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battle
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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battle_anims
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Battle animation data is like sprite animation data
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2017-12-26 19:27:56 -05:00 |
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events
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Avoid unused labels
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2017-12-28 14:42:56 -05:00 |
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phone
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LoadEDTile → CopyTilemapAtOnce (fix #345)
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2017-12-24 18:11:17 -05:00 |
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routines
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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billspc.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
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billspctop.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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breeding.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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buy_sell_toss.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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card_flip.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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caught_data.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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cgb_layouts.asm
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Clean up color/palette code
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2017-12-25 12:41:31 -05:00 |
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clock_reset.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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color.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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credits.asm
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Name mail graphics
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2017-12-26 20:02:00 -05:00 |
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crystal_colors.asm
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Clean up color/palette code
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2017-12-25 12:41:31 -05:00 |
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crystal_intro.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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debug.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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decorations.asm
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Move more decoration data to data/
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2017-12-27 11:56:03 -05:00 |
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delete_save_change_clock.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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diploma.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
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dma_transfer.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
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dummy_game.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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engine_flags.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
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european_mail.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
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events_2.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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events_3.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
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events.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
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evolution_animation.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
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evolve.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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experience.asm
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MAX_LEVEL = 255 should still compile
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2017-12-25 15:46:24 -05:00 |
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gbc_only.asm
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Move some misc/ files into meaningful directories
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2017-12-15 12:53:33 -05:00 |
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health.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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init_gender.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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init_hof_credits.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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init_map.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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intro_menu.asm
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Keep memory map values in hardware_constants.asm
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2017-12-26 23:18:05 -05:00 |
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item_effects.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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items.asm
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Document design flaws
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2017-12-28 11:28:23 -05:00 |
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landmarks.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
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learn.asm
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
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link_2.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
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link_trade.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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link.asm
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Remove unused label (last few commits resolve #434)
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2017-12-26 13:00:23 -05:00 |
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mail_2.asm
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Name mail graphics
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2017-12-26 20:02:00 -05:00 |
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mail.asm
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05:OBPals+6*8 == 01:wCurMessageScrollPosition (new)
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2017-12-28 00:56:45 -05:00 |
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main_menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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map_object_action.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
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map_objects_2.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
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map_objects.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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map_palettes.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
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map_setup.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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mart.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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math.asm
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Renaming sections, further dissolving main.asm
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2015-11-28 15:13:40 -05:00 |
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menu_2.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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mon_icons.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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mon_menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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mon_stats.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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money.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
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move_mon_wo_mail.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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move_mon.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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movement.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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mystery_gift_2.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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mystery_gift.asm
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Move more decoration data to data/
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2017-12-27 11:56:03 -05:00 |
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namingscreen.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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npc_movement.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
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npctrade.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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options_menu.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
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overworld.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
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pack.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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party_menu.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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pic_animation.asm
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Rename pokemon animation files (fix #439)
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2017-12-28 11:05:42 -05:00 |
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player_gfx.asm
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event/ → events/, and move some appropriate engine/ files there
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2017-12-26 21:55:57 -05:00 |
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player_movement.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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player_object.asm
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Consistent (x, y) coordinate formatting in map scripts
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2017-12-28 14:31:25 -05:00 |
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player_step.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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pokedex_2.asm
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More consistent data tables
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2017-12-11 22:59:30 -05:00 |
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pokedex_3.asm
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Rename: gfx/pics → gfx/pokemon
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2017-12-26 12:55:02 -05:00 |
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pokedex.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
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pokegear.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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predef.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
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print_party.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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printer_serial.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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printer.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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printnum.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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radio.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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rtc.asm
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Change a few Unknown labels
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2017-12-24 20:07:23 -05:00 |
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save.asm
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LoadEDTile → CopyTilemapAtOnce (fix #345)
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2017-12-24 18:11:17 -05:00 |
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scripting.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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scrolling_menu.asm
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Local labels starting with lowercase letters are no longer decorated with a trailing colon
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2016-04-10 15:01:49 -04:00 |
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search.asm
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Fix make compare
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2017-12-12 20:21:08 -05:00 |
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search2.asm
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
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select_menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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sgb_layouts.asm
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Rename "map permissions" to "map environment" (fix #396)
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2017-12-24 13:08:38 -05:00 |
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slot_machine.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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spawn_points.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
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specials.asm
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event/ → events/, and move some appropriate engine/ files there
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2017-12-26 21:55:57 -05:00 |
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sprite_anims.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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sprites.asm
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Battle animation data is like sprite animation data
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2017-12-26 19:27:56 -05:00 |
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start_menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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stats_screen.asm
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Change a few Unknown labels
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2017-12-24 20:07:23 -05:00 |
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switch_items.asm
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
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tempmon.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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tile_events.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
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time_capsule_2.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
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time_capsule.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
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time.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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timeofdaypals.asm
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Various cleanup
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2017-12-26 20:33:41 -05:00 |
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timeset.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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title.asm
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Use constant
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2017-12-27 20:43:56 -05:00 |
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tmhm.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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tmhm2.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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trade_animation.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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trainer_card.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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types.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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unown_dex.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
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unown_puzzle.asm
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Some more WRAM cleanup
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2017-12-23 11:34:55 -05:00 |
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unused_title.asm
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Add more palettes to data/palettes/
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2017-12-15 22:36:33 -05:00 |
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variables.asm
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Rename "map permissions" to "map environment" (fix #396)
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2017-12-24 13:08:38 -05:00 |
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warp_connection.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
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wildmons.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |