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10 lines
274 B
C
10 lines
274 B
C
#ifndef PMDSKY_DUNGEON_LOGIC_4_H
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#define PMDSKY_DUNGEON_LOGIC_4_H
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#include "dungeon_mode.h"
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// Checks if the entity passed is a valid monster, and if it's at low health (below 25% rounded down)
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bool8 HasLowHealth(struct entity *entity);
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#endif //PMDSKY_DUNGEON_LOGIC_4_H
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