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Leahnaya
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pokecrystal
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184c53e8ca
pokecrystal
/
engine
/
events
History
SnorlaxMonster
a82dfd81bb
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names (
#1094
)
2023-11-19 20:04:45 -05:00
..
battle_tower
Improve mobile-related labels (
#1061
)
2023-07-26 19:59:00 -05:00
bug_contest
pokerus
basement_key.asm
buena_menu.asm
buena.asm
card_key.asm
catch_tutorial_input.asm
catch_tutorial.asm
celebi.asm
Sync sprite and battle anim consts/labels (
#1055
)
2023-09-17 13:09:28 -05:00
checkforhiddenitems.asm
checksave.asm
checktime.asm
daycare.asm
Replace hardcoded wMonType constants (
#1011
)
2022-09-28 19:51:39 -05:00
diploma.asm
dratini.asm
elevator.asm
engine_flags.asm
field_moves.asm
Sync sprite and battle anim consts/labels (
#1055
)
2023-09-17 13:09:28 -05:00
fish.asm
fishing_gfx.asm
forced_movement.asm
fruit_trees.asm
haircut.asm
Clean up bugs commented in the source code (
#912
)
2022-07-09 16:12:02 -05:00
halloffame.asm
Clean up bugs commented in the source code (
#912
)
2022-07-09 16:12:02 -05:00
happiness_egg.asm
heal_machine_anim.asm
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (
#971
)
2022-07-09 17:18:22 -04:00
hidden_item.asm
itemfinder.asm
kurt_selectquantity_interpretjoypad.asm
kurt.asm
lucky_number.asm
Use
for
loops to generate box pointer tables
2022-08-31 18:03:49 -04:00
magikarp.asm
Clean up bugs commented in the source code (
#912
)
2022-07-09 16:12:02 -05:00
magnet_train.asm
Sync sprite and battle anim consts/labels (
#1055
)
2023-09-17 13:09:28 -05:00
map_name_sign.asm
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names (
#1094
)
2023-11-19 20:04:45 -05:00
misc_scripts.asm
mom_phone.asm
mom.asm
money.asm
move_deleter.asm
move_tutor.asm
name_rater.asm
npc_trade.asm
odd_egg.asm
Some Mobile code labeling and removed magic numbers (
#993
)
2022-09-14 19:49:58 -05:00
overworld.asm
Rename the
object_struct
field labels and constants (
#1005
)
2022-09-12 09:15:44 -04:00
play_slow_cry.asm
poisonstep_pals.asm
poisonstep.asm
poke_seer.asm
pokecenter_pc.asm
pokepic.asm
print_photo.asm
print_unown_2.asm
print_unown.asm
Use NO_INPUT instead of magic number (
#1051
)
2023-05-28 09:12:33 -05:00
prof_oaks_pc.asm
repel.asm
sacred_ash.asm
shuckle.asm
specials.asm
squirtbottle.asm
std_collision.asm
std_scripts.asm
Refer to "Rival", not "Silver" (
#983
)
2022-08-10 21:24:56 -04:00
sweet_scent.asm
trainer_scripts.asm
treemons.asm
unown_walls.asm
whiteout.asm