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This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. |
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|---|---|---|
| .. | ||
| battle | ||
| battle_anims | ||
| events | ||
| game | ||
| gfx | ||
| link | ||
| menu | ||
| overworld | ||
| phone | ||
| pokedex | ||
| pokegear | ||
| pokemon | ||
| printer | ||
| routines | ||
| title | ||
| debug.asm | ||
| dma_transfer.asm | ||
| engine_flags.asm | ||
| init_gender.asm | ||
| intro_menu.asm | ||
| item_effects.asm | ||
| items.asm | ||
| money.asm | ||
| predef.asm | ||
| rtc.asm | ||
| save.asm | ||