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13 lines
409 B
C
13 lines
409 B
C
#ifndef PMDSKY_OVERLAY_29_022F7364_H
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#define PMDSKY_OVERLAY_29_022F7364_H
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#include "dungeon_mode.h"
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#include "util.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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bool8 EntityIsValid__022F7364(struct entity *entity);
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s16 DungeonGetSpriteIndex(s16 monster_id);
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bool32 JoinedAtRangeCheck2Veneer(u8 joined_at);
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#endif //PMDSKY_OVERLAY_29_022F7364_H
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