const_value set 2
	const PALLETTOWN_TEACHER
	const PALLETTOWN_FISHER

PalletTown_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 1
	dbw MAPCALLBACK_NEWMAP, .FlyPoint

.FlyPoint:
	setflag ENGINE_FLYPOINT_PALLET
	return

PalletTownTeacherScript:
	jumptextfaceplayer PalletTownTeacherText

PalletTownFisherScript:
	jumptextfaceplayer PalletTownFisherText

PalletTownSign:
	jumptext PalletTownSignText

RedsHouseSign:
	jumptext RedsHouseSignText

OaksLabSign:
	jumptext OaksLabSignText

BluesHouseSign:
	jumptext BluesHouseSignText

PalletTownTeacherText:
	text "I'm raising #-"
	line "MON too."

	para "They serve as my"
	line "private guards."
	done

PalletTownFisherText:
	text "Technology is"
	line "incredible!"

	para "You can now trade"
	line "#MON across"
	cont "time like e-mail."
	done

PalletTownSignText:
	text "PALLET TOWN"

	para "A Tranquil Setting"
	line "of Peace & Purity"
	done

RedsHouseSignText:
	text "RED'S HOUSE"
	done

OaksLabSignText:
	text "OAK #MON"
	line "RESEARCH LAB"
	done

BluesHouseSignText:
	text "BLUE'S HOUSE"
	done

PalletTown_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 3
	warp_def 5, 5, 1, REDS_HOUSE_1F
	warp_def 13, 5, 1, BLUES_HOUSE
	warp_def 12, 11, 1, OAKS_LAB

.CoordEvents:
	db 0

.BGEvents:
	db 4
	bg_event 7, 9, BGEVENT_READ, PalletTownSign
	bg_event 3, 5, BGEVENT_READ, RedsHouseSign
	bg_event 13, 13, BGEVENT_READ, OaksLabSign
	bg_event 11, 5, BGEVENT_READ, BluesHouseSign

.ObjectEvents:
	db 2
	object_event 3, 8, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalletTownTeacherScript, -1
	object_event 12, 14, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PalletTownFisherScript, -1
