pmd-sky/include/overlay_29_02318A4C.h
2026-01-31 08:58:35 -08:00

14 lines
387 B
C

#ifndef PMDSKY_OVERLAY_29_02318A4C_H
#define PMDSKY_OVERLAY_29_02318A4C_H
#include "dungeon_mode.h"
// Checks if a monster is currently floating for reasons other than its typing or ability.
// In particular, this checks for Gravity and Magnet Rise.
bool8 IsFloating(struct entity *entity);
void ov29_02318A90(struct entity* entity, s8 value);
#endif //PMDSKY_OVERLAY_29_02318A4C_H