pmd-sky/asm/overlay_29_022E335C.s
2025-03-12 23:57:27 -04:00

387 lines
7.2 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022E335C.inc"
.text
arm_func_start ov29_022E335C
ov29_022E335C: ; 0x022E335C
#ifdef JAPAN
#define OV29_022E335C_OFFSET -0xA4
#else
#define OV29_022E335C_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, lr}
ldr r0, _022E3428 ; =DUNGEON_PTR
mov r5, #0
ldr r0, [r0]
add r0, r0, #0x1a000
ldrb r1, [r0, #0x24d + OV29_022E335C_OFFSET]
ldr r4, [r0, #0x22c + OV29_022E335C_OFFSET]
cmp r1, #0
bne _022E33A0
bl ov10_022BFD20
cmp r0, #0
bne _022E33A0
cmp r4, #0
beq _022E33A0
ldr r0, [r4]
cmp r0, #1
moveq r5, #1
_022E33A0:
cmp r5, #0
bne _022E33B0
bl ov29_022E2C6C
ldmia sp!, {r3, r4, r5, pc}
_022E33B0:
ldr r0, _022E3428 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x21c + OV29_022E335C_OFFSET
add r4, r0, #0x1a000
ldr r0, [r4, #0x10]
ldr r5, [r0, #0xb4]
bl DisplayUi
ldr r1, _022E3428 ; =DUNGEON_PTR
ldr r0, _022E342C ; =0x000003E7
ldr r1, [r1]
ldrb r2, [r1, #0x749]
ldrsh r1, [r1, #0x1e]
add r1, r2, r1
strh r1, [r4, #0x3c]
ldrsh r2, [r5, #0x12]
ldrsh r1, [r5, #0x16]
add r1, r2, r1
cmp r1, r0
movgt r1, r0
strh r1, [r4, #0x42]
ldrsh r0, [r5, #0x10]
strh r0, [r4, #0x40]
ldrb r0, [r5, #0xa]
strh r0, [r4, #0x3e]
ldrsh r1, [r4, #0x42]
mov r0, r1, asr #2
add r0, r1, r0, lsr #29
mov r0, r0, asr #3
strh r0, [r4, #0x44]
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_022E3428: .word DUNGEON_PTR
_022E342C: .word 0x000003E7
arm_func_end ov29_022E335C
arm_func_start RevealWholeFloor
RevealWholeFloor: ; 0x022E3430
stmdb sp!, {r3, r4, r5, r6, r7, lr}
ldr r1, _022E34A8 ; =DUNGEON_PTR
mov r7, #0
ldr r1, [r1]
mov r4, r0
mov r2, #1
add r0, r1, #0x1a000
#ifdef JAPAN
strb r2, [r0, #0x19b]
#else
strb r2, [r0, #0x23f]
#endif
mov r5, r7
_022E3454:
mov r6, r5
_022E3458:
mov r0, r6
mov r1, r7
bl GetTileSafe
ldrh r1, [r0, #2]
add r6, r6, #1
cmp r6, #0x38
orr r1, r1, #1
strh r1, [r0, #2]
blt _022E3458
add r7, r7, #1
cmp r7, #0x20
blt _022E3454
mov r0, #0
bl UpdateCamera
bl UpdateTrapsVisibility
bl UpdateMinimap
ldr r1, _022E34AC ; =0x00000B77
mov r0, r4
bl LogMessageByIdWithPopupCheckUser
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022E34A8: .word DUNGEON_PTR
#ifdef JAPAN
_022E34AC: .word 0x00000888
#else
_022E34AC: .word 0x00000B77
#endif
arm_func_end RevealWholeFloor
arm_func_start ov29_022E34B0
ov29_022E34B0: ; 0x022E34B0
ldr r1, _022E34C4 ; =DUNGEON_PTR
ldr r1, [r1]
add r1, r1, #0x1a000
#ifdef JAPAN
strb r0, [r1, #0x1a8]
#else
strb r0, [r1, #0x24c]
#endif
bx lr
.align 2, 0
_022E34C4: .word DUNGEON_PTR
arm_func_end ov29_022E34B0
arm_func_start ov29_022E34C8
ov29_022E34C8: ; 0x022E34C8
#ifdef JAPAN
#define OV29_022E34C8_OFFSET -0xA4
#else
#define OV29_022E34C8_OFFSET 0
#endif
ldr r0, _022E352C ; =DUNGEON_PTR
ldr r3, [r0]
add r0, r3, #0x1a000
ldr r2, [r0, #0x234 + OV29_022E34C8_OFFSET]
cmp r2, #0
bxeq lr
ldr r1, _022E3530 ; =ov29_0235110C
cmp r2, #0x1f
movge r2, #0x1f
ldr r2, [r1, r2, lsl #2]
add r0, r3, #0x1a000
ldr r1, _022E352C ; =DUNGEON_PTR
str r2, [r0, #0x230 + OV29_022E34C8_OFFSET]
ldr r0, [r1]
add r0, r0, #0x1a000
ldr r2, [r0, #0x234 + OV29_022E34C8_OFFSET]
sub r2, r2, #1
str r2, [r0, #0x234 + OV29_022E34C8_OFFSET]
ldr r0, [r1]
add r0, r0, #0x1a000
ldr r1, [r0, #0x234 + OV29_022E34C8_OFFSET]
cmp r1, #0
ldreq r1, [r0, #0x238 + OV29_022E34C8_OFFSET]
streq r1, [r0, #0x234 + OV29_022E34C8_OFFSET]
bx lr
.align 2, 0
_022E352C: .word DUNGEON_PTR
_022E3530: .word ov29_0235110C
arm_func_end ov29_022E34C8
arm_func_start ov29_022E3534
ov29_022E3534: ; 0x022E3534
ldrb r1, [r0, #0x34]
cmp r1, #0
bne _022E3558
ldrb r1, [r0, #0x23]
cmp r1, #0
ldreqb r0, [r0, #0x24]
cmpeq r0, #0
movne r0, #1
bxne lr
_022E3558:
mov r0, #0
bx lr
arm_func_end ov29_022E3534
arm_func_start ov29_022E3560
ov29_022E3560: ; 0x022E3560
ldr r1, _022E356C ; =ov29_0235354C
strb r0, [r1]
bx lr
.align 2, 0
_022E356C: .word ov29_0235354C
arm_func_end ov29_022E3560
arm_func_start ov29_022E3570
ov29_022E3570: ; 0x022E3570
ldr r0, _022E357C ; =ov29_0235354C
ldrb r0, [r0]
bx lr
.align 2, 0
_022E357C: .word ov29_0235354C
arm_func_end ov29_022E3570
arm_func_start ov29_022E3580
ov29_022E3580: ; 0x022E3580
ldr ip, _022E358C ; =ov10_022BF8E8
mov r0, #0
bx ip
.align 2, 0
_022E358C: .word ov10_022BF8E8
arm_func_end ov29_022E3580
arm_func_start ov29_022E3590
ov29_022E3590: ; 0x022E3590
stmdb sp!, {r4, r5, r6, lr}
sub sp, sp, #0x10
mov r5, r1
mov r6, r0
mov r0, r5
mov r4, r2
bl GetEffectAnimationField0x19
mov r3, r0
mov r0, #2
mov ip, #0
stmia sp, {r0, ip}
sub r0, ip, #1
str r0, [sp, #8]
mov r0, r6
mov r1, r5
mov r2, r4
and r3, r3, #0xff
str ip, [sp, #0xc]
bl PlayEffectAnimationEntity
add sp, sp, #0x10
ldmia sp!, {r4, r5, r6, pc}
arm_func_end ov29_022E3590
arm_func_start PlayEffectAnimationEntity
PlayEffectAnimationEntity: ; 0x022E35E4
stmdb sp!, {r4, r5, r6, r7, r8, lr}
sub sp, sp, #0x30
mov r8, r0
mov r5, r1
mov r4, r2
mov r7, r3
bl EntityIsValid__022E37B8
cmp r0, #0
mvneq r0, #0
beq _022E37A8
mov r0, r8
ldr r6, [r8, #0xb4]
bl ShouldDisplayEntityAdvanced
cmp r0, #0
mvneq r0, #0
beq _022E37A8
ldrb r0, [sp, #0x4c]
cmp r0, #0
#ifdef JAPAN
ldreqb r0, [r6, #0x10a]
#else
ldreqb r0, [r6, #0x10b]
#endif
cmpeq r0, #2
mvneq r0, #0
beq _022E37A8
ldr r0, [sp, #0x48]
cmp r0, #0
beq _022E365C
cmp r0, #2
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
bl AnimationDelayOrSomething
_022E365C:
add r0, sp, #0
mov r2, r7
add r1, r8, #0x2c
bl sub_0201CF90
ldrsh r7, [sp]
cmp r7, #0x63
ldrnesh r2, [sp, #2]
cmpne r2, #0x63
ldreq r1, [r8, #0x10]
#ifdef JAPAN
ldreq r0, [r6, #0x184]
#else
ldreq r0, [r6, #0x188]
#endif
ldreq r7, [r8, #0xc]
subeq r8, r1, r0
beq _022E36A8
ldr r1, [r8, #0x10]
ldr r3, [r8, #0xc]
#ifdef JAPAN
ldr r0, [r6, #0x184]
#else
ldr r0, [r6, #0x188]
#endif
add r2, r1, r2, lsl #8
add r7, r3, r7, lsl #8
sub r8, r2, r0
_022E36A8:
ldr r0, _022E37B0 ; =DUNGEON_PTR
ldr r2, _022E37B4 ; =0x0001A226
ldr r3, [r0]
add r0, sp, #4
ldrsh r2, [r3, r2]
rsb r6, r2, r1, asr #8
bl ov10_022BF274
ldrsh r0, [sp, #0x50]
mov r1, #0
str r5, [sp, #4]
str r1, [sp, #8]
cmp r0, #0
blt _022E36E4
cmp r0, #8
ble _022E36F0
_022E36E4:
mvn r0, #0
str r0, [sp, #0xc]
b _022E36F4
_022E36F0:
str r0, [sp, #0xc]
_022E36F4:
add r0, r6, r6, lsr #31
mov r0, r0, asr #1
mov r1, #0
ldr r3, [sp, #0x54]
mov r6, r7, asr #8
mov r5, r8, asr #8
add r0, r0, #1
mvn r2, #0
strh r6, [sp, #0x10]
strh r5, [sp, #0x12]
strb r2, [sp, #0x18]
strh r1, [sp, #0x14]
strh r1, [sp, #0x16]
str r0, [sp, #0x1c]
cmp r3, #0
bne _022E3740
add r0, sp, #0x20
bl sub_0201C000
b _022E3758
_022E3740:
add r2, sp, #0x20
mov r1, #6
_022E3748:
ldrh r0, [r3], #2
subs r1, r1, #1
strh r0, [r2], #2
bne _022E3748
_022E3758:
add r0, sp, #4
mov r1, #0
bl ov10_022BF2B4
cmp r4, #0
beq _022E37A8
mov r0, r0, lsl #0x10
mov r6, #0
mov r5, r0, asr #0x10
mov r4, #0x42
b _022E379C
_022E3780:
mov r0, r5
bl AnimationHasMoreFrames
cmp r0, #0
beq _022E37A4
mov r0, r4
bl AdvanceFrame
add r6, r6, #1
_022E379C:
cmp r6, #0x64
blt _022E3780
_022E37A4:
mvn r0, #0
_022E37A8:
add sp, sp, #0x30
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_022E37B0: .word DUNGEON_PTR
#ifdef JAPAN
_022E37B4: .word 0x0001A182
#else
_022E37B4: .word 0x0001A226
#endif
arm_func_end PlayEffectAnimationEntity