const_value set 2
	const MOUNTMOON_SILVER

MountMoon_MapScriptHeader:
.SceneScripts:
	db 2
	scene_script .RivalEncounter
	scene_script .DummyScene

.MapCallbacks:
	db 0

.RivalEncounter:
	priorityjump .RivalBattle
	end

.DummyScene:
	end

.RivalBattle:
	spriteface PLAYER, RIGHT
	showemote EMOTE_SHOCK, PLAYER, 15
	special Special_FadeOutMusic
	pause 15
	applymovement MOUNTMOON_SILVER, MountMoonSilverMovementBefore
	playmusic MUSIC_RIVAL_ENCOUNTER
	opentext
	writetext MountMoonSilverTextBefore
	waitbutton
	closetext
	checkevent EVENT_GOT_TOTODILE_FROM_ELM
	iftrue .Totodile
	checkevent EVENT_GOT_CHIKORITA_FROM_ELM
	iftrue .Chikorita
	winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
	setlasttalked MOUNTMOON_SILVER
	loadtrainer RIVAL2, RIVAL2_1_TOTODILE
	startbattle
	dontrestartmapmusic
	reloadmapafterbattle
	jump .FinishBattle

.Totodile:
	winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
	setlasttalked MOUNTMOON_SILVER
	loadtrainer RIVAL2, RIVAL2_1_CHIKORITA
	startbattle
	dontrestartmapmusic
	reloadmapafterbattle
	jump .FinishBattle

.Chikorita:
	winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
	setlasttalked MOUNTMOON_SILVER
	loadtrainer RIVAL2, RIVAL2_1_CYNDAQUIL
	startbattle
	dontrestartmapmusic
	reloadmapafterbattle
	jump .FinishBattle

.FinishBattle:
	playmusic MUSIC_RIVAL_AFTER
	opentext
	writetext MountMoonSilverTextAfter
	waitbutton
	closetext
	applymovement MOUNTMOON_SILVER, MountMoonSilverMovementAfter
	disappear MOUNTMOON_SILVER
	setscene 1
	setevent EVENT_BEAT_RIVAL_IN_MT_MOON
	playmapmusic
	end

MountMoonSilverMovementBefore:
	step LEFT
	step LEFT
	step LEFT
	step_end

MountMoonSilverMovementAfter:
	step RIGHT
	step RIGHT
	step DOWN
	step DOWN
	step DOWN
	step DOWN
	step DOWN
	step_end

MountMoonSilverTextBefore:
	text "<......> <......> <......>"

	para "It's been a while,"
	line "<PLAYER>."

	para "…Since I lost to"
	line "you, I thought"

	para "about what I was"
	line "lacking with my"
	cont "#MON…"

	para "And we came up"
	line "with an answer."

	para "<PLAYER>, now we'll"
	line "show you!"
	done

MountMoonSilverTextWin:
	text "<......> <......> <......>"

	para "I thought I raised"
	line "my #MON to be"

	para "the best they"
	line "could be…"

	para "…But it still "
	line "wasn't enough…"
	done

MountMoonSilverTextAfter:
	text "<......> <......> <......>"

	para "…You won, fair"
	line "and square."

	para "I admit it. But"
	line "this isn't the"
	cont "end."

	para "I'm going to be"
	line "the greatest #-"
	cont "MON trainer ever."

	para "Because these guys"
	line "are behind me."

	para "…Listen, <PLAYER>."

	para "One of these days"
	line "I'm going to prove"

	para "how good I am by"
	line "beating you."
	done

MountMoonSilverTextLoss:
	text "<......> <......> <......>"

	para "I've repaid my"
	line "debt to you."

	para "With my #MON,"
	line "I'm going to beat"

	para "the CHAMPION and"
	line "become the world's"
	cont "greatest trainer."
	done

MountMoon_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 8
	warp_def 3, 3, 1, ROUTE_3
	warp_def 15, 15, 1, ROUTE_4
	warp_def 13, 3, 7, MOUNT_MOON
	warp_def 15, 11, 8, MOUNT_MOON
	warp_def 25, 5, 1, MOUNT_MOON_SQUARE
	warp_def 25, 15, 2, MOUNT_MOON_SQUARE
	warp_def 25, 3, 3, MOUNT_MOON
	warp_def 25, 13, 4, MOUNT_MOON

.CoordEvents:
	db 0

.BGEvents:
	db 0

.ObjectEvents:
	db 1
	object_event 7, 3, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MT_MOON_RIVAL
