Disassembly of Pokémon Crystal
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audio Use labels in audio/sfx_pointers.asm 2014-02-06 21:22:45 -05:00
battle OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1 2014-02-23 01:10:58 -05:00
constants Move remaining constants into constants/{misc,pokemon_data}_constants.asm 2014-02-03 18:00:51 -05:00
engine Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
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gfx Misc trainer card graphics. 2014-02-23 20:58:38 -05:00
home Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
items Use globals to implicitly define labels before passing them into BANK(). 2014-02-04 21:30:27 -05:00
lib/mobile Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
maps Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
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misc Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
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stats Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
text Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
tilesets Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
trainers
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audio.asm Include cries and sound effects in audio.asm 2014-02-06 21:22:45 -05:00
compare.sh compare.sh: diff -u 2014-02-05 18:41:04 -05:00
constants.asm Move remaining constants into constants/{misc,pokemon_data}_constants.asm 2014-02-03 18:00:51 -05:00
contents.asm
gbhw.asm
home.asm Use globals to implicitly define labels before passing them into BANK(). 2014-02-04 21:30:27 -05:00
hram.asm
includes.asm
init.sh
INSTALL.md
interrupts.asm
macros.asm Move remaining constants into constants/{misc,pokemon_data}_constants.asm 2014-02-03 18:00:51 -05:00
main.asm Disassemble a jump table related to trading. 2014-02-23 21:21:09 -05:00
Makefile Clean up variable usage in the makefile. 2014-02-01 20:36:44 -05:00
maps_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
maps.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
pokecrystal.asm
preprocessor.py preprocessor: import commands sound and noise 2014-02-06 21:22:44 -05:00
prequeue.py
README.md
rst.asm
wram.asm Partymon structs for opponent and player parties. 2014-02-23 00:37:09 -05:00

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image.

The following rom is used as a base:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

To set up the repository, see INSTALL.md.

See also