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9 lines
238 B
C
9 lines
238 B
C
#ifndef PMDSKY_DUNGEON_ACTION_HELPER_H
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#define PMDSKY_DUNGEON_ACTION_HELPER_H
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#include "dungeon_mode.h"
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void SetActionUseMoveAi(struct action_data *monster_action, s16 move_index, u8 direction);
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#endif //PMDSKY_DUNGEON_ACTION_HELPER_H
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