const_value set 2
	const ILEXFORESTAZALEAGATE_OFFICER
	const ILEXFORESTAZALEAGATE_GRANNY

IlexForestAzaleaGate_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

IlexForestAzaleaGateOfficerScript:
	jumptextfaceplayer IlexForestAzaleaGateOfficerText

IlexForestAzaleaGateGrannyScript:
	jumptextfaceplayer IlexForestAzaleaGateGrannyText

IlexForestAzaleaGateOfficerText:
	text "ILEX FOREST is"
	line "big. Be careful!"
	cont "Don't get lost."
	done

IlexForestAzaleaGateGrannyText:
	text "The FOREST is"
	line "watched over by"
	cont "its protector."

	para "Stay out of"
	line "mischief!"
	done

IlexForestAzaleaGate_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 4
	warp_def 0, 4, 2, ILEX_FOREST
	warp_def 0, 5, 3, ILEX_FOREST
	warp_def 9, 4, 7, AZALEA_TOWN
	warp_def 9, 5, 8, AZALEA_TOWN

.CoordEvents:
	db 0

.BGEvents:
	db 0

.ObjectEvents:
	db 2
	object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
	object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1
