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This function is called from a few different places in the mobile code, including from one special that is only executed when the BattleTowerRoomMenu special returns with a non-zero code. Since that special causes a blue "error" screen to appear, that looks the exact same as the one you'd get when trying to connect from the mobile trade corner/battle colosseum in a Pokémon Center's top floor, and this function contains a bunch of japanese strings in a jumptable, I think it's reasonable to assume it should be called "DisplayMobileError". |
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| .. | ||
| battle_tower_5c.asm | ||
| battle_tower_47.asm | ||
| crystal_misc.asm | ||
| fixed_words.asm | ||
| gbc_only.asm | ||
| gfx_41.asm | ||
| mobile_5b.asm | ||
| mobile_5c.asm | ||
| mobile_5f.asm | ||
| mobile_12_2.asm | ||
| mobile_12.asm | ||
| mobile_22_2.asm | ||
| mobile_22.asm | ||
| mobile_40.asm | ||
| mobile_41.asm | ||
| mobile_42.asm | ||
| mobile_45_sprite_engine.asm | ||
| mobile_45.asm | ||
| mobile_46.asm | ||
| mobile_menu.asm | ||
| printer_77.asm | ||
| stadium2_1.bin | ||
| stadium2_2.bin | ||
| unused_title.asm | ||