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ai
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
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effect_commands
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Arrays end with -1, not $ff
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2018-01-10 22:53:42 -05:00 |
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anim_hp_bar.asm
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Use constants for rBGPI+rOBPI auto-increment
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2018-01-01 13:43:02 -05:00 |
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battle_transition.asm
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More gfx/**/*.pal files
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2018-01-12 14:54:00 -05:00 |
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battlestart_copytilemapatonce.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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checkbattlescene.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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consumehelditem.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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core.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
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effect_commands.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
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hidden_power.asm
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Do a little cleanup towards issue #465
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2018-01-09 17:20:47 -05:00 |
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link_result.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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menu.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
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misc.asm
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Arrays end with -1, not $ff
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2018-01-10 22:53:42 -05:00 |
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read_trainer_attributes.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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read_trainer_dvs.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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read_trainer_party.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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returntobattle_useball.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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sliding_intro.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
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start_battle.asm
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Move battle engine data into data/
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2018-01-09 15:12:49 -05:00 |
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trainer_huds.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
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updatebattlehuds.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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used_move_text.asm
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Arrays end with -1, not $ff
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2018-01-10 22:53:42 -05:00 |