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14 lines
578 B
C
14 lines
578 B
C
#ifndef PMDSKY_DUNGEON_LOGIC_5_H
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#define PMDSKY_DUNGEON_LOGIC_5_H
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#include "dungeon_mode.h"
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// Checks if an allied monster can see any other teammate (via CanSeeTarget). Always returns false for enemy monsters.
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bool8 CanSeeTeammate(struct entity *monster);
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// Check the type of a move when used by a certain monster. Accounts for special cases such as Hidden Power, Weather Ball, the regular attack...
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enum type_id GetMoveTypeForMonster(struct entity *entity, struct move *move);
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s32 GetMovePower(struct entity* entity, struct move* move);
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#endif //PMDSKY_DUNGEON_LOGIC_5_H
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