const_value set 2
	const PEWTERGYM_BROCK
	const PEWTERGYM_YOUNGSTER
	const PEWTERGYM_GYM_GUY

PewterGym_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

BrockScript_0x1a2864:
	faceplayer
	opentext
	checkflag ENGINE_BOULDERBADGE
	iftrue .FightDone
	writetext UnknownText_0x1a28d0
	waitbutton
	closetext
	winlosstext UnknownText_0x1a29bb, 0
	loadtrainer BROCK, BROCK1
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_BROCK
	setevent EVENT_BEAT_CAMPER_JERRY
	opentext
	writetext UnknownText_0x1a2a3d
	playsound SFX_GET_BADGE
	waitsfx
	setflag ENGINE_BOULDERBADGE
	writetext UnknownText_0x1a2a57
	waitbutton
	closetext
	end

.FightDone:
	writetext UnknownText_0x1a2ada
	waitbutton
	closetext
	end

TrainerCamperJerry:
	trainer EVENT_BEAT_CAMPER_JERRY, CAMPER, JERRY, CamperJerrySeenText, CamperJerryBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext CamperJerryAfterBattleText
	waitbutton
	closetext
	end

PewterGymGuyScript:
	faceplayer
	opentext
	checkevent EVENT_BEAT_BROCK
	iftrue .PewterGymGuyWinScript
	writetext PewterGymGuyText
	waitbutton
	closetext
	end

.PewterGymGuyWinScript:
	writetext PewterGymGuyWinText
	waitbutton
	closetext
	end

PewterGymStatue:
	checkflag ENGINE_BOULDERBADGE
	iftrue .Beaten
	jumpstd gymstatue1
.Beaten:
	trainertotext BROCK, BROCK1, $1
	jumpstd gymstatue2

UnknownText_0x1a28d0:
	text "BROCK: Wow, it's"
	line "not often that we"

	para "get a challenger"
	line "from JOHTO."

	para "I'm BROCK, the"
	line "PEWTER GYM LEADER."

	para "I'm an expert on"
	line "rock-type #MON."

	para "My #MON are im-"
	line "pervious to most"

	para "physical attacks."
	line "You'll have a hard"

	para "time inflicting"
	line "any damage."

	para "Come on!"
	done

UnknownText_0x1a29bb:
	text "BROCK: Your #-"
	line "MON's powerful at-"
	cont "tacks overcame my"
	cont "rock-hard defense…"

	para "You're stronger"
	line "than I expected…"

	para "Go ahead--take"
	line "this BADGE."
	done

UnknownText_0x1a2a3d:
	text "<PLAYER> received"
	line "BOULDERBADGE."
	done

UnknownText_0x1a2a57:
	text "BROCK: <PLAY_G>,"
	line "thanks. I enjoyed"

	para "battling you, even"
	line "though I am a bit"
	cont "upset."

	para "That BOULDERBADGE"
	line "will make your"

	para "#MON even more"
	line "powerful."
	done

UnknownText_0x1a2ada:
	text "BROCK: The world"
	line "is huge. There are"

	para "still many strong"
	line "trainers like you."

	para "Just wait and see."
	line "I'm going to be-"
	cont "come a lot strong-"
	cont "er too."
	done

CamperJerrySeenText:
	text "The trainers of"
	line "this GYM use rock-"
	cont "type #MON."

	para "The rock-type has"
	line "high DEFENSE."

	para "Battles could end"
	line "up going a long"

	para "time. Are you"
	line "ready for this?"
	done

CamperJerryBeatenText:
	text "I have to win"
	line "these battles…"
	done

CamperJerryAfterBattleText:
	text "Hey, you! Trainer"
	line "from JOHTO! BROCK"

	para "is tough. He'll"
	line "punish you if you"

	para "don't take him"
	line "seriously."
	done

PewterGymGuyText:
	text "Yo! CHAMP in"
	line "making! You're"

	para "really rocking."
	line "Are you battling"

	para "the GYM LEADERS of"
	line "KANTO?"

	para "They're strong and"
	line "dedicated people,"

	para "just like JOHTO's"
	line "GYM LEADERS."
	done

PewterGymGuyWinText:
	text "Yo! CHAMP in"
	line "making! That GYM"

	para "didn't give you"
	line "much trouble."

	para "The way you took"
	line "charge was really"

	para "inspiring. I mean"
	line "that seriously."
	done

PewterGym_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 4, 13, 2, PEWTER_CITY
	warp_def 5, 13, 2, PEWTER_CITY

.CoordEvents:
	db 0

.BGEvents:
	db 2
	bg_event 2, 11, BGEVENT_READ, PewterGymStatue
	bg_event 7, 11, BGEVENT_READ, PewterGymStatue

.ObjectEvents:
	db 3
	object_event 5, 1, SPRITE_BROCK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BrockScript_0x1a2864, -1
	object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerCamperJerry, -1
	object_event 6, 11, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, PewterGymGuyScript, -1
