const_value set 2
	const CINNABARPOKECENTER1F_NURSE
	const CINNABARPOKECENTER1F_COOLTRAINER_F
	const CINNABARPOKECENTER1F_FISHER

CinnabarPokecenter1F_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

NurseScript_0x1ab32c:
	jumpstd pokecenternurse

CinnabarPokecenter1FCooltrainerFScript:
	jumptextfaceplayer CinnabarPokecenter1FCooltrainerFText

CinnabarPokecenter1FFisherScript:
	jumptextfaceplayer CinnabarPokecenter1FFisherText

CinnabarPokecenter1FCooltrainerFText:
	text "CINNABAR GYM's"
	line "BLAINE apparently"

	para "lives alone in the"
	line "SEAFOAM ISLANDS"
	cont "cave…"
	done

CinnabarPokecenter1FFisherText:
	text "It's been a year"
	line "since the volcano"
	cont "erupted."
	done

CinnabarPokecenter1F_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 3
	warp_def 3, 7, 1, CINNABAR_ISLAND
	warp_def 4, 7, 1, CINNABAR_ISLAND
	warp_def 0, 7, 1, POKECENTER_2F

.CoordEvents:
	db 0

.BGEvents:
	db 0

.ObjectEvents:
	db 3
	object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x1ab32c, -1
	object_event 7, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FCooltrainerFScript, -1
	object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FFisherScript, -1
