprites.asm
compare.asm
copy_name.asm
copy_tilemap.asm
copy.asm
decompress.asm
delay.asm
double_speed.asm
fade.asm
farcall.asm
flag.asm
game_time.asm
gfx.asm
header.asm
hm_moves.asm
init.asm
item.asm
joypad.asm
lcd.asm
map_objects.asm
map.asm
math.asm
menu.asm
mobile.asm
movement.asm
names.asm
palettes.asm
pokedex_flags.asm
pokemon.asm
predef.asm
print_bcd.asm
print_text.asm
printer.asm
queue_script.asm
random.asm
region.asm
scrolling_menu.asm
serial.asm
sine.asm
sprite_anims.asm
sprite_updates.asm
sram.asm
stone_queue.asm
string.asm
text.asm
tilemap.asm
time_palettes.asm
time.asm
trainers.asm
vblank.asm
video.asm
window.asm