const_value set 2
	const GOLDENRODPPSPEECHHOUSE_FISHER
	const GOLDENRODPPSPEECHHOUSE_LASS

GoldenrodPPSpeechHouse_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

GoldenrodPPSpeechHouseFisherScript:
	jumptextfaceplayer GoldenrodPPSpeechHouseFisherText

GoldenrodPPSpeechHouseLassScript:
	jumptextfaceplayer GoldenrodPPSpeechHouseLassText

GoldenrodPPSpeechHouseBookshelf2:
	jumpstd difficultbookshelf

GoldenrodPPSpeechHouseBookshelf1:
	jumpstd magazinebookshelf

GoldenrodPPSpeechHouseRadio:
	jumpstd radio2

GoldenrodPPSpeechHouseFisherText:
	text "Once while I was"
	line "battling, my"

	para "#MON couldn't"
	line "make any moves."

	para "The POWER POINTS,"
	line "or PP, of its"

	para "moves were all"
	line "gone."
	done

GoldenrodPPSpeechHouseLassText:
	text "Sometimes, a"
	line "healthy #MON"

	para "may be unable to"
	line "use its moves."

	para "If that happens,"
	line "heal it at a #-"
	cont "MON CENTER or use"
	cont "an item."
	done

GoldenrodPPSpeechHouse_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 2, 7, 7, GOLDENROD_CITY
	warp_def 3, 7, 7, GOLDENROD_CITY

.CoordEvents:
	db 0

.BGEvents:
	db 3
	bg_event 0, 1, BGEVENT_READ, GoldenrodPPSpeechHouseBookshelf1
	bg_event 1, 1, BGEVENT_READ, GoldenrodPPSpeechHouseBookshelf2
	bg_event 7, 1, BGEVENT_READ, GoldenrodPPSpeechHouseRadio

.ObjectEvents:
	db 2
	object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoldenrodPPSpeechHouseFisherScript, -1
	object_event 5, 3, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodPPSpeechHouseLassScript, -1
