pokecrystal/engine/battle
SoupPotato 184c53e8ca
Document SFX_RUN does not play correctly when a wild Pokemon flees from battle (#1099)
Co-authored-by: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-01-01 20:25:30 -06:00
..
ai Document fix about AI item pointer overflowing (#1066) 2023-08-10 13:29:03 -04:00
move_effects Rename BATTLETYPE_SHINY to BATTLETYPE_FORCESHINY (#1058) 2023-07-26 19:51:34 -05:00
anim_hp_bar.asm Clean up bugs commented in the source code (#912) 2022-07-09 16:12:02 -05:00
battle_transition.asm Fix some whitespace 2022-08-07 00:38:08 -04:00
battlestart_copytilemapatonce.asm
check_battle_scene.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
consume_held_item.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
core.asm Document SFX_RUN does not play correctly when a wild Pokemon flees from battle (#1099) 2024-01-01 20:25:30 -06:00
effect_commands.asm Replace hardcoded numbers for stats (#1073) 2023-08-21 10:53:32 -05:00
getgen1trainerclassname.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
hidden_power.asm SPECIAL -> UNUSED_TYPES_END 2021-04-26 12:00:16 -04:00
link_result.asm hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
menu.asm Rename some labels 2020-12-23 16:29:30 -05:00
misc.asm hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
read_trainer_attributes.asm Rename some labels 2020-12-23 16:29:30 -05:00
read_trainer_dvs.asm Keep more data/ INCLUDEs with relevant routines 2018-06-25 13:45:50 -04:00
read_trainer_party.asm Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
returntobattle_useball.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
sliding_intro.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
start_battle.asm Clean up bugs commented in the source code (#912) 2022-07-09 16:12:02 -05:00
trainer_huds.asm Replace magic numbers with TILE_WIDTH (#1056) 2023-07-26 19:50:16 -05:00
update_battle_huds.asm
used_move_text.asm More syncing with pokegold 2020-11-03 10:13:06 -05:00