pmd-sky/asm/main_0205A4B4.s
AnonymousRandomPerson 279364f654 Decomped SetPokemonJoined
Decomped by @Chesyon and @taxicat1
2026-03-19 23:37:46 -04:00

801 lines
15 KiB
ArmAsm

.include "asm/macros.inc"
.include "main_0205A4B4.inc"
.text
; https://decomp.me/scratch/LRAYo
arm_func_start sub_0205A4B4
sub_0205A4B4: ; 0x0205A4B4
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x184
mov r6, r1
mov r5, r2
mov r4, r3
cmp r0, #5
mov r7, #0x10
addls pc, pc, r0, lsl #2
b _0205AD98
_0205A4D8: ; jump table
b _0205AD98 ; case 0
b _0205A9D4 ; case 1
b _0205A4F0 ; case 2
b _0205A900 ; case 3
b _0205AAC8 ; case 4
b _0205AC0C ; case 5
_0205A4F0:
ldr r0, [r6, #0x2c]
ldr r2, _0205ADA0 ; =0x00000951
str r0, [sp, #0x90]
ldr r1, [r6, #0x30]
add r5, sp, #0x6c
str r1, [sp, #0x94]
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, r7
bl DrawTextInWindow
mov r3, r5
str r3, [sp]
ldr r2, _0205ADA4 ; =0x00000952
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
bl PreprocessStringFromId
mov r0, r4
mov r1, #4
mov r2, #0x1c
add r3, sp, #0xbc
bl DrawTextInWindow
ldr r2, [r6, #0x2c]
cmp r2, #0x64
bge _0205A5B8
ldrsh r1, [r6]
add r0, sp, #0x18
add r2, r2, #1
bl GetLvlUpEntry
ldr r1, [sp, #0x18]
ldr r0, [r6, #0x30]
ldr r2, _0205ADA8 ; =0x00000953
sub r0, r1, r0
str r0, [sp, #0x90]
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x28
bl DrawTextInWindow
_0205A5B8:
ldr r0, [r6, #0x24]
ldr r2, _0205ADAC ; =0x00000954
str r0, [sp, #0x90]
ldr r1, [r6, #0x28]
add r5, sp, #0x6c
str r1, [sp, #0x94]
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x36
bl DrawTextInWindow
mov r3, r5
str r3, [sp]
ldr r2, _0205ADB0 ; =0x00000955
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
bl PreprocessStringFromId
mov r0, r4
mov r1, #4
mov r2, #0x42
add r3, sp, #0xbc
bl DrawTextInWindow
ldrb r1, [r6, #0x34]
ldr r2, _0205ADB4 ; =0x00000957
add r5, sp, #0x6c
str r1, [sp, #0x90]
ldrb r0, [r6, #0x39]
mov r3, #0
cmp r0, #0
addne r0, r1, r0
strne r0, [sp, #0x90]
addne r2, r2, #1
add r0, sp, #0xbc
mov r1, #0xc8
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x42
bl DrawTextInWindow
ldrb r2, [r6, #0x3b]
ldrb r1, [r6, #0x36]
add r0, sp, #0xbc
cmp r2, #0
mov r3, #0
beq _0205A6BC
add r1, r1, r2
str r1, [sp, #0x90]
ldr r2, _0205ADB8 ; =0x0000095C
mov r1, #0xc8
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x42
bl DrawTextInWindow
b _0205A6E4
_0205A6BC:
ldr r2, _0205ADBC ; =0x0000095B
str r1, [sp, #0x90]
mov r1, #0xc8
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x42
bl DrawTextInWindow
_0205A6E4:
ldr r2, _0205ADC0 ; =0x00000956
add r5, sp, #0x6c
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x4e
bl DrawTextInWindow
ldrb r1, [r6, #0x35]
ldr r2, _0205ADC4 ; =0x00000959
add r5, sp, #0x6c
str r1, [sp, #0x90]
ldrb r0, [r6, #0x3a]
mov r3, #0
cmp r0, #0
addne r0, r1, r0
strne r0, [sp, #0x90]
addne r2, r2, #1
add r0, sp, #0xbc
mov r1, #0xc8
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x4e
bl DrawTextInWindow
ldrb r2, [r6, #0x3c]
ldrb r1, [r6, #0x37]
add r0, sp, #0xbc
cmp r2, #0
mov r3, #0
beq _0205A7A8
add r1, r1, r2
str r1, [sp, #0x90]
ldr r2, _0205ADC8 ; =0x0000095E
mov r1, #0xc8
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x4e
bl DrawTextInWindow
b _0205A7D0
_0205A7A8:
ldr r2, _0205ADCC ; =0x0000095D
str r1, [sp, #0x90]
mov r1, #0xc8
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x4e
bl DrawTextInWindow
_0205A7D0:
ldrb r0, [r6, #0x1c]
tst r0, #1
movne r0, #1
moveq r0, #0
tst r0, #0xff
beq _0205A820
bl AllocateTemp1024ByteBufferFromPool
ldr r2, _0205ADD0 ; =_020A34B8
add r1, r6, #0x1c
mov r7, r0
bl sub_0200D670
#ifdef JAPAN
ldr r2, _0205B0D0 ; =0x00002330
#endif
add r5, sp, #0x6c
str r7, [sp, #0xa4]
add r0, sp, #0xbc
mov r1, #0xc8
#ifndef JAPAN
mov r2, #0x960
#endif
mov r3, #0
str r5, [sp]
bl PreprocessStringFromId
b _0205A83C
_0205A820:
ldr r2, _0205ADD4 ; =0x0000095F
add r5, sp, #0x6c
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
str r5, [sp]
bl PreprocessStringFromId
_0205A83C:
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x5a
bl DrawTextInWindow
ldrsh r0, [r6, #0x3e]
mov r1, #0xa
str r0, [sp, #0x90]
ldrsh r0, [r6, #0x3e]
bl _s32_div_f
movs r1, r0
movmi r1, #0
cmp r1, #0x63
ldr r0, _0205ADD8 ; =_020A34D2
movge r1, #0x63
bl sub_0205B39C
str r0, [sp, #0xa4]
add r5, sp, #0x6c
ldr r2, _0205ADDC ; =0x00000961
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x68
bl DrawTextInWindow
ldrb r0, [r6, #0x38]
cmp r0, #0
bne _0205AD98
bl AllocateTemp1024ByteBufferFromPool
ldrb r1, [r6, #0x54]
mov r6, r0
bl sub_02058C30
str r6, [sp, #0xa4]
ldr r2, _0205ADE0 ; =0x00000962
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x74
bl DrawTextInWindow
b _0205AD98
_0205A900:
ldr r3, _0205ADE4 ; =0x00000972
mov r0, r4
mov r2, r7
mov r1, #4
bl sub_02026268
ldrb r0, [r6, #0x16]
bl GetTypeStringId
mov r3, r0
mov r0, r4
mov r1, #0x38
mov r2, r7
bl sub_02026268
ldrb r0, [r6, #0x17]
cmp r0, #0
beq _0205A954
bl GetTypeStringId
mov r3, r0
mov r0, r4
mov r1, #0x68
mov r2, r7
bl sub_02026268
_0205A954:
ldr r3, _0205ADE8 ; =0x00000973
mov r0, r4
mov r1, #4
mov r2, #0x1c
bl sub_02026268
ldrb r0, [r6, #0x18]
bl GetAbilityDescStringId
bl StringFromId
mov r1, #0
str r1, [sp]
mov r1, #0xb
str r1, [sp, #4]
mov r3, r0
mov r0, r4
mov r1, #4
mov r2, #0x28
bl sub_02026358
ldrb r0, [r6, #0x19]
cmp r0, #0
beq _0205AD98
bl GetAbilityDescStringId
bl StringFromId
mov r1, #0
mov r3, r0
mov r0, r4
str r1, [sp]
mov r4, #0xb
mov r1, #4
mov r2, #0x49
str r4, [sp, #4]
bl sub_02026358
b _0205AD98
_0205A9D4:
ldrsh r0, [r6, #0x56]
mov fp, #0
mov r1, fp
sub r8, r0, #1
sub r7, r7, #0xc
mov sl, fp
_0205A9EC:
add r0, r5, r1, lsl #2
add r1, r1, #1
str sl, [r0, #0xc]
cmp r1, #0xa
blt _0205A9EC
b _0205AAA0
_0205AA04:
cmp r8, #0
cmpge r7, #0x10
blt _0205AA94
cmp r8, #0x1e
bge _0205AAA8
add sb, r6, r8
ldrb r0, [sb, #0x58]
cmp r0, #0
beq _0205AA94
mov fp, #1
bl AllocateTemp1024ByteBufferFromPool
ldrb r1, [sb, #0x58]
str r0, [sp, #8]
mov r2, #0x50
mov r3, r1, lsl #1
ldr r1, _0205ADEC ; =STATUS_NAME_STRING_IDS
ldrh r1, [r1, r3]
bl CopyNStringFromId
ldr r0, [sp, #8]
ldr r2, _0205ADF0 ; =_020A34FC
str r0, [sp, #0xa8]
add r0, sp, #0x6c
str r0, [sp]
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
bl PreprocessString
mov r0, r4
mov r1, #0xc
mov r2, r7
add r3, sp, #0xbc
bl DrawTextInWindow
cmp sl, #1
ldrgeb r1, [sb, #0x58]
addge r0, r5, sl, lsl #2
strge r1, [r0, #8]
_0205AA94:
add sl, sl, #1
add r8, r8, #1
add r7, r7, #0xc
_0205AAA0:
cmp sl, #0xa
blt _0205AA04
_0205AAA8:
cmp fp, #0
bne _0205AD98
ldr r3, _0205ADF4 ; =0x00000968
mov r0, r4
mov r1, #0xc
mov r2, #0x10
bl sub_02026268
b _0205AD98
_0205AAC8:
ldrsh r1, [r6]
ldrsh r2, [r6, #0x3e]
add r0, sp, #0x24
bl GetLearnableIqSkills
ldrsh r0, [r6, #0x40]
mov r1, #0
mov sb, r1
sub r8, r0, #1
_0205AAE8:
strb sb, [r5, r1]
add r1, r1, #1
cmp r1, #9
blt _0205AAE8
mov sl, sb
sub r7, r7, #0xc
add fp, sp, #0x24
b _0205ABE4
_0205AB08:
cmp r8, #0
blt _0205ABD8
cmp r8, #0x45
bge _0205ABEC
ldrb r0, [fp, r8]
cmp r0, #0
beq _0205ABD8
mov sb, #1
bl AllocateTemp1024ByteBufferFromPool
str r0, [sp, #0xc]
ldrb r0, [fp, r8]
bl GetIqSkillStringId
mov r1, r0
ldr r0, [sp, #0xc]
mov r2, #0x50
bl CopyNStringFromId
ldr r0, [sp, #0xc]
ldrb r1, [fp, r8]
str r0, [sp, #0xa8]
add r0, r6, #0x48
bl IqSkillFlagTest
cmp r0, #0
beq _0205AB80
bl AllocateTemp1024ByteBufferFromPool
ldr r1, _0205ADF8 ; =_020A3514
str r0, [sp, #0x10]
bl strcpy
ldr r0, [sp, #0x10]
str r0, [sp, #0xa4]
b _0205AB98
_0205AB80:
bl AllocateTemp1024ByteBufferFromPool
ldr r1, _0205ADFC ; =_020A351C
str r0, [sp, #0x14]
bl strcpy
ldr r0, [sp, #0x14]
str r0, [sp, #0xa4]
_0205AB98:
cmp sl, #1
ldrgeb r1, [fp, r8]
addge r0, r5, sl
ldr r2, _0205AE00 ; =_020A3524
strgeb r1, [r0, #-1]
add r0, sp, #0x6c
str r0, [sp]
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
bl PreprocessString
mov r0, r4
mov r1, #0xc
mov r2, r7
add r3, sp, #0xbc
bl DrawTextInWindow
_0205ABD8:
add sl, sl, #1
add r8, r8, #1
add r7, r7, #0xc
_0205ABE4:
cmp sl, #0xa
blt _0205AB08
_0205ABEC:
cmp sb, #0
bne _0205AD98
ldr r3, _0205AE04 ; =0x00000969
mov r0, r4
mov r1, #0xc
mov r2, #0x20
bl sub_02026268
b _0205AD98
_0205AC0C:
bl AllocateTemp1024ByteBufferFromPool
ldrsh r1, [r6]
mov r5, r0
bl GetNameRaw
str r5, [sp, #0xa4]
ldrsh r0, [r6]
str r0, [sp, #0x90]
ldrsh r0, [r6]
bl GetMonsterGenderVeneer
cmp r0, #1
beq _0205AC48
cmp r0, #2
beq _0205AC50
cmp r0, #3
b _0205AC58
_0205AC48:
ldr r2, _0205AE08 ; =0x00000963
b _0205AC5C
_0205AC50:
ldr r2, _0205AE0C ; =0x00000964
b _0205AC5C
_0205AC58:
ldr r2, _0205AE10 ; =0x00000965
_0205AC5C:
add r5, sp, #0x6c
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
str r5, [sp]
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
mov r2, #0x10
bl DrawTextInWindow
ldr r3, _0205AE14 ; =0x00000967
mov r0, r4
mov r1, #4
mov r2, #0x1f
bl sub_02026268
ldrb r2, [r6, #0x1a]
mov r1, r5
add r0, sp, #0xbc
str r2, [sp, #0x7c]
str r1, [sp]
ldr r2, _0205AE18 ; =0x0000096B
mov r1, #0xc8
mov r3, #0
bl PreprocessStringFromId
mov r0, r4
mov r1, #4
mov r2, #0x2b
add r3, sp, #0xbc
bl DrawTextInWindow
bl AllocateTemp1024ByteBufferFromPool
mov r5, r0
ldrsh r0, [r6]
bl GetCategoryString
mov r1, r0
mov r0, r5
bl strcpy
mov r0, #0x44
strb r0, [r5, #4]
str r5, [sp, #0xa4]
add r1, sp, #0x6c
str r1, [sp]
ldr r2, _0205AE1C ; =0x00000966
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
bl PreprocessStringFromId
mov r0, r4
mov r1, #4
mov r2, #0x3a
add r3, sp, #0xbc
bl DrawTextInWindow
ldrsh r0, [r6]
bl GetBodySize
mov r1, r0
ldr r0, _0205AE20 ; =_020A34C4
bl sub_0205B39C
str r0, [sp, #0xa4]
add r1, sp, #0x6c
str r1, [sp]
ldr r2, _0205AE24 ; =0x0000096A
add r0, sp, #0xbc
mov r1, #0xc8
mov r3, #0
bl PreprocessStringFromId
add r3, sp, #0xbc
mov r0, r4
mov r1, #4
#ifdef JAPAN
mov r2, #0x49
#else
mov r2, #0x58
#endif
bl DrawTextInWindow
ldrb r2, [r6, #0x44]
mov r0, r4
mov r1, #4
#ifdef JAPAN
add r2, r2, #0x33c
add r2, r2, #0x2000
#else
add r2, r2, #0x16c
add r2, r2, #0x800
#endif
mov r2, r2, lsl #0x10
mov r3, r2, lsr #0x10
#ifdef JAPAN
mov r2, #0x58
#else
mov r2, #0x67
#endif
bl sub_02026268
_0205AD98:
add sp, sp, #0x184
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
#ifdef JAPAN
#define SUB_0205A4B4_OFFSET 0x19D0
#else
#define SUB_0205A4B4_OFFSET 0
#endif
_0205ADA0: .word 0x00000951 + SUB_0205A4B4_OFFSET
_0205ADA4: .word 0x00000952 + SUB_0205A4B4_OFFSET
_0205ADA8: .word 0x00000953 + SUB_0205A4B4_OFFSET
_0205ADAC: .word 0x00000954 + SUB_0205A4B4_OFFSET
_0205ADB0: .word 0x00000955 + SUB_0205A4B4_OFFSET
_0205ADB4: .word 0x00000957 + SUB_0205A4B4_OFFSET
_0205ADB8: .word 0x0000095C + SUB_0205A4B4_OFFSET
_0205ADBC: .word 0x0000095B + SUB_0205A4B4_OFFSET
_0205ADC0: .word 0x00000956 + SUB_0205A4B4_OFFSET
_0205ADC4: .word 0x00000959 + SUB_0205A4B4_OFFSET
_0205ADC8: .word 0x0000095E + SUB_0205A4B4_OFFSET
_0205ADCC: .word 0x0000095D + SUB_0205A4B4_OFFSET
_0205ADD0: .word _020A34B8
#ifdef JAPAN
_0205B0D0: .word 0x00002330
#endif
_0205ADD4: .word 0x0000095F + SUB_0205A4B4_OFFSET
_0205ADD8: .word _020A34D2
_0205ADDC: .word 0x00000961 + SUB_0205A4B4_OFFSET
_0205ADE0: .word 0x00000962 + SUB_0205A4B4_OFFSET
_0205ADE4: .word 0x00000972 + SUB_0205A4B4_OFFSET
_0205ADE8: .word 0x00000973 + SUB_0205A4B4_OFFSET
_0205ADEC: .word STATUS_NAME_STRING_IDS
_0205ADF0: .word _020A34FC
_0205ADF4: .word 0x00000968 + SUB_0205A4B4_OFFSET
_0205ADF8: .word _020A3514
_0205ADFC: .word _020A351C
_0205AE00: .word _020A3524
_0205AE04: .word 0x00000969 + SUB_0205A4B4_OFFSET
_0205AE08: .word 0x00000963 + SUB_0205A4B4_OFFSET
_0205AE0C: .word 0x00000964 + SUB_0205A4B4_OFFSET
_0205AE10: .word 0x00000965 + SUB_0205A4B4_OFFSET
_0205AE14: .word 0x00000967 + SUB_0205A4B4_OFFSET
_0205AE18: .word 0x0000096B + SUB_0205A4B4_OFFSET
_0205AE1C: .word 0x00000966 + SUB_0205A4B4_OFFSET
_0205AE20: .word _020A34C4
_0205AE24: .word 0x0000096A + SUB_0205A4B4_OFFSET
arm_func_end sub_0205A4B4
arm_func_start CreateMonsterSummaryFromTeamMember
CreateMonsterSummaryFromTeamMember: ; 0x0205AE28
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
sub sp, sp, #0x10
mov r8, r1
mov sb, r0
ldrsh r0, [r8, #8]
mov r7, r2
bl GetTeamMember
mov r4, r0
mov r1, r4
add r0, sb, #2
mov r2, #0x4e
bl sub_02056084
ldrsh r0, [r8, #0xc]
mov r5, #0
strh r0, [sb]
ldrsh r0, [r8, #0xe]
str r0, [sb, #0x24]
ldrsh r0, [r8, #0xe]
str r0, [sb, #0x28]
ldrb r0, [r8, #2]
str r0, [sb, #0x2c]
ldr r0, [r8, #0x18]
str r0, [sb, #0x30]
_0205AE84:
add r2, r8, r5
ldrb r0, [r2, #0x12]
add r6, sb, r5
mov r1, r5
strb r0, [r6, #0x34]
ldrb r0, [r2, #0x14]
strb r0, [r6, #0x36]
ldrsh r0, [r8, #0xc]
bl GetType
strb r0, [r6, #0x16]
ldrsh r0, [r8, #0xc]
mov r1, r5
bl GetAbility
add r5, r5, #1
strb r0, [r6, #0x18]
cmp r5, #2
blt _0205AE84
strb r7, [sb, #0x38]
mov r0, #0
strb r0, [sb, #0x39]
strb r0, [sb, #0x3a]
strb r0, [sb, #0x3b]
strb r0, [sb, #0x3c]
strb r0, [sb, #0x45]
ldrb r1, [r8, #0x58]
add r0, r8, #0x4c
add r3, sb, #0x48
strb r1, [sb, #0x54]
ldrh r1, [r8, #0x3e]
strh r1, [sb, #0x1c]
ldrh r1, [r8, #0x40]
strh r1, [sb, #0x1e]
ldrh r1, [r8, #0x42]
strh r1, [sb, #0x20]
ldrsh r1, [r8, #6]
strh r1, [sb, #0x3e]
ldrb r1, [r8, #3]
strb r1, [sb, #0x1a]
ldrb r1, [r8, #4]
strb r1, [sb, #0x1b]
ldmia r0, {r0, r1, r2}
stmia r3, {r0, r1, r2}
mov r0, sb
bl sub_0205B354
str r0, [sp]
ldrsh r1, [sb]
ldrsh r3, [sb, #0x3e]
add r0, sp, #4
add r2, r8, #0x3e
bl sub_0205B120
ldrb r2, [sb, #0x39]
ldrsh r1, [sp, #6]
ldr r0, _0205B004 ; =0x000003E7
add r1, r2, r1
strb r1, [sb, #0x39]
ldrb r2, [sb, #0x3a]
ldrsh r1, [sp, #8]
add r1, r2, r1
strb r1, [sb, #0x3a]
ldrb r2, [sb, #0x3b]
ldrsh r1, [sp, #0xa]
add r1, r2, r1
strb r1, [sb, #0x3b]
ldrb r2, [sb, #0x3c]
ldrsh r1, [sp, #0xc]
add r1, r2, r1
strb r1, [sb, #0x3c]
ldrsh r1, [sp, #4]
ldr r2, [sb, #0x24]
add r1, r2, r1
str r1, [sb, #0x24]
cmp r1, r0
strgt r0, [sb, #0x24]
ldr r1, [sb, #0x24]
mov r0, #6
str r1, [sb, #0x28]
ldrb r1, [r4, #6]
strb r1, [sb, #0x42]
ldrb r1, [r4, #7]
strb r1, [sb, #0x43]
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
moveq r0, #3
beq _0205AFDC
mov r0, r4
bl GetMonsterEvoStatus
_0205AFDC:
mov r2, #0
strb r0, [sb, #0x44]
mov r1, r2
_0205AFE8:
add r0, sb, r2
add r2, r2, #1
strb r1, [r0, #0x58]
cmp r2, #0x1f
blt _0205AFE8
add sp, sp, #0x10
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_0205B004: .word 0x000003E7
arm_func_end CreateMonsterSummaryFromTeamMember