pokecrystal/engine
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
..
color.asm Include palette 0 in PokemonPalettes. 2014-04-13 00:03:21 -04:00
credits_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
credits.asm Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
engine_flags.asm Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
events_2.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
events.asm Smoke out bank 4. 2014-03-01 10:31:13 -05:00
facings.asm split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
fruit_trees.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
landmarks.asm Move RegionCheck into engine/landmarks.asm. 2014-04-30 23:44:44 -04:00
movement.asm more object struct constants 2013-12-23 04:39:26 -05:00
scripting_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
scripting.asm Use a predef macro that takes labels instead of juggling constants. 2014-06-16 11:20:01 -07:00
std_scripts.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
title.asm Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00