const_value set 2
	const BLUESHOUSE_DAISY

BluesHouse_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

DaisyScript:
	faceplayer
	opentext
	checkcode VAR_HOUR
	if_equal 15, .ThreePM
	writetext DaisyHelloText
	waitbutton
	closetext
	end

.ThreePM:
	checkflag ENGINE_TEA_IN_BLUES_HOUSE
	iftrue .AlreadyGroomedMon
	writetext DaisyOfferGroomingText
	yesorno
	iffalse .Refused
	writetext DaisyWhichMonText
	waitbutton
	special Special_DaisyMassage
	if_equal 0, .Refused
	if_equal 1, .CantGroomEgg
	setflag ENGINE_TEA_IN_BLUES_HOUSE
	writetext DaisyAlrightText
	waitbutton
	closetext
	special FadeOutPalettes
	playmusic MUSIC_HEAL
	pause 60
	special FadeInPalettes
	special RestartMapMusic
	opentext
	writetext GroomedMonLooksContentText
	special PlayCurMonCry
	buttonsound
	writetext DaisyAllDoneText
	waitbutton
	closetext
	end

.AlreadyGroomedMon:
	writetext DaisyAlreadyGroomedText
	waitbutton
	closetext
	end

.Refused:
	writetext DaisyRefusedText
	waitbutton
	closetext
	end

.CantGroomEgg:
	writetext DaisyCantGroomEggText
	waitbutton
	closetext
	end

DaisyHelloText:
	text "DAISY: Hi! My kid"
	line "brother is the GYM"

	para "LEADER in VIRIDIAN"
	line "CITY."

	para "But he goes out"
	line "of town so often,"

	para "it causes problems"
	line "for the trainers."
	done

DaisyOfferGroomingText:
	text "DAISY: Hi! Good"
	line "timing. I'm about"
	cont "to have some tea."

	para "Would you like to"
	line "join me?"

	para "Oh, your #MON"
	line "are a bit dirty."

	para "Would you like me"
	line "to groom one?"
	done

DaisyWhichMonText:
	text "DAISY: Which one"
	line "should I groom?"
	done

DaisyAlrightText:
	text "DAISY: OK, I'll"
	line "get it looking"
	cont "nice in no time."
	done

GroomedMonLooksContentText:
	text_from_ram StringBuffer3
	text " looks"
	line "content."
	done

DaisyAllDoneText:
	text "DAISY: There you"
	line "go! All done."

	para "See? Doesn't it"
	line "look nice?"

	para "It's such a cute"
	line "#MON."
	done

DaisyAlreadyGroomedText:
	text "DAISY: I always"
	line "have tea around"

	para "this time. Come"
	line "join me."
	done

DaisyRefusedText:
	text "DAISY: You don't"
	line "want to have one"

	para "groomed? OK, we'll"
	line "just have tea."
	done

DaisyCantGroomEggText:
	text "DAISY: Oh, sorry."
	line "I honestly can't"
	cont "groom an EGG."
	done

BluesHouse_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 2, 7, 2, PALLET_TOWN
	warp_def 3, 7, 2, PALLET_TOWN

.CoordEvents:
	db 0

.BGEvents:
	db 0

.ObjectEvents:
	db 1
	object_event 2, 3, SPRITE_DAISY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DaisyScript, -1
