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35 lines
977 B
C
35 lines
977 B
C
#ifndef PMDSKY_MAIN_0200ECFC_H
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#define PMDSKY_MAIN_0200ECFC_H
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#include "common.h"
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#include "enums.h"
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s16 ReturnEggExclusiveItem(enum monster_id monster_id);
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// Set the active inventory to the main inventory
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void SetActiveInventoryToMain(void);
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// Init all inventories, all money the player is carrying, and set default active inventory
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void AllInventoriesZInit(void);
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// Init the special episode inventory and money the player is carrying
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void SpecialEpisodeInventoryZInit(void);
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// Init the rescue inventory and money the player is carrying
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void RescueInventoryZInit(void);
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// Set the active inventory to the current index
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void SetActiveInventory(s8 index);
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// Gets the amount of money the player is carrying.
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// return: value
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u32 GetMoneyCarried(void);
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// Sets the amount of money the player is carrying.
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void SetMoneyCarried(s32 amount);
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// Adds the amount of to the money the player is carrying.
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void AddMoneyCarried(s32 amount);
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#endif //PMDSKY_MAIN_0200ECFC_H
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