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14 lines
429 B
C
14 lines
429 B
C
#ifndef PMDSKY_OVERLAY_29_0231ACAC_H
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#define PMDSKY_OVERLAY_29_0231ACAC_H
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#include "dungeon_mode.h"
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// Gets the move target-and-range field when used by a given entity.
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// entity: entity pointer
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// move: move pointer
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// is_ai: AI flag (same as GetMoveTargetAndRange)
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// return: move target and range
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u32 GetEntityMoveTargetAndRange(struct entity *entity, struct move *move, bool8 is_ai);
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#endif //PMDSKY_OVERLAY_29_0231ACAC_H
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