const_value set 2
	const OLIVINECITY_SAILOR1
	const OLIVINECITY_STANDING_YOUNGSTER
	const OLIVINECITY_SAILOR2
	const OLIVINECITY_OLIVINE_RIVAL

OlivineCity_MapScriptHeader:
.SceneScripts:
	db 2
	scene_script .DummyScene0
	scene_script .DummyScene1

.MapCallbacks:
	db 1
	dbw MAPCALLBACK_NEWMAP, .FlyPoint

.DummyScene0:
	end

.DummyScene1:
	end

.FlyPoint:
	setflag ENGINE_FLYPOINT_OLIVINE
	return

UnknownScript_0x1a8833:
	spriteface PLAYER, LEFT
	showemote EMOTE_SHOCK, PLAYER, 15
	special Special_FadeOutMusic
	pause 15
	playsound SFX_ENTER_DOOR
	appear OLIVINECITY_OLIVINE_RIVAL
	waitsfx
	applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
	playmusic MUSIC_RIVAL_ENCOUNTER
	opentext
	writetext UnknownText_0x1a88fa
	waitbutton
	closetext
	applymovement PLAYER, MovementData_0x1a88f4
	spriteface PLAYER, RIGHT
	applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
	setscene 1
	disappear OLIVINECITY_OLIVINE_RIVAL
	special RestartMapMusic
	variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
	special MapCallbackSprites_LoadUsedSpritesGFX
	end

UnknownScript_0x1a886b:
	spriteface PLAYER, LEFT
	showemote EMOTE_SHOCK, PLAYER, 15
	special Special_FadeOutMusic
	pause 15
	playsound SFX_ENTER_DOOR
	appear OLIVINECITY_OLIVINE_RIVAL
	waitsfx
	applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
	playmusic MUSIC_RIVAL_ENCOUNTER
	opentext
	writetext UnknownText_0x1a88fa
	waitbutton
	closetext
	applymovement PLAYER, MovementData_0x1a88f7
	spriteface PLAYER, RIGHT
	applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
	disappear OLIVINECITY_OLIVINE_RIVAL
	setscene 1
	special RestartMapMusic
	variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
	special MapCallbackSprites_LoadUsedSpritesGFX
	end

OlivineCitySailor1Script:
	jumptextfaceplayer OlivineCitySailor1Text

StandingYoungsterScript_0x1a88a6:
	faceplayer
	opentext
	random $2
	if_equal $0, UnknownScript_0x1a88b4
	writetext UnknownText_0x1a8b04
	waitbutton
	closetext
	end

UnknownScript_0x1a88b4:
	writetext UnknownText_0x1a8b41
	waitbutton
	closetext
	end

OlivineCitySailor2Script:
	jumptextfaceplayer OlivineCitySailor2Text

OlivineCitySign:
	jumptext OlivineCitySignText

OlivineCityPortSign:
	jumptext OlivineCityPortSignText

OlivineGymSign:
	jumptext OlivineGymSignText

OlivineLighthouseSign:
	jumptext OlivineLighthouseSignText

OlivineCityBattleTowerSign:
	jumptext OlivineCityBattleTowerSignText

OlivineCityPokecenterSign:
	jumpstd pokecentersign

OlivineCityMartSign:
	jumpstd martsign

MovementData_0x1a88d2:
	step DOWN
	step RIGHT
	step RIGHT
	step_end

MovementData_0x1a88d6:
	step DOWN
	step DOWN
	step RIGHT
	step RIGHT
	step_end

MovementData_0x1a88db:
	step RIGHT
	step RIGHT
	step RIGHT
	step RIGHT
	step RIGHT
	step RIGHT
	step UP
	step UP
	step UP
	step UP
	step UP
	step UP
	step_end

MovementData_0x1a88e8:
	step RIGHT
	step RIGHT
	step RIGHT
	step RIGHT
	step RIGHT
	step RIGHT
	step UP
	step UP
	step UP
	step UP
	step UP
	step_end

MovementData_0x1a88f4:
	step DOWN
	turn_head UP
	step_end

MovementData_0x1a88f7:
	step UP
	turn_head DOWN
	step_end

UnknownText_0x1a88fa:
	text "…"

	para "You again?"

	para "There's no need to"
	line "panic. I don't"

	para "bother with wimps"
	line "like you."

	para "Speaking of weak-"
	line "lings, the city's"

	para "GYM LEADER isn't"
	line "here."

	para "Supposedly taking"
	line "care of a sick"

	para "#MON at the"
	line "LIGHTHOUSE."

	para "Humph! Boo-hoo!"
	line "Just let sick"
	cont "#MON go!"

	para "A #MON that"
	line "can't battle is"
	cont "worthless!"

	para "Why don't you go"
	line "train at the"
	cont "LIGHTHOUSE?"

	para "Who knows. It may"
	line "make you a bit"
	cont "less weak!"
	done

OlivineCitySailor1Text:
	text "Dark roads are"
	line "dangerous at"
	cont "night."

	para "But in the pitch-"
	line "black of night,"

	para "the sea is even"
	line "more treacherous!"

	para "Without the beacon"
	line "of the LIGHTHOUSE"

	para "to guide it, no"
	line "ship can sail."
	done

UnknownText_0x1a8b04:
	text "That thing you"
	line "have--it's a #-"
	cont "GEAR, right? Wow,"
	cont "that's cool."
	done

UnknownText_0x1a8b41:
	text "Wow, you have a"
	line "#DEX!"

	para "That is just so"
	line "awesome."
	done

OlivineCitySailor2Text:
	text "The sea is sweet!"

	para "Sunsets on the sea"
	line "are marvelous!"

	para "Sing with me! "
	line "Yo-ho! Blow the"
	cont "man down!…"
	done

OlivineCitySignText:
	text "OLIVINE CITY"

	para "The Port Closest"
	line "to Foreign Lands"
	done

OlivineCityPortSignText:
	text "OLIVINE PORT"
	line "FAST SHIP PIER"
	done

OlivineGymSignText:
	text "OLIVINE CITY"
	line "#MON GYM"
	cont "LEADER: JASMINE"

	para "The Steel-Clad"
	line "Defense Girl"
	done

OlivineLighthouseSignText:
	text "OLIVINE LIGHTHOUSE"
	line "Also known as the"
	cont "GLITTER LIGHTHOUSE"
	done

OlivineCityBattleTowerSignText:
	text "BATTLE TOWER AHEAD"
	line "Opening Now!"
	done

UnknownText_0x1a8cba:
	text "BATTLE TOWER AHEAD"
	done

OlivineCity_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 11
	warp_def 13, 21, 1, OLIVINE_POKECENTER_1F
	warp_def 10, 11, 1, OLIVINE_GYM
	warp_def 25, 11, 1, OLIVINE_TIMS_HOUSE
	warp_def 0, 0, 1, OLIVINE_HOUSE_BETA
	warp_def 29, 11, 1, OLIVINE_PUNISHMENT_SPEECH_HOUSE
	warp_def 13, 15, 1, OLIVINE_GOOD_ROD_HOUSE
	warp_def 7, 21, 1, OLIVINE_CAFE
	warp_def 19, 17, 2, OLIVINE_MART
	warp_def 29, 27, 1, OLIVINE_LIGHTHOUSE_1F
	warp_def 19, 27, 1, OLIVINE_PORT_PASSAGE
	warp_def 20, 27, 2, OLIVINE_PORT_PASSAGE

.CoordEvents:
	db 2
	coord_event 13, 12, 0, UnknownScript_0x1a8833
	coord_event 13, 13, 0, UnknownScript_0x1a886b

.BGEvents:
	db 7
	bg_event 17, 11, BGEVENT_READ, OlivineCitySign
	bg_event 20, 24, BGEVENT_READ, OlivineCityPortSign
	bg_event 7, 11, BGEVENT_READ, OlivineGymSign
	bg_event 30, 28, BGEVENT_READ, OlivineLighthouseSign
	bg_event 3, 23, BGEVENT_READ, OlivineCityBattleTowerSign
	bg_event 14, 21, BGEVENT_READ, OlivineCityPokecenterSign
	bg_event 20, 17, BGEVENT_READ, OlivineCityMartSign

.ObjectEvents:
	db 4
	object_event 26, 27, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor1Script, -1
	object_event 20, 13, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, StandingYoungsterScript_0x1a88a6, -1
	object_event 17, 21, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor2Script, -1
	object_event 10, 11, SPRITE_OLIVINE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY
