pmd-sky/asm/overlay_29_022FB678.s
2026-01-31 22:26:26 -05:00

314 lines
5.8 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022FB678.inc"
.text
arm_func_start AreEntitiesAdjacent
AreEntitiesAdjacent: ; 0x022FB678
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
mov r6, r1
mov r5, #0
ldr r4, _022FB6E0 ; =DIRECTIONS_XY
b _022FB6D0
_022FB690:
mov r1, r5, lsl #2
add r0, r4, r5, lsl #2
ldrsh r3, [r4, r1]
ldrsh ip, [r7, #4]
ldrsh r1, [r0, #2]
ldrsh r2, [r7, #6]
add r0, ip, r3
add r1, r2, r1
bl GetTile
ldr r0, [r0, #0xc]
cmp r0, r6
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
add r0, r5, #1
mov r0, r0, lsl #0x10
mov r5, r0, asr #0x10
_022FB6D0:
cmp r5, #8
blt _022FB690
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022FB6E0: .word DIRECTIONS_XY
arm_func_end AreEntitiesAdjacent
arm_func_start IsHero
IsHero: ; 0x022FB6E4
stmdb sp!, {r4, lr}
mov r4, r0
bl IsMonster__022F9720
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, pc}
ldr r0, [r4, #0xb4]
ldrb r0, [r0, #0x48]
cmp r0, #0xd6
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r4, pc}
arm_func_end IsHero
arm_func_start ov29_022FB718
ov29_022FB718: ; 0x022FB718
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov sl, r0
bl EntityIsValid__022F7364
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
ldr sb, [sl, #0xb4]
mov r1, #0
mov r0, sl
strh r1, [sb, #0x16]
bl Conversion2IsActive
mov r6, r0
mov r0, sl
mov r1, #0x38
ldr r4, [sl, #0xb4]
bl IqSkillIsEnabled
cmp r0, #0
ldrne r0, _022FB834 ; =_020A1870
mov r8, #0
ldrnesh r1, [r4, #0x16]
ldrnesh r0, [r0]
#ifdef JAPAN
add r5, r4, #0x120
#else
add r5, r4, #0x124
#endif
mov fp, r8
addne r0, r1, r0
strneh r0, [r4, #0x16]
mov r4, #1
_022FB77C:
ldrb r0, [r5, r8, lsl #3]
add r7, r5, r8, lsl #3
tst r0, #1
movne r0, r4
moveq r0, fp
tst r0, #0xff
beq _022FB7C0
ldrh r2, [r7, #2]
mov r0, sl
mov r1, #0x39
bic r2, r2, #0x100
strh r2, [r7, #2]
bl IqSkillIsEnabled
cmp r0, #0
ldrneh r0, [r7, #2]
orrne r0, r0, #0x100
strneh r0, [r7, #2]
_022FB7C0:
add r0, r8, #1
mov r0, r0, lsl #0x10
mov r8, r0, asr #0x10
cmp r8, #4
blt _022FB77C
mov r0, sl
bl ov29_02348100
cmp r6, #2
bne _022FB7FC
mov r0, sl
bl Conversion2IsActive
cmp r0, #0
bne _022FB7FC
mov r0, sl
bl ov29_02307CE0
_022FB7FC:
ldrsh r1, [sb, #0x12]
ldrsh r0, [sb, #0x16]
ldr r2, _022FB838 ; =0x000003E7
add r1, r1, r0
cmp r1, r2
ldrsh r0, [sb, #0x10]
movle r2, r1
cmp r0, r2
ldmleia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
ldr r0, _022FB838 ; =0x000003E7
cmp r1, r0
movgt r1, r0
strh r1, [sb, #0x10]
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_022FB834: .word _020A1870
_022FB838: .word 0x000003E7
arm_func_end ov29_022FB718
arm_func_start ov29_022FB83C
ov29_022FB83C: ; 0x022FB83C
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, lr}
mov sl, r0
mov sb, r1
bl EntityIsValid__022F7364
cmp r0, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
ldr r8, [sl, #0xb4]
mov r7, #0
#ifdef JAPAN
add r6, r8, #0x120
#else
add r6, r8, #0x124
#endif
mov r4, r7
mov r5, #1
_022FB868:
ldrb r0, [r6, r7, lsl #3]
mov r1, r7, lsl #3
tst r0, #1
movne r0, r5
moveq r0, r4
tst r0, #0xff
beq _022FB88C
add r0, r6, r1
bl GetMoveBasePp
_022FB88C:
add r0, r7, #1
mov r0, r0, lsl #0x10
mov r7, r0, asr #0x10
cmp r7, #4
blt _022FB868
mov r0, sl
bl ov29_022FB718
cmp sb, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
ldrsh r2, [r8, #0x12]
ldrsh r1, [r8, #0x16]
ldr r0, _022FB91C ; =0x000003E7
mov sb, #0
add r1, r2, r1
cmp r1, r0
movgt r1, r0
strh r1, [r8, #0x10]
#ifdef JAPAN
add r6, r8, #0x120
#else
add r6, r8, #0x124
#endif
mov r4, sb
mov r5, #1
_022FB8DC:
ldrb r0, [r6, sb, lsl #3]
add r7, r6, sb, lsl #3
tst r0, #1
movne r0, r5
moveq r0, r4
tst r0, #0xff
beq _022FB904
mov r0, r7
bl GetMaxPp
strb r0, [r7, #6]
_022FB904:
add r0, sb, #1
mov r0, r0, lsl #0x10
mov sb, r0, asr #0x10
cmp sb, #4
blt _022FB8DC
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
.align 2, 0
_022FB91C: .word 0x000003E7
arm_func_end ov29_022FB83C
arm_func_start ov29_022FB920
ov29_022FB920: ; 0x022FB920
#ifdef EUROPE
stmdb sp!, {r4, r5, r6, lr}
ldr r5, _022FB980 ; =DUNGEON_PTR
mov r4, r0
mov r6, #0
_022FC33C_EU:
ldr r0, [r5]
add r0, r0, r6, lsl #2
add r0, r0, #0x12000
ldr r0, [r0, #0xb28]
bl ov29_022FB718
add r0, r6, #1
mov r0, r0, lsl #0x10
mov r6, r0, asr #0x10
cmp r6, #4
blt _022FC33C_EU
bl UpdateMapSurveyorFlag
cmp r0, #0
cmpne r4, #0
ldmeqia sp!, {r4, r5, r6, pc}
bl UpdateMinimap
ldmia sp!, {r4, r5, r6, pc}
#else
stmdb sp!, {r3, r4, r5, lr}
ldr r4, _022FB980 ; =DUNGEON_PTR
mov r5, #0
_022FB92C:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r0, [r0, #0xa84]
#else
ldr r0, [r0, #0xb28]
#endif
bl ov29_022FB718
add r0, r5, #1
mov r0, r0, lsl #0x10
mov r5, r0, asr #0x10
cmp r5, #4
blt _022FB92C
mov r0, #0x41
bl TeamMemberHasEnabledIqSkill
cmp r0, #0
ldrne r0, _022FB980 ; =DUNGEON_PTR
movne r1, #1
ldreq r0, _022FB980 ; =DUNGEON_PTR
moveq r1, #0
ldr r0, [r0]
add r0, r0, #0x1a000
#ifdef JAPAN
strb r1, [r0, #0x19d]
#else
strb r1, [r0, #0x241]
#endif
ldmia sp!, {r3, r4, r5, pc}
#endif
.align 2, 0
_022FB980: .word DUNGEON_PTR
arm_func_end ov29_022FB920
arm_func_start ov29_022FB984
ov29_022FB984: ; 0x022FB984
mov r0, #0
bx lr
arm_func_end ov29_022FB984
arm_func_start ov29_022FB98C
ov29_022FB98C: ; 0x022FB98C
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r2, #1
ldr r0, _022FB9B8 ; =0x0000270F
mov r4, r1
sub r3, r2, #2
bl DisplayAnimatedNumbers
mov r0, r5
mov r1, r4
bl ov29_022E576C
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_022FB9B8: .word 0x0000270F
arm_func_end ov29_022FB98C
arm_func_start ov29_022FB9BC
ov29_022FB9BC: ; 0x022FB9BC
stmdb sp!, {r3, lr}
ldr r0, [r0, #0xb4]
ldrb r0, [r0, #0xbc]
bl IsSecretBazaarNpcBehavior
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, pc}
arm_func_end ov29_022FB9BC