..
battle_tower
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
bug_contest
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
pokerus
Clean up some percentage values
2020-05-07 14:21:24 -04:00
basement_key.asm
Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
2019-03-10 16:39:31 -04:00
buena_menu.asm
Use labels instead of constants for HRAM
2018-08-25 14:28:22 -04:00
buena.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
card_key.asm
Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
2019-03-10 16:39:31 -04:00
catch_tutorial_input.asm
Update hardware.inc to 5.1.0
2025-06-30 12:47:36 -04:00
catch_tutorial.asm
Use ~X instead of $ff ^ X
2021-11-23 20:37:18 -05:00
celebi.asm
Replace hardware_constants.asm with the community-standard hardware.inc 5.0 ( #1186 )
2025-06-23 09:11:33 -04:00
checkforhiddenitems.asm
Rename GetFarHalfword to GetFarWord
2021-01-09 15:16:05 -05:00
checksave.asm
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
2020-06-17 17:03:38 -04:00
checktime.asm
Remove all address comments
2018-06-24 16:13:22 +02:00
daycare.asm
Rename MON_ID to MON_OT_ID ( #1114 )
2024-04-27 12:16:34 -05:00
diploma.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
dratini.asm
Remove even more address comments
2018-06-25 02:10:37 +02:00
elevator.asm
Update hardware.inc to 5.1.0
2025-06-30 12:47:36 -04:00
engine_flags.asm
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
field_moves.asm
Replace hardware_constants.asm with the community-standard hardware.inc 5.0 ( #1186 )
2025-06-23 09:11:33 -04:00
fish.asm
Miscellaneous label and comment corrections
2019-11-03 14:47:06 -05:00
fishing_gfx.asm
Use labels instead of constants for HRAM
2018-08-25 14:28:22 -04:00
forced_movement.asm
Rename more script commands for consistency and predictability
2019-03-10 16:00:19 -04:00
fruit_trees.asm
Clear however many bytes are needed for wFruitTreeFlags
2022-02-14 17:28:08 -05:00
haircut.asm
Clean up bugs commented in the source code ( #912 )
2022-07-09 16:12:02 -05:00
halloffame.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
happiness_egg.asm
Rename some labels
2020-12-23 16:29:30 -05:00
heal_machine_anim.asm
Replace hardware_constants.asm with the community-standard hardware.inc 5.0 ( #1186 )
2025-06-23 09:11:33 -04:00
hidden_item.asm
Split up engine/events/misc_scripts_2.asm
2020-02-13 18:31:10 +01:00
itemfinder.asm
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00
kurt_selectquantity_interpretjoypad.asm
Remove all address comments
2018-06-24 16:13:22 +02:00
kurt.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
lucky_number.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
magikarp.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
magnet_train.asm
Replace hardware_constants.asm with the community-standard hardware.inc 5.0 ( #1186 )
2025-06-23 09:11:33 -04:00
map_name_sign.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
misc_scripts.asm
Rename some labels
2020-12-23 16:29:30 -05:00
mom_phone.asm
Avoid using EQUS when EQU or MACRO will do ( #1166 )
2025-02-27 13:07:12 -05:00
mom.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
money.asm
Rename dt and dd to bigdt and bigdd ( #1141 )
2024-10-17 14:52:47 -04:00
move_deleter.asm
Rename some labels
2020-12-23 16:29:30 -05:00
move_tutor.asm
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
name_rater.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
npc_trade.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
odd_egg.asm
Use dname macro to automatically pad names with "@" characters ( #1198 )
2025-08-17 09:48:05 -04:00
overworld.asm
Bit 7 of wJumptableIndex is often JUMPTABLE_EXIT_F
2024-12-02 12:16:30 -05:00
play_slow_cry.asm
Remove all address comments
2018-06-24 16:13:22 +02:00
poisonstep_pals.asm
Replace hardware_constants.asm with the community-standard hardware.inc 5.0 ( #1186 )
2025-06-23 09:11:33 -04:00
poisonstep.asm
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
poke_seer.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
pokecenter_pc.asm
Update hardware.inc to 5.1.0
2025-06-30 12:47:36 -04:00
pokepic.asm
Improve some innacurate function names, labels, and comments ( #1078 )
2024-01-07 13:36:05 +01:00
print_photo.asm
#641 fixes and additions. ( #646 )
2019-10-20 18:24:17 -04:00
print_unown_2.asm
Replace hardware_constants.asm with the community-standard hardware.inc 5.0 ( #1186 )
2025-06-23 09:11:33 -04:00
print_unown.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
prof_oaks_pc.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
repel.asm
Split up engine/events/misc_scripts_2.asm
2020-02-13 18:31:10 +01:00
sacred_ash.asm
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00
shuckle.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
specials.asm
Rename some labels
2020-12-23 16:29:30 -05:00
squirtbottle.asm
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00
std_collision.asm
Create data/collision/ for tile collision-related data
2020-10-27 10:00:56 -04:00
std_scripts.asm
Refer to "Rival", not "Silver" ( #983 )
2022-08-10 21:24:56 -04:00
sweet_scent.asm
Update mislabeled sweet_scent.asm subroutine ( #1140 )
2024-10-17 16:57:59 -04:00
trainer_scripts.asm
Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
2019-03-10 16:39:31 -04:00
treemons.asm
Rename "city" treemon set to "none", since it has no encounters
2025-04-21 12:42:57 -04:00
unown_walls.asm
Use features of RGBDS 1.0.0 ( #1204 )
2025-11-12 15:43:54 -05:00
whiteout.asm
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00