const_value set 2
	const HALLOFFAME_LANCE

HallOfFame_MapScriptHeader:
.SceneScripts:
	db 2
	scene_script .EnterHallOfFame
	scene_script .DummyScene

.MapCallbacks:
	db 0

.EnterHallOfFame:
	priorityjump .EnterHallOfFameScript
	end

.DummyScene:
	end

.EnterHallOfFameScript:
	follow HALLOFFAME_LANCE, PLAYER
	applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance
	stopfollow
	spriteface PLAYER, RIGHT
	opentext
	writetext HallOfFame_LanceText
	waitbutton
	closetext
	spriteface HALLOFFAME_LANCE, UP
	applymovement PLAYER, HallOfFame_SlowlyApproachMachine
	setscene 1
	pause 15
	writebyte 2 ; Machine is in the Hall of Fame
	special HealMachineAnim
	setevent EVENT_BEAT_ELITE_FOUR
	setevent EVENT_TELEPORT_GUY
	setevent EVENT_RIVAL_SPROUT_TOWER
	clearevent EVENT_RED_IN_MT_SILVER
	setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
	clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
	setmapscene SPROUT_TOWER_3F, 1
	special HealParty
	checkevent EVENT_GOT_SS_TICKET_FROM_ELM
	iftrue .SkipPhoneCall
	specialphonecall SPECIALCALL_SSTICKET
.SkipPhoneCall:
	halloffame
	end

HallOfFame_WalkUpWithLance:
	step UP
	step UP
	step UP
	step UP
	step UP
	step UP
	step UP
	step UP
	step RIGHT
	turn_head LEFT
	step_end

HallOfFame_SlowlyApproachMachine:
	slow_step UP
	step_end

HallOfFame_LanceText:
	text "LANCE: It's been a"
	line "long time since I"
	cont "last came here."

	para "This is where we"
	line "honor the LEAGUE"

	para "CHAMPIONS for all"
	line "eternity."

	para "Their courageous"
	line "#MON are also"
	cont "inducted."

	para "Here today, we"
	line "witnessed the rise"

	para "of a new LEAGUE"
	line "CHAMPION--a"

	para "trainer who feels"
	line "compassion for,"

	para "and trust toward,"
	line "all #MON."

	para "A trainer who"
	line "succeeded through"

	para "perseverance and"
	line "determination."

	para "The new LEAGUE"
	line "CHAMPION who has"

	para "all the makings"
	line "of greatness!"

	para "<PLAY_G>, allow me"
	line "to register you"

	para "and your partners"
	line "as CHAMPIONS!"
	done

HallOfFame_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 4, 13, 3, LANCES_ROOM
	warp_def 5, 13, 4, LANCES_ROOM

.CoordEvents:
	db 0

.BGEvents:
	db 0

.ObjectEvents:
	db 1
	object_event 4, 12, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
