pmd-sky/asm/overlay_29_023350FC.s
2026-03-17 21:59:30 -04:00

1709 lines
32 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_023350FC.inc"
.text
arm_func_start ov29_023350FC
ov29_023350FC: ; 0x023350FC
stmdb sp!, {r3, lr}
mov r0, #0
bl GetApparentWeather
bl GetWeatherColorTable
ldr r2, _0233516C ; =DUNGEON_PTR
mov r1, #0
_02335114:
ldr r3, [r2]
ldrb ip, [r0, r1, lsl #2]
add r3, r3, r1, lsl #2
add lr, r0, r1, lsl #2
strb ip, [r3, #0x1e0]
ldr r3, [r2]
ldrb ip, [lr, #1]
add r3, r3, r1, lsl #2
strb ip, [r3, #0x1e1]
ldr r3, [r2]
ldrb ip, [lr, #2]
add r3, r3, r1, lsl #2
strb ip, [r3, #0x1e2]
ldr r3, [r2]
ldrb ip, [lr, #3]
add r3, r3, r1, lsl #2
add r1, r1, #1
strb ip, [r3, #0x1e3]
cmp r1, #0x100
blt _02335114
bl ov29_022DE608
ldmia sp!, {r3, pc}
.align 2, 0
_0233516C: .word DUNGEON_PTR
arm_func_end ov29_023350FC
arm_func_start TryWeatherFormChange
TryWeatherFormChange: ; 0x02335170
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, lr}
mov r5, #0
mov sl, r0
mov r6, r5
bl EntityIsValid__023350D8
cmp r0, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
ldr r7, [sl, #0xb4]
mov r0, sl
ldrsh r4, [r7, #4]
ldrb r8, [r7, #0x5e]
ldrb sb, [r7, #0x5f]
bl CalcSpeedStageWrapper
mov r0, sl
mov r1, #0x25
bl AbilityIsActiveVeneer
cmp r0, #0
mov r0, sl
beq _023351E0
bl GetApparentWeather
mov r1, #6
mul r2, r0, r1
ldr r1, _02335434 ; =CASTFORM_WEATHER_ATTRIBUTE_TABLE
mov r0, r5
ldrb r1, [r1, r2]
strb r1, [r7, #0x5e]
strb r0, [r7, #0x5f]
b _02335220
_023351E0:
bl Conversion2IsActive
cmp r0, #0
ldreqb r0, [r7, #0xff]
cmpeq r0, #0
ldreqb r0, [r7, #0xa9]
cmpeq r0, #0
bne _02335220
ldrsh r0, [r7, #2]
mov r1, r5
bl GetType
strb r0, [r7, #0x5e]
ldrsh r0, [r7, #2]
mov r1, #1
bl GetType
strb r0, [r7, #0x5f]
mov r6, #1
_02335220:
ldrb r0, [r7, #0x5e]
cmp r8, r0
ldreqb r0, [r7, #0x5f]
cmpeq sb, r0
beq _0233523C
cmp r6, #0
moveq r5, #1
_0233523C:
ldrsh r1, [r7, #2]
ldr r0, _02335438 ; =0x0000017B
cmp r1, r0
blt _02335258
add r0, r0, #3
cmp r1, r0
ble _02335270
_02335258:
ldr r0, _0233543C ; =0x000003D3
cmp r1, r0
blt _023352FC
add r0, r0, #3
cmp r1, r0
bgt _023352FC
_02335270:
mov r0, sl
mov r1, #0x25
bl AbilityIsActiveVeneer
cmp r0, #0
beq _02335298
ldrsh r1, [r7, #2]
mov r0, sl
bl GetMonsterApparentId
strh r0, [r7, #4]
b _023352C0
_02335298:
ldrsh r2, [r7, #2]
ldr r1, _02335438 ; =0x0000017B
cmp r2, r1
blt _023352B8
add r0, r1, #3
cmp r2, r0
strleh r1, [r7, #4]
ble _023352C0
_023352B8:
ldr r0, _0233543C ; =0x000003D3
strh r0, [r7, #4]
_023352C0:
ldrsh r0, [r7, #4]
cmp r0, r4
beq _02335420
ldrsh r0, [r7, #4]
bl DungeonGetSpriteIndex
strh r0, [sl, #0xa8]
mov r0, sl
bl GetIdleAnimationId
mov r1, r0
mov r0, sl
bl ov29_02304830
mov r0, sl
bl DetermineMonsterShadow
mov r5, #1
b _02335420
_023352FC:
cmp r1, #0x1cc
blt _02335310
ldr r0, _02335440 ; =0x000001CD
cmp r1, r0
ble _02335328
_02335310:
ldr r0, _02335444 ; =0x00000424
cmp r1, r0
blt _02335420
add r0, r0, #1
cmp r1, r0
bgt _02335420
_02335328:
mov r0, sl
bl GetApparentWeather
cmp r0, #1
ldrsh r1, [r7, #2]
bne _02335394
cmp r1, #0x1cc
ldreq r0, _02335440 ; =0x000001CD
streqh r0, [r7, #4]
beq _0233535C
ldr r0, _02335444 ; =0x00000424
cmp r1, r0
addeq r0, r0, #1
streqh r0, [r7, #4]
_0233535C:
ldrsh r2, [r7, #2]
ldr r0, _02335440 ; =0x000001CD
cmp r2, r0
ldreqsh r1, [r7, #4]
cmpeq r1, #0x1cc
streqh r0, [r7, #4]
beq _023353F0
ldr r1, _02335448 ; =0x00000425
cmp r2, r1
ldreqsh r2, [r7, #4]
subeq r0, r1, #1
cmpeq r2, r0
streqh r1, [r7, #4]
b _023353F0
_02335394:
ldr r0, _02335440 ; =0x000001CD
cmp r1, r0
moveq r0, #0x1cc
streqh r0, [r7, #4]
beq _023353B8
add r0, r0, #0x258
cmp r1, r0
ldreq r0, _02335444 ; =0x00000424
streqh r0, [r7, #4]
_023353B8:
ldrsh r2, [r7, #2]
cmp r2, #0x1cc
ldreqsh r1, [r7, #4]
ldreq r0, _02335440 ; =0x000001CD
cmpeq r1, r0
moveq r0, #0x1cc
streqh r0, [r7, #4]
beq _023353F0
ldr r1, _02335444 ; =0x00000424
cmp r2, r1
ldreqsh r2, [r7, #4]
addeq r0, r1, #1
cmpeq r2, r0
streqh r1, [r7, #4]
_023353F0:
ldrsh r0, [r7, #4]
cmp r0, r4
beq _02335420
ldrsh r0, [r7, #4]
bl DungeonGetSpriteIndex
strh r0, [sl, #0xa8]
mov r0, sl
bl GetIdleAnimationId
mov r1, r0
mov r0, sl
bl ov29_02304830
mov r5, #1
_02335420:
cmp r5, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
mov r0, sl
bl ov29_022E65F4
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
.align 2, 0
_02335434: .word CASTFORM_WEATHER_ATTRIBUTE_TABLE
_02335438: .word 0x0000017B
_0233543C: .word 0x000003D3
_02335440: .word 0x000001CD
_02335444: .word 0x00000424
_02335448: .word 0x00000425
arm_func_end TryWeatherFormChange
arm_func_start ActivateSportCondition
ActivateSportCondition: ; 0x0233544C
stmdb sp!, {r3, lr}
cmp r0, #0
mov r0, #0
bne _02335488
ldr r1, _023354B4 ; =SPORT_CONDITION_TURN_RANGE
mov r2, r0
bl CalcStatusDuration
ldr r1, _023354B8 ; =DUNGEON_PTR
ldr r1, [r1]
add r1, r1, #0xc000
#ifdef JAPAN
strb r0, [r1, #0xcb7]
#else
strb r0, [r1, #0xd5b]
#endif
bl GetLeader
ldr r1, _023354BC ; =0x00000CDA
bl LogMessageByIdWithPopupCheckUser
ldmia sp!, {r3, pc}
_02335488:
ldr r1, _023354B4 ; =SPORT_CONDITION_TURN_RANGE
mov r2, r0
bl CalcStatusDuration
ldr r1, _023354B8 ; =DUNGEON_PTR
ldr r1, [r1]
add r1, r1, #0xc000
#ifdef JAPAN
strb r0, [r1, #0xcb8]
#else
strb r0, [r1, #0xd5c]
#endif
bl GetLeader
ldr r1, _023354C0 ; =0x00000CDB
bl LogMessageByIdWithPopupCheckUser
ldmia sp!, {r3, pc}
.align 2, 0
_023354B4: .word SPORT_CONDITION_TURN_RANGE
_023354B8: .word DUNGEON_PTR
#ifdef JAPAN
_023354BC: .word 0x00000A1A
_023354C0: .word 0x00000A1B
#else
_023354BC: .word 0x00000CDA
_023354C0: .word 0x00000CDB
#endif
arm_func_end ActivateSportCondition
arm_func_start TryActivateWeather
TryActivateWeather: ; 0x023354C4
#ifdef JAPAN
#define TRY_ACTIVATE_WEATHER_OFFSET -0xA4
#else
#define TRY_ACTIVATE_WEATHER_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov r4, #0
mov sl, r0
mov r0, r4
mov sb, r1
mov r6, r4
sub r5, r4, #1
bl GetApparentWeather
ldr fp, _02335664 ; =DUNGEON_PTR
mov r7, r0
mov r8, r4
_023354F0:
ldr r3, [fp]
add r0, r3, r8, lsl #1
#ifdef JAPAN
add r0, r0, #0xcc00
ldrh r2, [r0, #0xa6]
ldrh r1, [r0, #0x96]
cmp r1, r2
strloh r2, [r0, #0x96]
blo _02335524
bls _02335524
add r0, r3, #0x96
add r0, r0, #0xcc00
#else
add r0, r0, #0xcd00
ldrh r2, [r0, #0x4a]
ldrh r1, [r0, #0x3a]
cmp r1, r2
strloh r2, [r0, #0x3a]
blo _02335524
bls _02335524
add r0, r3, #0x3a
add r0, r0, #0xcd00
#endif
add r0, r0, r8, lsl #1
bl ov29_022E9A6C
_02335524:
ldr r1, [fp]
add r0, r1, r8, lsl #1
#ifdef JAPAN
add r0, r0, #0xcc00
ldrh r0, [r0, #0x96]
#else
add r0, r0, #0xcd00
ldrh r0, [r0, #0x3a]
#endif
cmp r4, r0
movlt r5, r8
add r8, r8, #1
movlt r4, r0
cmp r8, #8
blt _023354F0
cmp r5, #0
addge r0, r1, #0xc000
strgeb r5, [r0, #0xd38 + TRY_ACTIVATE_WEATHER_OFFSET]
bge _02335570
ldr r0, _02335664 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0xc000
ldrb r1, [r0, #0xd39 + TRY_ACTIVATE_WEATHER_OFFSET]
strb r1, [r0, #0xd38 + TRY_ACTIVATE_WEATHER_OFFSET]
_02335570:
ldr r0, _02335664 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0xc000
ldrb r1, [r0, #0xd5d + TRY_ACTIVATE_WEATHER_OFFSET]
cmp r1, #0
movne r1, #0
strneb r1, [r0, #0xd38 + TRY_ACTIVATE_WEATHER_OFFSET]
mov r0, #0
bl GetApparentWeather
cmp r7, r0
cmpeq sb, #0
beq _023355AC
mov r0, sl
mov r6, #1
bl ov29_02334E70
_023355AC:
ldr r0, _02335664 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0xc000
ldrb r1, [r0, #0xd5a + TRY_ACTIVATE_WEATHER_OFFSET]
cmp r1, #0
subne r1, r1, #1
moveq r1, #9
strb r1, [r0, #0xd5a + TRY_ACTIVATE_WEATHER_OFFSET]
ldr r0, _02335664 ; =DUNGEON_PTR
ldr r1, [r0]
add r0, r1, #0xc000
ldrb r0, [r0, #0xd5b + TRY_ACTIVATE_WEATHER_OFFSET]
cmp r0, #0
beq _02335614
#ifdef JAPAN
add r0, r1, #0xb7
add r0, r0, #0xcc00
#else
add r0, r1, #0x5b
add r0, r0, #0xcd00
#endif
bl TickStatusTurnCounter
ldr r0, _02335664 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0xc000
ldrb r0, [r0, #0xd5b + TRY_ACTIVATE_WEATHER_OFFSET]
cmp r0, #0
bne _02335614
bl GetLeader
ldr r1, _02335668 ; =0x00000C93
bl LogMessageByIdWithPopupCheckUser
_02335614:
ldr r0, _02335664 ; =DUNGEON_PTR
ldr r1, [r0]
add r0, r1, #0xc000
ldrb r0, [r0, #0xd5c + TRY_ACTIVATE_WEATHER_OFFSET]
cmp r0, #0
beq _0233565C
add r0, r1, #0x15c + TRY_ACTIVATE_WEATHER_OFFSET
add r0, r0, #0xcc00
bl TickStatusTurnCounter
ldr r0, _02335664 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0xc000
ldrb r0, [r0, #0xd5c + TRY_ACTIVATE_WEATHER_OFFSET]
cmp r0, #0
bne _0233565C
bl GetLeader
ldr r1, _0233566C ; =0x00000C92
bl LogMessageByIdWithPopupCheckUser
_0233565C:
mov r0, r6
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02335664: .word DUNGEON_PTR
#ifdef JAPAN
_02335668: .word 0x000009D3
_0233566C: .word 0x000009D2
#else
_02335668: .word 0x00000C93
_0233566C: .word 0x00000C92
#endif
arm_func_end TryActivateWeather
arm_func_start DigitCount
DigitCount: ; 0x02335670
stmdb sp!, {r3, r4, r5, lr}
cmp r0, #0
rsblt r0, r0, #0
movlt r0, r0, lsl #0x10
movlt r0, r0, asr #0x10
cmp r0, #0
mov r5, #0
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
mov r4, #0xa
b _023356B0
_0233569C:
mov r1, r4
bl _s32_div_f
mov r0, r0, lsl #0x10
mov r0, r0, asr #0x10
add r5, r5, #1
_023356B0:
cmp r0, #0
bne _0233569C
mov r0, r5
ldmia sp!, {r3, r4, r5, pc}
arm_func_end DigitCount
arm_func_start LoadTextureUi
LoadTextureUi: ; 0x023356C0
stmdb sp!, {r3, lr}
sub sp, sp, #8
#ifdef JAPAN
ldr r1, _02335750 ; =ov29_02352B4C
add r0, sp, #0
ldr r2, [r1, #0xc]
ldr ip, [r1, #8]
str r2, [sp, #4]
mov r1, #4
mov r2, #0x3f0
mov r3, #0x300
str ip, [sp]
#else
ldr r0, _02335750 ; =ov29_02352B4C
#ifdef EUROPE
ldr r1, [r0, #0xc]
ldr r0, [r0, #8]
#else
ldr r1, [r0, #4]
ldr r0, [r0]
#endif
str r1, [sp, #4]
str r0, [sp]
bl GetLanguage
ldr r1, _02335754 ; =ov29_0235371C
mov r0, r0, lsl #1
ldrh r2, [r1, r0]
add r0, sp, #0
mov r1, #4
mov r3, #0x300
#endif
bl LoadWteFromFileDirectory
ldr r0, [sp, #4]
mov r1, #0x1000
mov r2, #2
mov r3, #0
bl ProcessWte
#ifdef JAPAN
ldr r1, _02336B28 ; =0x000003F1
mov r0, #4
#else
bl GetLanguage
mov r3, r0, lsl #1
ldr r1, _02335758 ; =ov29_02353720
mov r0, #4
ldrh r1, [r1, r3]
#endif
mov r2, #0
bl LoadWtuFromBin
ldr r1, _0233575C ; =ov29_0237CA8C
ldr r2, [sp, #4]
str r0, [r1, #4]
ldrh r2, [r2, #0xc]
ldr r0, [sp]
strh r2, [r1]
bl sub_0201E080
add sp, sp, #8
ldmia sp!, {r3, pc}
.align 2, 0
_02335750: .word ov29_02352B4C
#ifdef JAPAN
_02336B28: .word 0x000003F1
#else
_02335754: .word ov29_0235371C
_02335758: .word ov29_02353720
#endif
_0233575C: .word ov29_0237CA8C
arm_func_end LoadTextureUi
arm_func_start ov29_02335760
ov29_02335760: ; 0x02335760
ldr ip, _0233576C ; =sub_0201E020
ldr r0, _02335770 ; =ov29_0237CA90
bx ip
.align 2, 0
_0233576C: .word sub_0201E020
_02335770: .word ov29_0237CA90
arm_func_end ov29_02335760
arm_func_start ov29_02335774
ov29_02335774: ; 0x02335774
stmdb sp!, {r3, lr}
sub sp, sp, #8
#if defined(EUROPE)
ldr r0, _023357F4 ; =ov29_02352B4C
ldr r1, [r0, #4]
ldr r0, [r0]
str r1, [sp, #4]
str r0, [sp]
bl GetLanguage
ldr r1, _02336244 ; =0x0235431C
mov r0, r0, lsl #1
ldrh r2, [r1, r0]
#elif defined(JAPAN)
ldr r1, _023357F4 ; =ov29_02352B4C
ldr r2, _023357F8 ; =0x000003EF
ldr r3, [r1, #4]
ldr ip, [r1]
str r3, [sp, #4]
#else
ldr r1, _023357F4 ; =ov29_02352B4C
ldr r2, _023357F8 ; =0x000003EF
ldr r3, [r1, #0xc]
ldr ip, [r1, #8]
str r3, [sp, #4]
#endif
add r0, sp, #0
mov r1, #4
mov r3, #0x300
#ifndef EUROPE
str ip, [sp]
#endif
bl LoadWteFromFileDirectory
mov r1, #0
ldr r0, [sp, #4]
mov r2, r1
mov r3, r1
bl ProcessWte
ldr ip, [sp, #4]
ldr r2, _023357FC ; =ov29_0237CA96
add r3, ip, #0x10
mov r1, #4
_023357C8:
ldrh r0, [r3], #2
subs r1, r1, #1
strh r0, [r2], #2
bne _023357C8
ldrh r2, [ip, #0xc]
ldr r1, _02335800 ; =ov29_0237CA8C
ldr r0, [sp]
strh r2, [r1, #8]
bl sub_0201E080
add sp, sp, #8
ldmia sp!, {r3, pc}
.align 2, 0
_023357F4: .word ov29_02352B4C
#ifdef EUROPE
_02336244: .word 0x0235431C
#else
_023357F8: .word 0x000003EF
#endif
_023357FC: .word ov29_0237CA96
_02335800: .word ov29_0237CA8C
arm_func_end ov29_02335774
arm_func_start ov29_02335804
ov29_02335804: ; 0x02335804
bx lr
arm_func_end ov29_02335804
arm_func_start ov29_02335808
ov29_02335808: ; 0x02335808
stmdb sp!, {r3, r4, r5, lr}
mov r4, r0
mov r5, r1
bl InitRender3dElement64
mov r1, #0
mov r0, r5, lsl #0x10
strb r1, [r4, #0x3c]
mov r2, #0x28
strh r2, [r4, #0x2a]
ldr r2, _02335860 ; =ov29_0237CA8C
strb r1, [r4, #0x3e]
ldrh r3, [r2]
mov r0, r0, asr #0x10
mov r2, #0x1000
strh r3, [r4, #0x14]
str r2, [r4, #0x20]
bl GetPaletteBaseAddress
ldr r1, _02335860 ; =ov29_0237CA8C
str r0, [r4, #0x24]
mov r0, #0
strb r0, [r1, #0x12]
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02335860: .word ov29_0237CA8C
arm_func_end ov29_02335808
arm_func_start GetPaletteBaseAddress
GetPaletteBaseAddress: ; 0x02335864
ldr r2, _0233587C ; =_020AFC70
add r0, r1, r0, lsl #8
ldr r1, [r2]
ldr r1, [r1, #0xe0]
add r0, r1, r0, lsl #1
bx lr
.align 2, 0
_0233587C: .word _020AFC70
arm_func_end GetPaletteBaseAddress
arm_func_start DisplayNumberTextureUi
DisplayNumberTextureUi: ; 0x02335880
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x40
ldr r4, _02335984 ; =ov29_0237CA8C
mov r5, r0
ldr r4, [r4, #4]
mov fp, r1
add r0, sp, #0
mov sl, r2
mov r1, #2
ldr r4, [r4, #4]
mov r6, r3
bl ov29_02335808
mov r0, sl
bl DigitCount
mov r0, r0, lsl #0x10
mov r8, r0, asr #0x10
cmp r6, #0
movne sb, #0xa
ldrsh r0, [r4, #4]
sub r1, r8, #1
moveq sb, #0
mul r1, r0, r1
mov r1, r1, lsl #0x10
add r6, r5, r1, asr #16
mov r5, #0
b _02335968
_023358E8:
smulbb r0, r0, r5
sub r2, r6, r0
mov r0, sl
mov r1, #0xa
strh r2, [sp]
strh fp, [sp, #2]
bl _s32_div_f
add r0, sb, r1
mov r0, r0, lsl #0x10
mov r7, r0, asr #0x10
mov r0, r7, lsl #3
ldrsh r1, [r4, r0]
add r2, r4, r7, lsl #3
add r0, sp, #0
strh r1, [sp, #0x16]
ldrsh r1, [r2, #2]
strh r1, [sp, #0x18]
ldrsh r1, [r2, #4]
strh r1, [sp, #0x1a]
ldrsh r1, [r2, #6]
strh r1, [sp, #0x1c]
bl sub_0201F2A0
mov r0, sl
mov r1, #0xa
bl _s32_div_f
mov r0, r0, lsl #0x10
mov sl, r0, asr #0x10
add r0, r4, r7, lsl #3
add r1, r5, #1
mov r1, r1, lsl #0x10
ldrsh r0, [r0, #4]
mov r5, r1, asr #0x10
_02335968:
cmp r5, r8
blt _023358E8
mul r1, r0, r8
mov r0, r1, lsl #0x10
mov r0, r0, asr #0x10
add sp, sp, #0x40
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02335984: .word ov29_0237CA8C
arm_func_end DisplayNumberTextureUi
arm_func_start DisplayCharTextureUi
DisplayCharTextureUi: ; 0x02335988
stmdb sp!, {r4, r5, r6, lr}
ldr r4, _023359F4 ; =ov29_0237CA8C
mov r6, r0
ldr r0, [r4, #4]
mov r5, r3
ldr r4, [r0, #4]
mov r0, #2
strh r1, [r6]
ldrsh r1, [sp, #0x10]
strh r2, [r6, #2]
bl GetPaletteBaseAddress
str r0, [r6, #0x24]
mov r0, r5, lsl #3
ldrsh r1, [r4, r0]
add r2, r4, r5, lsl #3
mov r0, r6
strh r1, [r6, #0x16]
ldrsh r1, [r2, #2]
strh r1, [r6, #0x18]
ldrsh r1, [r2, #4]
strh r1, [r6, #0x1a]
ldrsh r1, [r2, #6]
strh r1, [r6, #0x1c]
bl sub_0201F2A0
add r0, r4, r5, lsl #3
ldrsh r0, [r0, #4]
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_023359F4: .word ov29_0237CA8C
arm_func_end DisplayCharTextureUi
arm_func_start ov29_023359F8
ov29_023359F8: ; 0x023359F8
ldr r1, _02335A08 ; =ov29_0237CA8C
ldr ip, _02335A0C ; =SetBothScreensWindowColorToDefault
strb r0, [r1, #0x12]
bx ip
.align 2, 0
_02335A08: .word ov29_0237CA8C
_02335A0C: .word SetBothScreensWindowColorToDefault
arm_func_end ov29_023359F8
arm_func_start DisplayUi
DisplayUi: ; 0x02335A10
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x44
ldr r0, _02335F2C ; =DUNGEON_PTR
ldr r0, [r0]
#ifdef JAPAN
add r0, r0, #0x178
#else
add r0, r0, #0x21c
#endif
#ifdef EUROPE
add r4, r0, #0x1a000
ldr r0, [r4, #0x10]
cmp r0, #0
moveq r1, #0
beq _02336498
ldr r1, [r0]
cmp r1, #0
movne r1, #1
moveq r1, #0
and r1, r1, #0xff
_02336498:
cmp r1, #0
beq _02335F24
ldr r1, _02335F30 ; =ov29_0237CA8C
ldrb r1, [r1, #0x12]
cmp r1, #0
bne _02335F24
ldr r8, [r0, #0xb4]
mov r7, #0
ldrsh r3, [r8, #0x12]
ldrsh r2, [r8, #0x16]
ldr r1, _02335F34 ; =0x000003E7
mov sb, r7
add sl, r3, r2
cmp sl, r1
movgt sl, r1
ldr r1, _02335F2C ; =DUNGEON_PTR
ldrsh r6, [r8, #0x10]
ldr r1, [r1]
ldrb fp, [r8, #0xa]
ldrb r2, [r1, #0x749]
ldrsh r1, [r1, #0x1e]
add r5, r2, r1
bl HasLowHealth
cmp r0, #0
add r0, r8, #0x100
ldrh r1, [r0, #0x46]
sub r2, sp, #4
movne r7, #1
strh r1, [r2]
ldrh r0, [r0, #0x48]
strh r0, [r2, #2]
ldr r0, [r2]
bl CeilFixedPoint
cmp r0, #0
moveq sb, #1
cmp r7, #0
beq _02336564
ldr r0, _02335F38 ; =ov29_0237C850
ldr r0, [r0]
tst r0, #0x10
beq _02336550
mov r0, #0
mov r1, r0
mov r8, #0x20
bl SetScreenWindowsColor
b _0233656C
_02336550:
mov r0, #1
mov r1, #0
mov r8, #0x10
bl SetScreenWindowsColor
b _0233656C
_02336564:
mov r8, #0x10
bl SetBothScreensWindowColorToDefault
_0233656C:
cmp sb, #0
beq _023365A8_EU
ldr r0, _02335F38 ; =ov29_0237C850
ldr r0, [r0]
ands r0, r0, #0x10
movne r8, #0x30
cmp r7, #0
bne _023365A8_EU
cmp r0, #0
beq _023365A4_EU
mov r0, #3
mov r1, #0
bl SetScreenWindowsColor
b _023365A8_EU
_023365A4_EU:
bl SetBothScreensWindowColorToDefault
_023365A8_EU:
add r0, sp, #4
mov r1, #2
bl ov29_02335808
bl GetLanguage
cmp fp, #0x64
bne _023365D4
cmp r0, #0
cmpne r0, #2
cmpne r0, #4
moveq r7, #0
beq _023365D8
_023365D4:
mov r7, #8
_023365D8:
bl IsCurrentFixedRoomBossFight
cmp r0, #0
addne r0, r7, #0x18
movne r0, r0, lsl #0x10
movne r7, r0, asr #0x10
bne _02336818
bl GetLanguage
sub r1, r0, #1
mov r1, r1, lsl #0x18
mov r1, r1, asr #0x18
and r1, r1, #0xff
cmp r1, #3
bhi _02336754
cmp r0, #2
mov sb, #0
bne _02336678
ldr r0, _02335F2C ; =DUNGEON_PTR
mov sb, #1
ldr r0, [r0]
ldrb r0, [r0, #0x748]
bl DungeonGoesUp
cmp r0, #0
add r0, sp, #4
mov r2, #0
mov r1, r7
bne _0233665C
mov r3, #0x18
str r8, [sp]
bl DisplayCharTextureUi
add r0, r7, r0
mov r0, r0, lsl #0x10
mov r7, r0, asr #0x10
b _023366DC
_0233665C:
mov r3, #0x14
str r8, [sp]
bl DisplayCharTextureUi
add r0, r7, r0
mov r0, r0, lsl #0x10
mov r7, r0, asr #0x10
b _023366DC
_02336678:
add r0, sp, #4
mov r1, r7
mov r2, sb
mov r3, #0x14
str r8, [sp]
bl DisplayCharTextureUi
ldr r1, _02335F2C ; =DUNGEON_PTR
add r2, r7, r0
ldr r0, [r1]
mov r1, r2, lsl #0x10
ldrb r0, [r0, #0x748]
mov r7, r1, asr #0x10
bl DungeonGoesUp
cmp r0, #0
movne sb, #1
bne _023366DC
add r0, sp, #4
mov r1, r7
mov r2, sb
mov r3, #0x18
str r8, [sp]
bl DisplayCharTextureUi
add r0, r7, r0
mov r0, r0, lsl #0x10
mov r7, r0, asr #0x10
_023366DC:
cmp r5, #0xa
ldrb r0, [r4, #0x2f]
bge _02336710
cmp r0, #0
moveq r3, #1
movne r3, #0
mov r1, r5, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r7
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
b _02336734
_02336710:
cmp r0, #0
moveq r3, #1
movne r3, #0
mov r1, r5, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r7
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
_02336734:
add r0, r7, r0
mov r0, r0, lsl #0x10
mov r7, r0, asr #0x10
cmp sb, #0
addne r0, r7, #8
movne r0, r0, lsl #0x10
movne r7, r0, asr #0x10
b _02336818
_02336754:
ldr r0, _02335F2C ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x748]
bl DungeonGoesUp
cmp r0, #0
bne _02336790
add r0, sp, #4
mov r1, r7
mov r2, #0
mov r3, #0x18
str r8, [sp]
bl DisplayCharTextureUi
add r0, r7, r0
mov r0, r0, lsl #0x10
mov r7, r0, asr #0x10
_02336790:
cmp r5, #0xa
ldrb r0, [r4, #0x2f]
bge _023367C4
cmp r0, #0
moveq r3, #1
movne r3, #0
mov r1, r5, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r7
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
b _023367E8
_023367C4:
cmp r0, #0
moveq r3, #1
movne r3, #0
mov r1, r5, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r7
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
_023367E8:
add r0, r7, r0
mov r0, r0, lsl #0x10
mov r7, r0, asr #0x10
add r0, sp, #4
mov r1, r7
mov r2, #0
mov r3, #0x14
str r8, [sp]
bl DisplayCharTextureUi
add r0, r7, r0
mov r0, r0, lsl #0x10
mov r7, r0, asr #0x10
_02336818:
add r0, sp, #4
mov r1, r7
str r8, [sp]
mov r2, #0
mov r3, #0x15
bl DisplayCharTextureUi
ldrb r1, [r4, #0x2f]
add r0, r7, r0
mov r0, r0, lsl #0x10
cmp r1, #0
moveq r3, #1
mov r7, r0, asr #0x10
movne r3, #0
mov r1, fp, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r7
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
mov r5, #0x48
add r0, sp, #4
mov r1, r5
str r8, [sp]
mov r2, #0
mov r3, #0x16
bl DisplayCharTextureUi
ldrb r1, [r4, #0x2f]
add r0, r0, #0x48
mov r0, r0, lsl #0x10
cmp r1, #0
moveq r3, #1
mov r5, r0, asr #0x10
movne r3, #0
mov r1, r6, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r5
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
add r0, r5, r0
mov r7, r0, lsl #0x10
mov r5, r7, asr #0x10
add r0, sp, #4
mov r1, r5
str r8, [sp]
mov r2, #0
mov r3, #0x17
bl DisplayCharTextureUi
ldrb r1, [r4, #0x2f]
add r0, r0, r7, asr #16
mov r0, r0, lsl #0x10
cmp r1, #0
moveq r3, #1
mov r5, r0, asr #0x10
movne r3, #0
mov r1, sl, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r5
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
ldr r0, _02335F30 ; =ov29_0237CA8C
cmp sl, #0
ldr r0, [r0, #4]
mov r4, #0x90
ldr r8, [r0, #4]
mov r5, #0x10
blt _02335F24
add r0, sp, #4
bl InitRender3dElement64
ldr r0, _02335F30 ; =ov29_0237CA8C
mov fp, #5
ldrh r3, [r0]
mov r0, r6, lsl #0x10
mov sb, #0x28
mov r2, #0x1000
mov r7, r0, asr #0x10
ldr r1, _02335F3C ; =_020AFC70
str r2, [sp, #0x24]
ldr r0, [r1]
cmp r7, #0x70
strb fp, [sp, #0x40]
strb sb, [sp, #0x42]
strh r3, [sp, #0x18]
ldr r0, [r0, #0xe0]
mov r1, #0
mov r2, #0x90
add r0, r0, #0x400
str r0, [sp, #0x28]
mov r0, sl, lsl #0x10
mov sb, r0, asr #0x10
movgt r7, #0x70
cmp sb, #0x70
movgt sb, #0x70
add r0, sb, #0x90
mov r0, r0, lsl #0x10
mov r3, r0, asr #0x10
strh r1, [sp, #6]
strh r3, [sp, #8]
strh r1, [sp, #0xa]
add r0, r5, #1
mov r1, r0, lsl #0x10
strh r2, [sp, #4]
strh r2, [sp, #0xc]
ldrsh r2, [r8, #0xce]
mov r5, r1, asr #0x10
add r0, sp, #4
strh r2, [sp, #0xe]
strh r3, [sp, #0x10]
ldrsh r3, [r8, #0xce]
mov r2, #0x10
strh r3, [sp, #0x12]
ldrsh r3, [r8, #0xc8]
strh r3, [sp, #0x1a]
ldrsh r1, [r8, #0xca]
strh r1, [sp, #0x1c]
ldrsh r1, [r8, #0xcc]
strh r1, [sp, #0x1e]
ldrsh r1, [r8, #0xce]
strh r1, [sp, #0x20]
strh r2, [sp, #0x2e]
bl sub_0201F2A0
cmp r6, #0
ble _02336A70
add r0, r7, #0x90
mov r0, r0, lsl #0x10
mov r3, #0x90
mov r2, r0, asr #0x10
mov r1, #0
strh r3, [sp, #4]
strh r2, [sp, #8]
strh r3, [sp, #0xc]
strh r1, [sp, #6]
strh r1, [sp, #0xa]
ldrsh r1, [r8, #0xe6]
add r0, sp, #4
strh r2, [sp, #0x10]
strh r1, [sp, #0xe]
ldrsh r1, [r8, #0xe6]
strh r1, [sp, #0x12]
ldrsh r1, [r8, #0xe0]
strh r1, [sp, #0x1a]
ldrsh r1, [r8, #0xe2]
strh r1, [sp, #0x1c]
ldrsh r1, [r8, #0xe4]
strh r1, [sp, #0x1e]
ldrsh r1, [r8, #0xe6]
strh r1, [sp, #0x20]
strh r5, [sp, #0x2e]
bl sub_0201F2A0
_02336A70:
sub r0, sb, r7
mov r0, r0, lsl #0x10
mov r1, r0, asr #0x10
cmp r1, #0
ble _02335F24
add r0, r4, r7
mov r0, r0, lsl #0x10
add r1, r1, r0, asr #16
mov r1, r1, lsl #0x10
mov r3, r0, asr #0x10
mov r0, #0
mov r2, r1, asr #0x10
strh r3, [sp, #4]
strh r0, [sp, #6]
strh r0, [sp, #0xa]
strh r2, [sp, #8]
strh r3, [sp, #0xc]
ldrsh r1, [r8, #0xde]
add r0, sp, #4
strh r2, [sp, #0x10]
strh r1, [sp, #0xe]
ldrsh r1, [r8, #0xde]
strh r1, [sp, #0x12]
ldrsh r1, [r8, #0xd8]
strh r1, [sp, #0x1a]
ldrsh r1, [r8, #0xda]
strh r1, [sp, #0x1c]
ldrsh r1, [r8, #0xdc]
strh r1, [sp, #0x1e]
ldrsh r1, [r8, #0xde]
strh r1, [sp, #0x20]
strh r5, [sp, #0x2e]
#else
add r5, r0, #0x1a000
ldr r0, [r5, #0x10]
cmp r0, #0
moveq r1, #0
beq _02335A4C
ldr r1, [r0]
cmp r1, #0
movne r1, #1
moveq r1, #0
and r1, r1, #0xff
_02335A4C:
cmp r1, #0
beq _02335F24
ldr r1, _02335F30 ; =ov29_0237CA8C
ldrb r1, [r1, #0x12]
cmp r1, #0
bne _02335F24
ldr sl, [r0, #0xb4]
mov r6, #0
ldrsh r3, [sl, #0x12]
ldrsh r2, [sl, #0x16]
ldr r1, _02335F34 ; =0x000003E7
mov fp, r6
add r4, r3, r2
cmp r4, r1
movgt r4, r1
ldr r1, _02335F2C ; =DUNGEON_PTR
ldrsh r8, [sl, #0x10]
ldr r1, [r1]
ldrb sb, [sl, #0xa]
ldrb r2, [r1, #0x749]
ldrsh r1, [r1, #0x1e]
add r7, r2, r1
bl HasLowHealth
cmp r0, #0
add r0, sl, #0x100
#ifdef JAPAN
ldrh r1, [r0, #0x42]
#else
ldrh r1, [r0, #0x46]
#endif
sub r2, sp, #4
movne r6, #1
strh r1, [r2]
#ifdef JAPAN
ldrh r0, [r0, #0x44]
#else
ldrh r0, [r0, #0x48]
#endif
strh r0, [r2, #2]
ldr r0, [r2]
bl CeilFixedPoint
cmp r0, #0
moveq fp, #1
cmp r6, #0
beq _02335B18
ldr r0, _02335F38 ; =ov29_0237C850
ldr r0, [r0]
tst r0, #0x10
beq _02335B04
mov r0, #0
mov r1, r0
mov sl, #0x20
bl SetScreenWindowsColor
b _02335B20
_02335B04:
mov r0, #1
mov r1, #0
mov sl, #0x10
bl SetScreenWindowsColor
b _02335B20
_02335B18:
mov sl, #0x10
bl SetBothScreensWindowColorToDefault
_02335B20:
cmp fp, #0
beq _02335B5C
ldr r0, _02335F38 ; =ov29_0237C850
ldr r0, [r0]
ands r0, r0, #0x10
movne sl, #0x30
cmp r6, #0
bne _02335B5C
cmp r0, #0
beq _02335B58
mov r0, #3
mov r1, #0
bl SetScreenWindowsColor
b _02335B5C
_02335B58:
bl SetBothScreensWindowColorToDefault
_02335B5C:
add r0, sp, #4
mov r1, #2
bl ov29_02335808
#ifdef JAPAN
mov r6, #8
#else
mov r6, #0
#endif
bl IsCurrentFixedRoomBossFight
cmp r0, #0
addne r0, r6, #0x18
movne r0, r0, lsl #0x10
movne r6, r0, asr #0x10
bne _02335C48
ldr r0, _02335F2C ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x748]
bl DungeonGoesUp
cmp r0, #0
bne _02335BC0
#ifdef JAPAN
add r0, sp, #4
mov r1, r6
mov r2, #0
#else
mov r1, r6
add r0, sp, #4
mov r2, r1
#endif
mov r3, #0x18
str sl, [sp]
bl DisplayCharTextureUi
add r0, r6, r0
mov r0, r0, lsl #0x10
mov r6, r0, asr #0x10
_02335BC0:
cmp r7, #0xa
ldrb r0, [r5, #0x2f]
bge _02335BF4
cmp r0, #0
moveq r3, #1
movne r3, #0
mov r1, r7, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r6
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
b _02335C18
_02335BF4:
cmp r0, #0
moveq r3, #1
movne r3, #0
mov r1, r7, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r6
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
_02335C18:
add r0, r6, r0
mov r0, r0, lsl #0x10
mov r6, r0, asr #0x10
add r0, sp, #4
mov r1, r6
mov r2, #0
mov r3, #0x14
str sl, [sp]
bl DisplayCharTextureUi
add r0, r6, r0
mov r0, r0, lsl #0x10
mov r6, r0, asr #0x10
_02335C48:
add r0, sp, #4
mov r1, r6
str sl, [sp]
mov r2, #0
mov r3, #0x15
bl DisplayCharTextureUi
ldrb r1, [r5, #0x2f]
add r0, r6, r0
mov r0, r0, lsl #0x10
cmp r1, #0
moveq r3, #1
mov r6, r0, asr #0x10
movne r3, #0
mov r1, sb, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r6
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
mov r6, #0x48
add r0, sp, #4
mov r1, r6
str sl, [sp]
mov r2, #0
mov r3, #0x16
bl DisplayCharTextureUi
ldrb r1, [r5, #0x2f]
add r0, r0, #0x48
mov r0, r0, lsl #0x10
cmp r1, #0
moveq r3, #1
mov r6, r0, asr #0x10
movne r3, #0
mov r1, r8, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r6
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
add r0, r6, r0
mov r7, r0, lsl #0x10
mov r6, r7, asr #0x10
add r0, sp, #4
mov r1, r6
str sl, [sp]
mov r2, #0
mov r3, #0x17
bl DisplayCharTextureUi
ldrb r1, [r5, #0x2f]
add r0, r0, r7, asr #16
mov r0, r0, lsl #0x10
cmp r1, #0
moveq r3, #1
mov r6, r0, asr #0x10
movne r3, #0
mov r1, r4, lsl #0x10
mov r2, r1, asr #0x10
mov r0, r6
and r3, r3, #0xff
mov r1, #0
bl DisplayNumberTextureUi
ldr r0, _02335F30 ; =ov29_0237CA8C
cmp r4, #0
ldr r0, [r0, #4]
mov r5, #0x90
ldr sb, [r0, #4]
mov r6, #0x10
blt _02335F24
add r0, sp, #4
bl InitRender3dElement64
ldr r0, _02335F30 ; =ov29_0237CA8C
mov fp, #5
ldrh r3, [r0]
mov r0, r8, lsl #0x10
mov sl, #0x28
mov r2, #0x1000
mov r7, r0, asr #0x10
ldr r1, _02335F3C ; =_020AFC70
str r2, [sp, #0x24]
ldr r0, [r1]
cmp r7, #0x70
strb fp, [sp, #0x40]
strb sl, [sp, #0x42]
strh r3, [sp, #0x18]
ldr r0, [r0, #0xe0]
mov r1, #0
mov r2, #0x90
add r0, r0, #0x400
str r0, [sp, #0x28]
mov r0, r4, lsl #0x10
mov r4, r0, asr #0x10
movgt r7, #0x70
cmp r4, #0x70
movgt r4, #0x70
add r0, r4, #0x90
mov r0, r0, lsl #0x10
mov r3, r0, asr #0x10
strh r1, [sp, #6]
strh r3, [sp, #8]
strh r1, [sp, #0xa]
add r0, r6, #1
mov r1, r0, lsl #0x10
strh r2, [sp, #4]
strh r2, [sp, #0xc]
ldrsh r2, [sb, #0xce]
mov r6, r1, asr #0x10
add r0, sp, #4
strh r2, [sp, #0xe]
strh r3, [sp, #0x10]
ldrsh r3, [sb, #0xce]
mov r2, #0x10
strh r3, [sp, #0x12]
ldrsh r3, [sb, #0xc8]
strh r3, [sp, #0x1a]
ldrsh r1, [sb, #0xca]
strh r1, [sp, #0x1c]
ldrsh r1, [sb, #0xcc]
strh r1, [sp, #0x1e]
ldrsh r1, [sb, #0xce]
strh r1, [sp, #0x20]
strh r2, [sp, #0x2e]
bl sub_0201F2A0
cmp r8, #0
ble _02335EA0
add r0, r7, #0x90
mov r0, r0, lsl #0x10
mov r3, #0x90
mov r2, r0, asr #0x10
mov r1, #0
strh r3, [sp, #4]
strh r2, [sp, #8]
strh r3, [sp, #0xc]
strh r1, [sp, #6]
strh r1, [sp, #0xa]
ldrsh r1, [sb, #0xe6]
add r0, sp, #4
strh r2, [sp, #0x10]
strh r1, [sp, #0xe]
ldrsh r1, [sb, #0xe6]
strh r1, [sp, #0x12]
ldrsh r1, [sb, #0xe0]
strh r1, [sp, #0x1a]
ldrsh r1, [sb, #0xe2]
strh r1, [sp, #0x1c]
ldrsh r1, [sb, #0xe4]
strh r1, [sp, #0x1e]
ldrsh r1, [sb, #0xe6]
strh r1, [sp, #0x20]
strh r6, [sp, #0x2e]
bl sub_0201F2A0
_02335EA0:
sub r0, r4, r7
mov r0, r0, lsl #0x10
mov r1, r0, asr #0x10
cmp r1, #0
ble _02335F24
add r0, r5, r7
mov r0, r0, lsl #0x10
add r1, r1, r0, asr #16
mov r1, r1, lsl #0x10
mov r3, r0, asr #0x10
mov r0, #0
mov r2, r1, asr #0x10
strh r3, [sp, #4]
strh r0, [sp, #6]
strh r0, [sp, #0xa]
strh r2, [sp, #8]
strh r3, [sp, #0xc]
ldrsh r1, [sb, #0xde]
add r0, sp, #4
strh r2, [sp, #0x10]
strh r1, [sp, #0xe]
ldrsh r1, [sb, #0xde]
strh r1, [sp, #0x12]
ldrsh r1, [sb, #0xd8]
strh r1, [sp, #0x1a]
ldrsh r1, [sb, #0xda]
strh r1, [sp, #0x1c]
ldrsh r1, [sb, #0xdc]
strh r1, [sp, #0x1e]
ldrsh r1, [sb, #0xde]
strh r1, [sp, #0x20]
strh r6, [sp, #0x2e]
#endif
bl sub_0201F2A0
_02335F24:
add sp, sp, #0x44
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02335F2C: .word DUNGEON_PTR
_02335F30: .word ov29_0237CA8C
_02335F34: .word 0x000003E7
_02335F38: .word ov29_0237C850
_02335F3C: .word _020AFC70
arm_func_end DisplayUi
arm_func_start ov29_02335F40
ov29_02335F40: ; 0x02335F40
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x40
mov r5, r0
add r0, sp, #0
mov sl, r1
mov r4, r3
ldr sb, [sp, #0x6c]
bl InitRender3dElement64
mov r0, #0
ldrh r1, [sp, #0x68]
mov r2, #0x21
strb r2, [sp, #0x3e]
mov r1, r1, lsl #0x14
mov r1, r1, asr #0x10
strb r0, [sp, #0x3c]
str r0, [sp, #0x20]
bl GetPaletteBaseAddress
mov r3, #0x31
ldr r2, _023360F8 ; =ov29_0237CA8C
rsb r1, r3, #0x2740
ldrh r2, [r2, #8]
str r0, [sp, #0x24]
strb r4, [sp, #0x2f]
strh r2, [sp, #0x14]
strh r3, [sp, #0x2a]
cmp sb, r1
bne _02335FF0
mov r7, #0x10
mov r6, #4
mov r4, #0x60
mov r3, #0
mov r2, #0x20
mov r1, #8
add r0, sp, #0
strh r5, [sp]
strh sl, [sp, #2]
strh r7, [sp, #8]
strh r6, [sp, #0xa]
strh r4, [sp, #0x16]
strh r3, [sp, #0x18]
strh r2, [sp, #0x1a]
strh r1, [sp, #0x1c]
bl sub_0201F2A0
b _023360F0
_02335FF0:
mov r0, sb
mov r4, #0
bl DigitCount
mov r7, r0
mov r0, r7, lsl #3
add r0, r0, r0, lsr #31
mov r0, r0, lsl #0xf
ldrb r1, [sp, #0x70]
sub r0, r5, r0, asr #16
mov r0, r0, lsl #0x10
cmp r1, #0
mov r5, r0, asr #0x10
beq _02336064
cmp sb, #0
mov r1, #8
movlt r2, #0x58
movge r2, #0x50
mov r3, r4
add r0, sp, #0
strh r5, [sp]
strh sl, [sp, #2]
strh r2, [sp, #0x16]
strh r3, [sp, #0x18]
strh r1, [sp, #0x1a]
strh r1, [sp, #0x1c]
bl sub_0201F2A0
add r0, r4, #8
mov r0, r0, lsl #0x10
mov r4, r0, asr #0x10
_02336064:
cmp sb, #0
rsblt r0, sb, #0
movlt r0, r0, lsl #0x10
movlt sb, r0, asr #0x10
add r1, r5, r4
mov r6, #0
sub r0, r7, #1
add r8, r1, r0, lsl #3
mov r5, r6
mov r4, r6
mov fp, #8
b _023360E8
_02336094:
sub r2, r8, r6, lsl #3
mov r0, sb
mov r1, #0xa
strh r2, [sp]
strh sl, [sp, #2]
strh r5, [sp, #8]
strh r5, [sp, #0xa]
bl _s32_div_f
mov r0, r1, lsl #3
strh r0, [sp, #0x16]
add r0, sp, #0
strh r4, [sp, #0x18]
strh fp, [sp, #0x1a]
strh fp, [sp, #0x1c]
bl sub_0201F2A0
mov r0, sb
mov r1, #0xa
bl _s32_div_f
mov r0, r0, lsl #0x10
mov sb, r0, asr #0x10
add r6, r6, #1
_023360E8:
cmp r6, r7
blt _02336094
_023360F0:
add sp, sp, #0x40
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_023360F8: .word ov29_0237CA8C
arm_func_end ov29_02335F40