mirror of
https://github.com/pret/pokecrystal.git
synced 2026-08-06 11:13:05 -05:00
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2 |
||
|---|---|---|
| .. | ||
| delete_save.asm | ||
| empty_sram.asm | ||
| init_gender.asm | ||
| intro_menu.asm | ||
| main_menu.asm | ||
| menu_2.asm | ||
| menu.asm | ||
| naming_screen.asm | ||
| options_menu.asm | ||
| save.asm | ||
| savemenu_copytilemapatonce.asm | ||
| scrolling_menu.asm | ||
| start_menu.asm | ||
| trainer_card.asm | ||