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The cap would be applied when it shouldn't - if the high byte was below `HIGH(MAX_STAT_VALUE)` (and thus the value below the cap) but the low byte above `LOW(MAX_STAT_VALUE)` |
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| .. | ||
| images | ||
| battle_anim_commands.md | ||
| bugs_and_glitches.md | ||
| design_flaws.md | ||
| event_commands.md | ||
| map_event_scripts.md | ||
| menu.md | ||
| move_effect_commands.md | ||
| movement_commands.md | ||
| music_commands.md | ||
| pic_animations.md | ||
| text_commands.md | ||