..
buena_scripts.asm
Dump the phone scripts.
2014-07-23 20:20:21 -07:00
color.asm
Include palette 0 in PokemonPalettes.
2014-04-13 00:03:21 -04:00
credits_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
credits.asm
Use the "next" directive in the credits.
2014-12-03 21:26:14 -08:00
engine_flags.asm
Consolidate monster structs in wram and sram.
2014-06-12 18:32:42 -07:00
events_2.asm
Recombine the event engine objects.
2014-12-29 08:08:03 -08:00
events_crystal.asm
Recombine the event engine objects.
2014-12-29 08:08:03 -08:00
events.asm
Recombine the event engine objects.
2014-12-29 08:08:03 -08:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
landmarks.asm
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
more_phone_scripts.asm
Dump the phone scripts.
2014-07-23 20:20:21 -07:00
movement.asm
more object struct constants
2013-12-23 04:39:26 -05:00
phone_scripts.asm
Use landmark constants in displaylocation commands (phone scripts).
2014-08-22 20:36:10 -07:00
scripting.asm
Recombine the event engine objects.
2014-12-29 08:08:03 -08:00
std_scripts.asm
Use landmark constants in displaylocation commands (phone scripts).
2014-08-22 20:36:10 -07:00
title.asm
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00