mirror of
https://github.com/pret/pokecrystal.git
synced 2026-04-25 15:41:56 -05:00
Disassembly of Pokémon Crystal
|
Some checks are pending
CI / build (push) Waiting to run
- Use single-quoted character literals or `CHARVAL` when you need
a character's numeric value; using strings as numbers is deprecated
- Use `?` to silence a node in warning/error location backtraces
- Use `===` and `!==` instead of `STRCMP`, and `++` instead of `STRCAT`
- Use `__SCOPE__` instead of checking for `..` and `.` separately
- Use `#string` instead of `"{string}"`
- All programs (rgbasm, rgblink, rgbfix, rgbgfx) support `-W` warnings
- `rgbgfx --colors dmg` is short for `rgbgfx --colors dmg=e4`
|
||
|---|---|---|
| .github | ||
| audio | ||
| constants | ||
| data | ||
| docs | ||
| engine | ||
| gfx | ||
| home | ||
| lib/mobile | ||
| macros | ||
| maps | ||
| mobile | ||
| ram | ||
| tools | ||
| vc | ||
| .gitattributes | ||
| .gitignore | ||
| .rgbds-version | ||
| audio.asm | ||
| FAQ.md | ||
| home.asm | ||
| includes.asm | ||
| INSTALL.md | ||
| layout.link | ||
| main.asm | ||
| Makefile | ||
| ram.asm | ||
| README.md | ||
| rgbdscheck.asm | ||
| roms.sha1 | ||
| STYLE.md | ||
Pokémon Crystal 
This is a disassembly of Pokémon Crystal.
It builds the following ROMs:
- Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133 - Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc
sha1: f2f52230b536214ef7c9924f483392993e226cfb - Pokemon - Crystal Version (A) [C][!].gbc
sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36 - CRYSTAL_ps3_010328d.bin
sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d - CRYSTAL_ps3_us_revise_010710d.bin
sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4 - CGBBYTE1.784.patch
sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3
To set up the repository, see INSTALL.md.
See also
You can find us on Discord (pret, #pokecrystal).
For other pret projects, see pret.github.io.