const_value set 2
	const TINTOWER6F_POKE_BALL

TinTower6F_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

TinTower6FMaxPotion:
	itemball MAX_POTION

TinTower6F_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 3, 9, 1, TIN_TOWER_7F
	warp_def 11, 15, 1, TIN_TOWER_5F

.CoordEvents:
	db 0

.BGEvents:
	db 0

.ObjectEvents:
	db 1
	object_event 8, 8, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower6FMaxPotion, EVENT_TIN_TOWER_6F_MAX_POTION
