pmd-sky/asm/overlay_29_022EAB50.s
2023-12-08 23:16:22 -05:00

2105 lines
39 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022EAB50.inc"
.text
arm_func_start CalcStatusDuration
CalcStatusDuration: ; 0x022EAB80
stmdb sp!, {r4, r5, r6, lr}
mov r4, r0
ldrsh r0, [r1]
ldrsh r1, [r1, #2]
mov r6, r2
bl DungeonRandRange
mov r5, r0
cmp r4, #0
moveq r0, #0
beq _022EABBC
ldr r0, [r4]
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
_022EABBC:
cmp r0, #0
beq _022EAC24
ldr r0, [r4]
cmp r0, #1
bne _022EAC24
cmp r6, #0
beq _022EAC24
mov r0, r4
mov r1, #0x12
bl IqSkillIsEnabled
cmp r0, #0
cmpne r5, #0x7f
beq _022EAC04
mov r0, r5, lsl #8
add r0, r0, r0, lsr #31
mov r0, r0, asr #1
bl RoundUpDiv256
mov r5, r0
_022EAC04:
mov r0, r4
mov r1, #0x14
bl AbilityIsActiveVeneer
cmp r0, #0
cmpne r5, #0x7f
beq _022EAC24
cmp r5, #5
movge r5, #5
_022EAC24:
cmp r5, #1
movlt r5, #1
mov r0, r5
ldmia sp!, {r4, r5, r6, pc}
arm_func_end CalcStatusDuration
arm_func_start DungeonRngUnsetSecondary
DungeonRngUnsetSecondary: ; 0x022EAC34
ldr r0, _022EAC48 ; =DUNGEON_PRNG_STATE
mov r1, #0
strb r1, [r0]
str r1, [r0, #0x10]
bx lr
.align 2, 0
_022EAC48: .word DUNGEON_PRNG_STATE
arm_func_end DungeonRngUnsetSecondary
arm_func_start DungeonRngSetSecondary
DungeonRngSetSecondary: ; 0x022EAC4C
ldr r1, _022EAC60 ; =DUNGEON_PRNG_STATE
mov r2, #1
strb r2, [r1]
str r0, [r1, #0x10]
bx lr
.align 2, 0
_022EAC60: .word DUNGEON_PRNG_STATE
arm_func_end DungeonRngSetSecondary
arm_func_start DungeonRngSetPrimary
DungeonRngSetPrimary: ; 0x022EAC64
ldr r0, _022EAC74 ; =DUNGEON_PRNG_STATE
mov r1, #0
strb r1, [r0]
bx lr
.align 2, 0
_022EAC74: .word DUNGEON_PRNG_STATE
arm_func_end DungeonRngSetPrimary
arm_func_start ov29_022EAC78
ov29_022EAC78: ; 0x022EAC78
bx lr
arm_func_end ov29_022EAC78
arm_func_start ov29_022EAC7C
ov29_022EAC7C: ; 0x022EAC7C
ldr ip, _022EAC88 ; =sub_02017C50
mov r0, #1
bx ip
.align 2, 0
_022EAC88: .word sub_02017C50
arm_func_end ov29_022EAC7C
arm_func_start ov29_022EAC8C
ov29_022EAC8C: ; 0x022EAC8C
ldr ip, _022EAC98 ; =sub_02017C50
mov r0, #7
bx ip
.align 2, 0
_022EAC98: .word sub_02017C50
arm_func_end ov29_022EAC8C
arm_func_start ov29_022EAC9C
ov29_022EAC9C: ; 0x022EAC9C
ldr ip, _022EACA8 ; =sub_02017C50
mov r0, #0
bx ip
.align 2, 0
_022EACA8: .word sub_02017C50
arm_func_end ov29_022EAC9C
arm_func_start ov29_022EACAC
ov29_022EACAC: ; 0x022EACAC
ldr ip, _022EACB8 ; =sub_02017C50
mov r0, #5
bx ip
.align 2, 0
_022EACB8: .word sub_02017C50
arm_func_end ov29_022EACAC
arm_func_start ov29_022EACBC
ov29_022EACBC: ; 0x022EACBC
ldr ip, _022EACC8 ; =sub_02017C50
mov r0, #7
bx ip
.align 2, 0
_022EACC8: .word sub_02017C50
arm_func_end ov29_022EACBC
arm_func_start ov29_022EACCC
ov29_022EACCC: ; 0x022EACCC
stmdb sp!, {r3, lr}
cmp r0, #0x3f00
ldmeqia sp!, {r3, pc}
mov r1, #0x100
bl sub_02017C74
ldmia sp!, {r3, pc}
arm_func_end ov29_022EACCC
arm_func_start ov29_022EACE4
ov29_022EACE4: ; 0x022EACE4
stmdb sp!, {r3, lr}
ldr r1, _022EACFC ; =0x000003E6
cmp r0, r1
ldmeqia sp!, {r3, pc}
bl sub_02017C50
ldmia sp!, {r3, pc}
.align 2, 0
_022EACFC: .word 0x000003E6
arm_func_end ov29_022EACE4
arm_func_start MusicTableIdxToMusicId
MusicTableIdxToMusicId: ; 0x022EAD00
stmdb sp!, {r4, lr}
mov r1, #0xaa
bl _s32_div_f
ldr r0, _022EAD5C ; =MUSIC_ID_TABLE
mov r1, r1, lsl #1
ldrh r4, [r0, r1]
tst r4, #0x8000
ldreq r0, _022EAD60 ; =0x00007FFF
andeq r0, r4, r0
moveq r0, r0, lsl #0x10
moveq r0, r0, lsr #0x10
ldmeqia sp!, {r4, pc}
mov r0, #4
bl DungeonRandInt
ldr r1, _022EAD60 ; =0x00007FFF
mov r0, r0, lsl #0x10
and r1, r4, r1
ldr r3, _022EAD64 ; =RANDOM_MUSIC_ID_TABLE
mov r1, r1, lsl #0x10
mov r2, r0, asr #0xf
add r0, r3, r1, lsr #13
ldrh r0, [r2, r0]
ldmia sp!, {r4, pc}
.align 2, 0
_022EAD5C: .word MUSIC_ID_TABLE
_022EAD60: .word 0x00007FFF
_022EAD64: .word RANDOM_MUSIC_ID_TABLE
arm_func_end MusicTableIdxToMusicId
arm_func_start ov29_022EAD68
ov29_022EAD68: ; 0x022EAD68
stmdb sp!, {r4, r5, r6, lr}
bl IsCurrentFixedRoomBossFight
cmp r0, #0
beq _022EADAC
mov r6, #0
ldr r5, _022EAE08 ; =0x00001410
mov r4, #0x66
b _022EADA4
_022EAD88:
mov r0, r5
bl sub_02017C68
cmp r0, #0
beq _022EADAC
mov r0, r4
bl AdvanceFrame
add r6, r6, #1
_022EADA4:
cmp r6, #0x1f4
blt _022EAD88
_022EADAC:
ldr r0, _022EAE0C ; =DUNGEON_PTR
mov r1, #0xc
ldr r0, [r0]
ldr r2, _022EAE10 ; =FIXED_ROOM_PROPERTIES_TABLE
add r0, r0, #0x4000
ldrb r3, [r0, #0xda]
smulbb r1, r3, r1
ldr r1, [r2, r1]
cmp r1, #0
ldreqsh r1, [r0, #0xd6]
strneh r1, [r0, #0xd6]
mov r0, r1, lsl #0x10
mov r0, r0, asr #0x10
bl MusicTableIdxToMusicId
mov r4, r0
bl sub_02017B18
cmp r0, #0
mov r0, r4
bne _022EAE00
bl ChangeDungeonMusic
ldmia sp!, {r4, r5, r6, pc}
_022EAE00:
bl ov29_022EAE40
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022EAE08: .word 0x00001410
_022EAE0C: .word DUNGEON_PTR
_022EAE10: .word FIXED_ROOM_PROPERTIES_TABLE
arm_func_end ov29_022EAD68
arm_func_start ChangeDungeonMusic
ChangeDungeonMusic: ; 0x022EAE14
ldr r3, _022EAE38 ; =DUNGEON_PTR
ldr r1, _022EAE3C ; =0x0002CB06
ldr ip, [r3]
sub r2, r1, #6
strh r0, [ip, r1]
ldr r0, [r3]
mov r1, #0
strh r1, [r0, r2]
bx lr
.align 2, 0
_022EAE38: .word DUNGEON_PTR
_022EAE3C: .word 0x0002CB06
arm_func_end ChangeDungeonMusic
arm_func_start ov29_022EAE40
ov29_022EAE40: ; 0x022EAE40
stmdb sp!, {r4, lr}
ldr lr, _022EAEA0 ; =DUNGEON_PTR
ldr r2, _022EAEA4 ; =0x0002CB02
ldr r4, [lr]
ldr r1, _022EAEA8 ; =0x000003E7
add r3, r2, #4
strh r1, [r4, r2]
ldr r4, [lr]
add ip, r2, #2
strh r0, [r4, r3]
ldr r4, [lr]
mov r3, #4
strh r0, [r4, ip]
ldr r0, [lr]
sub r2, r2, #2
add r0, r0, #0x2c000
str r3, [r0, #0xaf8]
ldr r0, [lr]
mov r3, #0
strh r3, [r0, r2]
ldr r0, [lr]
add r0, r0, #0x700
strh r1, [r0, #0x96]
ldmia sp!, {r4, pc}
.align 2, 0
_022EAEA0: .word DUNGEON_PTR
_022EAEA4: .word 0x0002CB02
_022EAEA8: .word 0x000003E7
arm_func_end ov29_022EAE40
arm_func_start ov29_022EAEAC
ov29_022EAEAC: ; 0x022EAEAC
stmdb sp!, {r3, lr}
bl sub_02017ACC
ldr r0, _022EAEE4 ; =0x0002CB02
ldr r2, _022EAEE8 ; =DUNGEON_PTR
ldr ip, _022EAEEC ; =0x000003E7
ldr r3, [r2]
add r1, r0, #2
strh ip, [r3, r0]
ldr r3, [r2]
add r0, r0, #4
strh ip, [r3, r1]
ldr r1, [r2]
strh ip, [r1, r0]
ldmia sp!, {r3, pc}
.align 2, 0
_022EAEE4: .word 0x0002CB02
_022EAEE8: .word DUNGEON_PTR
_022EAEEC: .word 0x000003E7
arm_func_end ov29_022EAEAC
arm_func_start ov29_022EAEF0
ov29_022EAEF0: ; 0x022EAEF0
ldr ip, _022EAEF8 ; =sub_02017D80
bx ip
.align 2, 0
_022EAEF8: .word sub_02017D80
arm_func_end ov29_022EAEF0
arm_func_start ov29_022EAEFC
ov29_022EAEFC: ; 0x022EAEFC
ldr r0, _022EAF1C ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x792]
cmp r0, #0
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_022EAF1C: .word DUNGEON_PTR
arm_func_end ov29_022EAEFC
arm_func_start ov29_022EAF20
ov29_022EAF20: ; 0x022EAF20
ldr r0, _022EAF30 ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x792]
bx lr
.align 2, 0
_022EAF30: .word DUNGEON_PTR
arm_func_end ov29_022EAF20
arm_func_start ov29_022EAF34
ov29_022EAF34: ; 0x022EAF34
ldr r1, _022EAF44 ; =DUNGEON_PTR
ldr r1, [r1]
strb r0, [r1, #0x792]
bx lr
.align 2, 0
_022EAF44: .word DUNGEON_PTR
arm_func_end ov29_022EAF34
arm_func_start ov29_022EAF48
ov29_022EAF48: ; 0x022EAF48
stmdb sp!, {r4, lr}
ldr ip, _022EAFA8 ; =DUNGEON_PTR
mov r4, #0
ldr r3, [ip]
ldr lr, _022EAFAC ; =0x000003E7
add r2, r3, #0x2f8
add r3, r3, #0x2c000
str r4, [r3, #0xaf8]
add r3, r2, #0x2c800
str r4, [r3, #4]
ldr r2, [ip]
cmp r1, #0
add r1, r2, #0x700
strh lr, [r1, #0x96]
bne _022EAF8C
cmp r0, lr
bne _022EAFA0
_022EAF8C:
ldr r0, _022EAFAC ; =0x000003E7
strh r0, [r3, #0xa]
strh r0, [r3, #0xc]
strh r0, [r3, #0xe]
ldmia sp!, {r4, pc}
_022EAFA0:
bl ov29_022EAE40
ldmia sp!, {r4, pc}
.align 2, 0
_022EAFA8: .word DUNGEON_PTR
_022EAFAC: .word 0x000003E7
arm_func_end ov29_022EAF48
arm_func_start ov29_022EAFB0
ov29_022EAFB0: ; 0x022EAFB0
stmdb sp!, {r4, lr}
ldr r0, _022EB168 ; =DUNGEON_PTR
ldr r3, [r0]
cmp r3, #0
ldmeqia sp!, {r4, pc}
add r0, r3, #0x700
ldrh r0, [r0, #0x96]
ldr r2, _022EB16C ; =0x000003E7
add r1, r3, #0x2f8
cmp r0, r2
add r4, r1, #0x2c800
bne _022EB034
ldrb r1, [r3, #0x792]
cmp r1, #0
beq _022EB004
ldr r0, _022EB170 ; =ov29_023516E8
ldr r0, [r0, r1, lsl #2]
mov r0, r0, lsl #0x10
mov r0, r0, asr #0x10
bl MusicTableIdxToMusicId
b _022EB034
_022EB004:
ldrb r0, [r3, #0x791]
cmp r0, #0
movne r0, #0xd
bne _022EB034
ldrb r0, [r3, #0x794]
cmp r0, #0
movne r0, #0xb
bne _022EB034
ldrb r0, [r3, #0x7c9]
cmp r0, #0
movne r0, #0xc
ldreqh r0, [r4, #0xe]
_022EB034:
ldr r1, [r4]
cmp r1, #4
bne _022EB058
ldrh r1, [r4, #0xc]
cmp r0, r1
movne r1, #2
strne r1, [r4]
strneh r0, [r4, #0xa]
b _022EB078
_022EB058:
ldr r1, _022EB16C ; =0x000003E7
cmp r0, r1
beq _022EB078
ldrh r2, [r4, #0xa]
cmp r2, r1
moveq r1, #1
streq r1, [r4]
streqh r0, [r4, #0xa]
_022EB078:
ldr r0, [r4]
cmp r0, #4
addls pc, pc, r0, lsl #2
ldmia sp!, {r4, pc}
_022EB088: ; jump table
ldmia sp!, {r4, pc} ; case 0
b _022EB09C ; case 1
b _022EB108 ; case 2
b _022EB124 ; case 3
ldmia sp!, {r4, pc} ; case 4
_022EB09C:
ldrh r2, [r4, #0xa]
ldr r0, _022EB16C ; =0x000003E7
cmp r2, r0
moveq r0, #0
streq r0, [r4]
beq _022EB0FC
tst r2, #0x8000
ldr r0, _022EB174 ; =0x00007FFF
beq _022EB0D4
and r0, r2, r0
mov r0, r0, lsl #0x10
mov r0, r0, lsr #0x10
bl PlayBgmByIdVeneer
b _022EB0EC
_022EB0D4:
and r0, r2, r0
mov r0, r0, lsl #0x10
ldrh r1, [r4, #8]
mov r0, r0, lsr #0x10
mov r2, #0x100
bl PlayBgmByIdVolumeVeneer
_022EB0EC:
ldrh r1, [r4, #0xa]
mov r0, #4
strh r1, [r4, #0xc]
str r0, [r4]
_022EB0FC:
ldr r0, _022EB16C ; =0x000003E7
strh r0, [r4, #0xa]
ldmia sp!, {r4, pc}
_022EB108:
mov r0, #0x1e
bl sub_02017B7C
mov r0, #0x1e
str r0, [r4, #4]
mov r0, #3
str r0, [r4]
ldmia sp!, {r4, pc}
_022EB124:
ldr r0, [r4, #4]
cmp r0, #0
subne r0, r0, #1
strne r0, [r4, #4]
ldr r0, [r4, #4]
cmp r0, #0
ldmneia sp!, {r4, pc}
ldrh r1, [r4, #0xa]
ldr r0, _022EB16C ; =0x000003E7
cmp r1, r0
movne r0, #1
strne r0, [r4]
ldmneia sp!, {r4, pc}
bl sub_02017B70
mov r0, #0
str r0, [r4]
ldmia sp!, {r4, pc}
.align 2, 0
_022EB168: .word DUNGEON_PTR
_022EB16C: .word 0x000003E7
_022EB170: .word ov29_023516E8
_022EB174: .word 0x00007FFF
arm_func_end ov29_022EAFB0
arm_func_start TrySwitchPlace
TrySwitchPlace: ; 0x022EB178
stmdb sp!, {r3, r4, r5, lr}
sub sp, sp, #8
mov r4, r1
mov r1, #0xe
mov r5, r0
bl AbilityIsActiveVeneer
cmp r0, #0
beq _022EB1BC
mov r0, #0
mov r1, r5
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r2, _022EB2C4 ; =0x00000B76
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
b _022EB2BC
_022EB1BC:
cmp r5, r4
beq _022EB204
cmp r5, #0
moveq r0, #0
beq _022EB1E4
ldr r0, [r5]
cmp r0, #1
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
_022EB1E4:
cmp r0, #0
beq _022EB204
mov r0, r5
mov r1, #0x53
bl AbilityIsActiveVeneer
cmp r0, #0
movne r0, #0
bne _022EB210
_022EB204:
mov r0, r4
mov r1, #0xe
bl AbilityIsActiveVeneer
_022EB210:
cmp r0, #0
beq _022EB23C
mov r0, #0
mov r1, r4
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r2, _022EB2C4 ; =0x00000B76
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
b _022EB2BC
_022EB23C:
ldrsh r1, [r5, #4]
add r0, sp, #4
strh r1, [sp, #4]
ldrsh r1, [r5, #6]
strh r1, [sp, #6]
ldrsh r1, [r4, #4]
strh r1, [sp]
ldrsh r1, [r4, #6]
strh r1, [sp, #2]
bl ov29_022E555C
add r0, sp, #0
bl ov29_022E555C
ldrsh r1, [sp]
ldrsh r2, [sp, #2]
mov r0, r5
mov r3, #1
bl MoveMonsterToPos
ldrsh r1, [sp, #4]
ldrsh r2, [sp, #6]
mov r0, r4
mov r3, #1
bl MoveMonsterToPos
mov r0, r5
mov r1, #0
bl UpdateEntityPixelPos
mov r0, r4
mov r1, #0
bl UpdateEntityPixelPos
mov r0, r5
bl ov29_02321260
mov r0, r4
bl ov29_02321260
_022EB2BC:
add sp, sp, #8
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_022EB2C4: .word 0x00000B76
arm_func_end TrySwitchPlace
arm_func_start ov29_022EB2C8
ov29_022EB2C8: ; 0x022EB2C8
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r5, r0
ldr r0, _022EB360 ; =ov29_0237C91C
mov r2, r5, lsl #3
ldrh r6, [r0, r2]
mov r4, r1
cmp r6, #0x26
bne _022EB2F8
bl GetFloorType
cmp r0, #2
ldreq r0, _022EB364 ; =0x000009C9
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
_022EB2F8:
add r0, r6, #0x87
add r0, r0, #0x900
mov r0, r0, lsl #0x10
mov r7, r0, lsr #0x10
mov r0, r7
bl StringFromId
ldr r1, _022EB368 ; =ov29_02352070
bl strcmp
cmp r0, #0
moveq r0, #1
movne r0, #0
tst r0, #0xff
beq _022EB34C
ldr r0, _022EB36C ; =ov29_0237C91E
mov r1, r5, lsl #3
ldrsh r0, [r0, r1]
bl sub_0200D208
ldr r1, _022EB370 ; =ov29_02352032
mov r0, r0, lsl #2
ldrh r0, [r1, r0]
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022EB34C:
cmp r4, #1
cmpeq r6, #0x1a
ldreq r0, _022EB374 ; =0x000009CA
movne r0, r7
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022EB360: .word ov29_0237C91C
_022EB364: .word 0x000009C9
_022EB368: .word ov29_02352070
_022EB36C: .word ov29_0237C91E
_022EB370: .word ov29_02352032
_022EB374: .word 0x000009CA
arm_func_end ov29_022EB2C8
arm_func_start ov29_022EB378
ov29_022EB378: ; 0x022EB378
stmdb sp!, {r3, lr}
ldrsh r0, [r0, #4]
bl sub_0200D208
ldr r1, _022EB394 ; =ov29_02352030
mov r0, r0, lsl #2
ldrh r0, [r1, r0]
ldmia sp!, {r3, pc}
.align 2, 0
_022EB394: .word ov29_02352030
arm_func_end ov29_022EB378
arm_func_start ov29_022EB398
ov29_022EB398: ; 0x022EB398
stmdb sp!, {r4, lr}
mov r4, r0
bl GetLeaderMonster
mov r1, #0
strh r1, [r0, #0x4a]
cmp r4, #0
strneb r1, [r0, #0x4e]
strneb r1, [r0, #0x54]
subne r1, r1, #1
strneh r1, [r0, #0x5a]
strneh r1, [r0, #0x5c]
ldmia sp!, {r4, pc}
arm_func_end ov29_022EB398
arm_func_start SetLeaderActionFields
SetLeaderActionFields: ; 0x022EB3C8
stmdb sp!, {r4, lr}
mov r4, r0
bl GetLeaderMonster
mov r1, #0
strh r4, [r0, #0x4a]
strb r1, [r0, #0x4e]
strb r1, [r0, #0x54]
sub r1, r1, #1
strh r1, [r0, #0x5a]
strh r1, [r0, #0x5c]
ldmia sp!, {r4, pc}
arm_func_end SetLeaderActionFields
arm_func_start ClearMonsterActionFields
ClearMonsterActionFields: ; 0x022EB3F4
mov r1, #0
strh r1, [r0]
strb r1, [r0, #4]
strb r1, [r0, #0xa]
bx lr
arm_func_end ClearMonsterActionFields
arm_func_start SetMonsterActionFields
SetMonsterActionFields: ; 0x022EB408
strh r1, [r0]
mov r1, #0
strb r1, [r0, #4]
strb r1, [r0, #0xa]
bx lr
arm_func_end SetMonsterActionFields
arm_func_start SetActionPassTurnOrWalk
SetActionPassTurnOrWalk: ; 0x022EB41C
stmdb sp!, {r4, lr}
mov r4, r0
mov r0, r1
bl GetCanMoveFlag
cmp r0, #0
movne r0, #2
moveq r0, #1
strh r0, [r4]
mov r0, #0
strb r0, [r4, #4]
strb r0, [r4, #0xa]
ldmia sp!, {r4, pc}
arm_func_end SetActionPassTurnOrWalk
arm_func_start GetItemToUseByIndex
GetItemToUseByIndex: ; 0x022EB44C
stmdb sp!, {r3, lr}
ldrb r2, [r1]
cmp r2, #1
blo _022EB478
cmp r2, #0x33
bhs _022EB478
sub r0, r2, #1
mov r0, r0, lsl #0x10
mov r0, r0, asr #0x10
bl GetItemAtIdx
ldmia sp!, {r3, pc}
_022EB478:
cmp r2, #0x80
bne _022EB498
ldrsh r0, [r1, #2]
ldrsh r1, [r1, #4]
bl GetTile
ldr r0, [r0, #0x10]
bl GetItemInfo
ldmia sp!, {r3, pc}
_022EB498:
cmp r2, #0x81
ldreq r0, [r0, #0xb4]
addeq r0, r0, #0x62
ldmeqia sp!, {r3, pc}
cmp r2, #0x90
blo _022EB4DC
cmp r2, #0x94
bhs _022EB4DC
ldr r0, _022EB4E4 ; =DUNGEON_PTR
sub r1, r2, #0x90
ldr r0, [r0]
add r0, r0, r1, lsl #2
add r0, r0, #0x12000
ldr r0, [r0, #0xb28]
ldr r0, [r0, #0xb4]
add r0, r0, #0x62
ldmia sp!, {r3, pc}
_022EB4DC:
mov r0, #0
ldmia sp!, {r3, pc}
.align 2, 0
_022EB4E4: .word DUNGEON_PTR
arm_func_end GetItemToUseByIndex
arm_func_start ov29_022EB4E8
ov29_022EB4E8: ; 0x022EB4E8
stmdb sp!, {r3, lr}
mov r2, #6
mul r2, r1, r2
add r1, r0, r2
ldrb r1, [r1, #4]
cmp r1, #1
blo _022EB528
cmp r1, #0x33
bhs _022EB528
sub r0, r1, #1
mov r0, r0, lsl #0x10
mov r0, r0, asr #0x10
bl RemoveItem
bl RemoveEmptyItemsInBagWrapper
mov r0, #1
ldmia sp!, {r3, pc}
_022EB528:
cmp r1, #0x80
movne r0, #0
ldmneia sp!, {r3, pc}
add r0, r0, #6
add r0, r0, r2
mov r1, #1
bl RemoveGroundItem
mov r0, #1
ldmia sp!, {r3, pc}
arm_func_end ov29_022EB4E8
arm_func_start GetItemToUse
GetItemToUse: ; 0x022EB54C
stmdb sp!, {r3, lr}
ldr ip, [r0, #0xb4]
mov r3, #6
add ip, ip, #0x4e
mla r1, r3, r1, ip
bl GetItemToUseByIndex
ldmia sp!, {r3, pc}
arm_func_end GetItemToUse
arm_func_start ov29_022EB568
ov29_022EB568: ; 0x022EB568
ldr r2, [r0, #0xb4]
mov r0, #6
mla r2, r1, r0, r2
ldr r0, _022EB590 ; =DUNGEON_PTR
ldrb r1, [r2, #0x4e]
ldr r0, [r0]
add r0, r0, r1, lsl #2
add r0, r0, #0x12000
ldr r0, [r0, #0xb28]
bx lr
.align 2, 0
_022EB590: .word DUNGEON_PTR
arm_func_end ov29_022EB568
arm_func_start ov29_022EB594
ov29_022EB594: ; 0x022EB594
cmp r0, #3
addls pc, pc, r0, lsl #2
b _022EB5D0
_022EB5A0: ; jump table
b _022EB5B0 ; case 0
b _022EB5B8 ; case 1
b _022EB5C0 ; case 2
b _022EB5C8 ; case 3
_022EB5B0:
mov r0, #1
bx lr
_022EB5B8:
mov r0, #2
bx lr
_022EB5C0:
mov r0, #3
bx lr
_022EB5C8:
mov r0, #4
bx lr
_022EB5D0:
mov r0, #0
bx lr
arm_func_end ov29_022EB594
arm_func_start GetItemAction
GetItemAction: ; 0x022EB5D8
stmdb sp!, {r3, lr}
ldrsh r0, [r0, #4]
ldr r1, _022EB604 ; =0x0000016B
cmp r0, r1
moveq r0, #0x35
ldmeqia sp!, {r3, pc}
bl GetItemCategoryVeneer
ldr r1, _022EB608 ; =ITEM_CATEGORY_ACTIONS
mov r0, r0, lsl #1
ldrh r0, [r1, r0]
ldmia sp!, {r3, pc}
.align 2, 0
_022EB604: .word 0x0000016B
_022EB608: .word ITEM_CATEGORY_ACTIONS
arm_func_end GetItemAction
arm_func_start RemoveUsedItem
RemoveUsedItem: ; 0x022EB60C
stmdb sp!, {r3, r4, r5, lr}
ldr ip, [r0, #0xb4]
mov r3, #6
add ip, ip, #0x4e
mla r1, r3, r1, ip
ldr r4, [r0, #0xb4]
bl GetItemToUseByIndex
ldrb r1, [r4, #0x4e]
mov r5, r0
cmp r1, #0x80
bne _022EB648
add r0, r4, #0x50
mov r1, #1
bl RemoveGroundItem
ldmia sp!, {r3, r4, r5, pc}
_022EB648:
ldrb r1, [r5, #1]
cmp r1, #0
beq _022EB658
bl RemoveEquivItemNoHole
_022EB658:
mov r0, r5
bl ItemZInit
bl RemoveEmptyItemsInBagWrapper
ldmia sp!, {r3, r4, r5, pc}
arm_func_end RemoveUsedItem
arm_func_start ov29_022EB668
ov29_022EB668: ; 0x022EB668
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
sub sp, sp, #8
mov r8, r1
mov r1, #6
mul r6, r8, r1
mov sb, r0
ldr r1, [sb, #0xb4]
mov r7, r2
add r1, r1, #0x4e
add r1, r1, r6
bl GetItemToUseByIndex
mov r4, r0
ldrsh r0, [r4, #4]
ldr r5, [sb, #0xb4]
bl IsHM
cmp r0, #0
bne _022EB7F8
ldrsh r0, [r4, #4]
bl GetItemCategoryVeneer
cmp r0, #5
bne _022EB7E8
add r0, r5, r6
ldrb r0, [r0, #0x4e]
cmp r0, #0x80
bne _022EB71C
ldrh r1, [r4]
add r5, r5, #0x50
add r0, r5, r6
strh r1, [sp]
ldrh r2, [r4, #2]
mov r1, #1
strh r2, [sp, #2]
ldrh r2, [r4, #4]
strh r2, [sp, #4]
bl RemoveGroundItem
ldrsh r0, [r4, #4]
mov r3, #0xbb
add r1, sp, #0
sub r4, r0, #0xbc
add r0, r5, r6
mov r2, #1
strh r4, [sp, #2]
strh r3, [sp, #4]
bl SpawnItem
b _022EB7F8
_022EB71C:
ldrb r1, [r4, #1]
cmp r1, #0
beq _022EB7C8
ldr r0, _022EB800 ; =DUNGEON_PTR
sub r1, r1, #1
ldr r0, [r0]
add r0, r0, r1, lsl #2
add r0, r0, #0x12000
ldr r0, [r0, #0xb28]
ldr r0, [r0, #0xb4]
add r0, r0, #0x62
cmp r4, r0
bne _022EB7A4
mov r0, r4
bl GetEquivItemIndex
ldrsh r1, [r4, #4]
mov r5, r0
mov r0, r4
sub r1, r1, #0xbc
strh r1, [r4, #2]
mov r1, #0xbb
strh r1, [r4, #4]
bl SetItemAcquired
cmp r5, #0
blt _022EB7F8
mov r0, r5
bl GetItemAtIdx
ldrh r1, [r4]
strh r1, [r0]
ldrh r1, [r4, #2]
strh r1, [r0, #2]
ldrh r1, [r4, #4]
strh r1, [r0, #4]
b _022EB7F8
_022EB7A4:
ldrsh r2, [r4, #4]
mov r0, r4
mov r1, #0xbb
sub r2, r2, #0xbc
strh r2, [r4, #2]
strh r1, [r4, #4]
bl SetItemAcquired
bl ov29_02347040
b _022EB7F8
_022EB7C8:
ldrsh r2, [r4, #4]
mov r0, r4
mov r1, #0xbb
sub r2, r2, #0xbc
strh r2, [r4, #2]
strh r1, [r4, #4]
bl SetItemAcquired
b _022EB7F8
_022EB7E8:
mov r0, sb
mov r1, r8
mov r2, r7
bl RemoveUsedItem
_022EB7F8:
add sp, sp, #8
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_022EB800: .word DUNGEON_PTR
arm_func_end ov29_022EB668
arm_func_start ov29_022EB804
ov29_022EB804: ; 0x022EB804
cmp r0, #0
ldrge r1, _022EB818 ; =ov29_0237C920
movlt r0, #0
ldrgeb r0, [r1, r0, lsl #3]
bx lr
.align 2, 0
_022EB818: .word ov29_0237C920
arm_func_end ov29_022EB804
arm_func_start AddDungeonSubMenuOption
AddDungeonSubMenuOption: ; 0x022EB81C
stmdb sp!, {r4, r5, r6, lr}
ldr r2, _022EB89C ; =ov29_0237C918
ldr r2, [r2]
cmp r2, #0xa
ldmgeia sp!, {r4, r5, r6, pc}
mov r5, #0
ldr r4, _022EB8A0 ; =ov29_0237C91C
b _022EB850
_022EB83C:
mov r3, r5, lsl #3
ldrh r3, [r4, r3]
cmp r0, r3
ldmeqia sp!, {r4, r5, r6, pc}
add r5, r5, #1
_022EB850:
cmp r5, r2
blt _022EB83C
ldr ip, _022EB89C ; =ov29_0237C918
ldr r4, _022EB8A0 ; =ov29_0237C91C
mov r6, r2, lsl #3
ldr lr, [ip]
add r3, r0, #0x87
add lr, lr, #1
ldr r5, _022EB8A4 ; =ov29_0237C91E
strh r0, [r4, r6]
ldr r4, _022EB8A8 ; =ov29_0237C920
strh r1, [r5, r6]
mov r1, #1
ldr r0, _022EB8AC ; =ov29_0237C922
strb r1, [r4, r2, lsl #3]
add r1, r3, #0x900
strh r1, [r0, r6]
str lr, [ip]
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022EB89C: .word ov29_0237C918
_022EB8A0: .word ov29_0237C91C
_022EB8A4: .word ov29_0237C91E
_022EB8A8: .word ov29_0237C920
_022EB8AC: .word ov29_0237C922
arm_func_end AddDungeonSubMenuOption
arm_func_start ov29_022EB8B0
ov29_022EB8B0: ; 0x022EB8B0
ldr r1, _022EB8EC ; =ov29_0237C918
mov r3, #0
ldr ip, [r1]
ldr r2, _022EB8F0 ; =ov29_0237C91C
b _022EB8DC
_022EB8C4:
mov r1, r3, lsl #3
ldrh r1, [r2, r1]
cmp r0, r1
moveq r0, r3
bxeq lr
add r3, r3, #1
_022EB8DC:
cmp r3, ip
blt _022EB8C4
mvn r0, #0
bx lr
.align 2, 0
_022EB8EC: .word ov29_0237C918
_022EB8F0: .word ov29_0237C91C
arm_func_end ov29_022EB8B0
arm_func_start DisableDungeonSubMenuOption
DisableDungeonSubMenuOption: ; 0x022EB8F4
stmdb sp!, {r3, lr}
ldr r1, _022EB938 ; =ov29_0237C918
mov ip, #0
ldr lr, [r1]
ldr r2, _022EB93C ; =ov29_0237C91C
b _022EB92C
_022EB90C:
mov r3, ip, lsl #3
ldrh r1, [r2, r3]
cmp r0, r1
ldreq r0, _022EB940 ; =ov29_0237C920
moveq r1, #0
streqb r1, [r0, r3]
ldmeqia sp!, {r3, pc}
add ip, ip, #1
_022EB92C:
cmp ip, lr
blt _022EB90C
ldmia sp!, {r3, pc}
.align 2, 0
_022EB938: .word ov29_0237C918
_022EB93C: .word ov29_0237C91C
_022EB940: .word ov29_0237C920
arm_func_end DisableDungeonSubMenuOption
arm_func_start ov29_022EB944
ov29_022EB944: ; 0x022EB944
stmdb sp!, {r4, lr}
cmp r1, #0
ldr r4, [r0, #0xb4]
beq _022EB964
bl ShouldDisplayEntityWrapper
cmp r0, #0
moveq r0, #1
ldmeqia sp!, {r4, pc}
_022EB964:
ldrh r0, [r4, #0x4a]
cmp r0, #0
moveq r0, #1
ldmeqia sp!, {r4, pc}
cmp r0, #2
moveq r0, #1
ldmeqia sp!, {r4, pc}
cmp r0, #1
moveq r0, #1
ldmeqia sp!, {r4, pc}
cmp r0, #5
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r4, pc}
arm_func_end ov29_022EB944
arm_func_start ov29_022EB9A0
ov29_022EB9A0: ; 0x022EB9A0
stmdb sp!, {r3, r4, r5, r6, r7, lr}
sub sp, sp, #8
ldr r0, _022EBA64 ; =ov29_0237C918
mov r3, #0
ldr ip, [r0]
b _022EBA54
_022EB9B8:
add lr, r3, #1
mov r2, r3, lsl #3
ldr r1, _022EBA68 ; =ov29_0237C91C
ldr r0, _022EBA6C ; =ov29_02352074
b _022EBA48
_022EB9CC:
mov r4, lr, lsl #3
ldrh r5, [r1, r2]
ldrh r4, [r1, r4]
add r5, r0, r5, lsl #3
add r4, r0, r4, lsl #3
ldr r5, [r5, #4]
ldr r4, [r4, #4]
cmp r5, r4
ble _022EBA44
add r6, sp, #0
add r7, r1, r2
mov r5, #4
_022EB9FC:
ldrh r4, [r7], #2
subs r5, r5, #1
strh r4, [r6], #2
bne _022EB9FC
add r7, r1, lr, lsl #3
add r6, r1, r2
mov r5, #4
_022EBA18:
ldrh r4, [r7], #2
subs r5, r5, #1
strh r4, [r6], #2
bne _022EBA18
add r7, sp, #0
add r6, r1, lr, lsl #3
mov r5, #4
_022EBA34:
ldrh r4, [r7], #2
subs r5, r5, #1
strh r4, [r6], #2
bne _022EBA34
_022EBA44:
add lr, lr, #1
_022EBA48:
cmp lr, ip
blt _022EB9CC
add r3, r3, #1
_022EBA54:
cmp r3, ip
blt _022EB9B8
add sp, sp, #8
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022EBA64: .word ov29_0237C918
_022EBA68: .word ov29_0237C91C
_022EBA6C: .word ov29_02352074
arm_func_end ov29_022EB9A0
arm_func_start ov29_022EBA70
ov29_022EBA70: ; 0x022EBA70
ldr r0, _022EBA80 ; =ov29_0237C918
mov r1, #0
str r1, [r0]
bx lr
.align 2, 0
_022EBA80: .word ov29_0237C918
arm_func_end ov29_022EBA70
arm_func_start ov29_022EBA84
ov29_022EBA84: ; 0x022EBA84
ldr r0, _022EBA90 ; =ov29_0237C918
ldr r0, [r0]
bx lr
.align 2, 0
_022EBA90: .word ov29_0237C918
arm_func_end ov29_022EBA84
arm_func_start ov29_022EBA94
ov29_022EBA94: ; 0x022EBA94
mov r2, #0x1b
strh r2, [r0]
mov r2, #0
strb r2, [r0, #4]
strb r2, [r0, #0xa]
strb r1, [r0, #4]
bx lr
arm_func_end ov29_022EBA94
arm_func_start ov29_022EBAB0
ov29_022EBAB0: ; 0x022EBAB0
ldrb ip, [sp]
cmp ip, #0
cmpeq r3, #0
ldrne r0, _022EBB48 ; =ov29_0237C96C
movne r2, #0x80
strneb r2, [r0]
bne _022EBB30
cmp r2, #0
ldreq r2, _022EBB48 ; =ov29_0237C96C
addeq r0, r0, #1
streqb r0, [r2]
beq _022EBB30
cmp r2, #4
addls pc, pc, r2, lsl #2
b _022EBB20
_022EBAEC: ; jump table
b _022EBB20 ; case 0
b _022EBB00 ; case 1
b _022EBB08 ; case 2
b _022EBB10 ; case 3
b _022EBB18 ; case 4
_022EBB00:
mov r2, #0
b _022EBB24
_022EBB08:
mov r2, #1
b _022EBB24
_022EBB10:
mov r2, #2
b _022EBB24
_022EBB18:
mov r2, #3
b _022EBB24
_022EBB20:
mov r2, #0
_022EBB24:
ldr r0, _022EBB48 ; =ov29_0237C96C
add r2, r2, #0x90
strb r2, [r0]
_022EBB30:
ldrsh r2, [r1]
ldr r0, _022EBB48 ; =ov29_0237C96C
strh r2, [r0, #2]
ldrsh r1, [r1, #2]
strh r1, [r0, #4]
bx lr
.align 2, 0
_022EBB48: .word ov29_0237C96C
arm_func_end ov29_022EBAB0
arm_func_start ov29_022EBB4C
ov29_022EBB4C: ; 0x022EBB4C
ldr r0, _022EBB64 ; =ov29_0237C96C
mov r1, #0
strb r1, [r0]
strh r1, [r0, #2]
strh r1, [r0, #4]
bx lr
.align 2, 0
_022EBB64: .word ov29_0237C96C
arm_func_end ov29_022EBB4C
arm_func_start ov29_022EBB68
ov29_022EBB68: ; 0x022EBB68
ldr r1, _022EBB88 ; =ov29_0237C96C
ldrh r2, [r1]
strh r2, [r0]
ldrh r2, [r1, #2]
strh r2, [r0, #2]
ldrh r1, [r1, #4]
strh r1, [r0, #4]
bx lr
.align 2, 0
_022EBB88: .word ov29_0237C96C
arm_func_end ov29_022EBB68
arm_func_start ov29_022EBB8C
ov29_022EBB8C: ; 0x022EBB8C
ldr r0, _022EBB94 ; =ov29_0237C96C
bx lr
.align 2, 0
_022EBB94: .word ov29_0237C96C
arm_func_end ov29_022EBB8C
arm_func_start ov29_022EBB98
ov29_022EBB98: ; 0x022EBB98
ldr r0, _022EBBA4 ; =ov29_0237C96C
ldrb r0, [r0]
bx lr
.align 2, 0
_022EBBA4: .word ov29_0237C96C
arm_func_end ov29_022EBB98
arm_func_start ov29_022EBBA8
ov29_022EBBA8: ; 0x022EBBA8
stmdb sp!, {r4, lr}
mov r4, r0
bl SetMonsterActionFields
ldr r0, _022EBBE4 ; =ov29_0237C96C
mov r1, #0
ldrh r2, [r0]
strh r2, [r4, #4]
ldrh r2, [r0, #2]
strh r2, [r4, #6]
ldrh r0, [r0, #4]
strh r0, [r4, #8]
strb r1, [r4, #0xa]
strh r1, [r4, #0xc]
strh r1, [r4, #0xe]
ldmia sp!, {r4, pc}
.align 2, 0
_022EBBE4: .word ov29_0237C96C
arm_func_end ov29_022EBBA8
arm_func_start ov29_022EBBE8
ov29_022EBBE8: ; 0x022EBBE8
stmdb sp!, {r4, lr}
mov r1, #0xc
mov r4, r0
bl SetMonsterActionFields
ldr r0, _022EBC28 ; =ov29_0237C96C
mov r1, #0
ldrh r2, [r0]
strh r2, [r4, #4]
ldrh r2, [r0, #2]
strh r2, [r4, #6]
ldrh r0, [r0, #4]
strh r0, [r4, #8]
strb r1, [r4, #0xa]
strh r1, [r4, #0xc]
strh r1, [r4, #0xe]
ldmia sp!, {r4, pc}
.align 2, 0
_022EBC28: .word ov29_0237C96C
arm_func_end ov29_022EBBE8
arm_func_start ov29_022EBC2C
ov29_022EBC2C: ; 0x022EBC2C
stmdb sp!, {r4, r5, r6, lr}
mov r5, r1
mov r1, #0x1d
mov r6, r0
mov r4, r2
bl SetMonsterActionFields
strb r5, [r6, #4]
strb r4, [r6, #0xa]
ldmia sp!, {r4, r5, r6, pc}
arm_func_end ov29_022EBC2C
arm_func_start SetActionRegularAttack
SetActionRegularAttack: ; 0x022EBC50
stmdb sp!, {r3, r4, r5, lr}
mov r4, r1
mov r1, #0x32
mov r5, r0
bl SetMonsterActionFields
cmp r4, #0xff
andne r0, r4, #7
strneb r0, [r5, #2]
ldmia sp!, {r3, r4, r5, pc}
arm_func_end SetActionRegularAttack
arm_func_start ov29_022EBC74
ov29_022EBC74: ; 0x022EBC74
stmdb sp!, {r3, r4, r5, lr}
mov r4, r1
mov r1, #0x17
mov r5, r0
bl SetMonsterActionFields
cmp r4, #0xff
andne r0, r4, #7
strneb r0, [r5, #2]
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ov29_022EBC74
arm_func_start SetActionUseMovePlayer
SetActionUseMovePlayer: ; 0x022EBC98
stmdb sp!, {r4, r5, r6, lr}
mov r5, r1
mov r1, #0x14
mov r6, r0
mov r4, r2
bl SetMonsterActionFields
strb r5, [r6, #4]
strb r4, [r6, #0xa]
ldmia sp!, {r4, r5, r6, pc}
arm_func_end SetActionUseMovePlayer
arm_func_start SetActionUseMoveAi
SetActionUseMoveAi: ; 0x022EBCBC
stmdb sp!, {r4, r5, r6, lr}
mov r5, r1
mov r1, #0x15
mov r6, r0
mov r4, r2
bl SetMonsterActionFields
cmp r4, #0xff
strb r5, [r6, #4]
andne r0, r4, #7
strneb r0, [r6, #2]
ldmia sp!, {r4, r5, r6, pc}
arm_func_end SetActionUseMoveAi
arm_func_start ov29_022EBCE8
ov29_022EBCE8: ; 0x022EBCE8
ldrh r1, [r0]
cmp r1, #0x15
ldreqb r0, [r0, #4]
bxeq lr
cmp r1, #0x14
ldreqb r0, [r0, #0xa]
mvnne r0, #0
bx lr
arm_func_end ov29_022EBCE8
arm_func_start RunFractionalTurn
RunFractionalTurn: ; 0x022EBD08
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x40
mov r4, r0
bl IsFloorOver
cmp r0, #0
bne _022EC2F4
bl TrySpawnMonsterAndActivatePlusMinus
bl IsFloorOver
cmp r0, #0
bne _022EC2F4
mov r0, r4
bl RunLeaderTurn
mov r4, r0
bl IsFloorOver
cmp r0, #0
bne _022EC2F4
cmp r4, #0
beq _022EBD60
bl DecrementWindCounter
bl IsFloorOver
cmp r0, #0
bne _022EC2F4
_022EBD60:
bl IsFloorOver
cmp r0, #0
bne _022EC2F4
bl GetLeader
mov r8, r0
bl ov29_02348FD8
mov r5, #0
b _022EBECC
_022EBD80:
ldr r0, _022EC2FC ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
ldr r4, [r0, #0xb28]
mov r0, r4
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EBEC8
ldr r6, [r4, #0xb4]
ldrb r0, [r6, #7]
cmp r0, #0
bne _022EBEC8
bl IsFloorOver
cmp r0, #0
bne _022EBED4
ldr r1, _022EC2FC ; =DUNGEON_PTR
mov r0, r4
ldr r1, [r1]
str r4, [r1, #0xc4]
bl sub_01FFBDF4
bl TryActivateArtificialWeatherAbilities
mov r1, #0
mov r0, r4
strb r1, [r6, #0x14e]
bl CalcSpeedStageWrapper
ldr r1, _022EC2FC ; =DUNGEON_PTR
ldr r3, _022EC300 ; =FRACTIONAL_TURN_SEQUENCE
ldr r2, [r1]
mov r1, #0x32
add r2, r2, #0x700
ldrsh r2, [r2, #0x80]
mla r1, r0, r1, r3
mov r0, r2, lsl #1
ldrsh r0, [r0, r1]
cmp r0, #0
beq _022EBEC8
ldrb r0, [r6, #0x152]
cmp r0, #0
bne _022EBEC8
ldrh r0, [r6]
tst r0, #0x8000
bne _022EBEC8
tst r0, #0x4000
bicne r0, r0, #0x4000
strneh r0, [r6]
bne _022EBEC8
mov r1, #0
mov r0, r4
strb r1, [r6, #0x14f]
bl TickStatusAndHealthRegen
mov r0, r4
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EBEC8
mov r0, r4
bl EnemyEvolution
mov r0, r4
mov r1, #1
bl TryRestoreRoostTyping
mov sb, #0
mov r7, sb
mov r6, sb
b _022EBEC0
_022EBE80:
mov r0, r4
mov r1, r7
bl RunMonsterAi
bl IsFloorOver
cmp r0, #0
bne _022EBEC8
mov r0, r4
bl ExecuteMonsterAction
cmp r0, #0
beq _022EBEC8
mov r0, r6
bl TryForcedLoss
bl IsFloorOver
cmp r0, #0
bne _022EBEC8
add sb, sb, #1
_022EBEC0:
cmp sb, #3
blt _022EBE80
_022EBEC8:
add r5, r5, #1
_022EBECC:
cmp r5, #4
blt _022EBD80
_022EBED4:
mov sb, #0
_022EBED8:
mov r3, #0
mov sl, r3
add r2, sp, #0
_022EBEE4:
mov r0, r3, lsl #3
str sl, [r2, r3, lsl #3]
add r3, r3, #1
add r1, r2, r3, lsl #3
add r0, r2, r0
str r1, [r0, #4]
cmp r3, #3
blt _022EBEE4
str sl, [sp, #0x18]
str sl, [sp, #0x1c]
add r4, sp, #0x20
add fp, sp, #0
mov r6, #0
_022EBF18:
ldr r0, _022EC2FC ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, sl, lsl #2
add r0, r0, #0x12000
ldr r7, [r0, #0xb28]
mov r0, r7
bl EntityIsValid__022EC608
cmp r0, #0
ldrne r1, [r7, #0xb4]
ldrneb r0, [r1, #0x14e]
cmpne r0, #0
beq _022EBFA8
ldrb r0, [r1, #7]
cmp r0, #0
strneb r6, [r1, #0x14f]
strneb r6, [r1, #0x14e]
bne _022EBFA8
ldrsh r1, [r8, #6]
ldrsh r0, [r7, #6]
sub r0, r1, r0
bl abs
ldrsh r2, [r8, #4]
ldrsh r1, [r7, #4]
mov r5, r0
sub r0, r2, r1
bl abs
cmp r0, r5
movle r0, r5
cmp r0, #3
movge r0, #2
add r2, fp, r0, lsl #3
ldr r1, [r2, #4]
add r0, r4, sl, lsl #3
str r7, [r4, sl, lsl #3]
str r1, [r0, #4]
str r0, [r2, #4]
_022EBFA8:
add sl, sl, #1
cmp sl, #4
blt _022EBF18
mov r7, #0
add r5, sp, #0
mov sl, #1
mov r6, r7
b _022EC00C
_022EBFC8:
ldr r4, [r5]
cmp r4, #0
beq _022EC008
ldr r2, [r4, #0xb4]
mov r0, r4
strb sl, [r2, #0x14f]
mov r1, sl
strb r7, [r2, #0x14e]
bl RunMonsterAi
mov r0, r4
bl ExecuteMonsterAction
bl ov29_022EF9C8
mov r0, r6
bl TryForcedLoss
mov r0, r4
bl EntityIsValid__022EC608
_022EC008:
ldr r5, [r5, #4]
_022EC00C:
cmp r5, #0
bne _022EBFC8
add sb, sb, #1
cmp sb, #3
blt _022EBED8
bl IsFloorOver
cmp r0, #0
bne _022EC094
mov r4, #0
ldr r5, _022EC2FC ; =DUNGEON_PTR
mov r6, r4
_022EC038:
ldr r0, [r5]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
ldr r7, [r0, #0xb28]
mov r0, r7
bl EntityIsValid__022EC608
cmp r0, #0
ldrne r8, [r7, #0xb4]
ldrneb r0, [r8, #0x14e]
cmpne r0, #0
beq _022EC088
mov r0, r7
bl ov29_0230FC24
mov r0, r7
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EC088
mov r0, r7
bl EnemyEvolution
strb r6, [r8, #0x14e]
_022EC088:
add r4, r4, #1
cmp r4, #4
blt _022EC038
_022EC094:
bl IsFloorOver
cmp r0, #0
bne _022EC2F4
mov sb, #0
mov r5, sb
mov r7, sb
ldr r6, _022EC300 ; =FRACTIONAL_TURN_SEQUENCE
mov fp, #0x32
ldr r4, _022EC2FC ; =DUNGEON_PTR
b _022EC1C0
_022EC0BC:
ldr r0, [r4]
add r0, r0, sb, lsl #2
add r0, r0, #0x12000
ldr r8, [r0, #0xb38]
mov r0, r8
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EC1BC
bl IsFloorOver
cmp r0, #0
bne _022EC1C8
ldr sl, [r8, #0xb4]
ldr r1, [r4]
mov r0, r8
str r8, [r1, #0xc4]
bl sub_01FFBDF4
bl TryActivateArtificialWeatherAbilities
ldrh r0, [sl]
tst r0, #0x8000
bne _022EC1BC
tst r0, #0x4000
bicne r0, r0, #0x4000
strneh r0, [sl]
bne _022EC1BC
mov r0, r8
strb r7, [sl, #0x14e]
bl CalcSpeedStageWrapper
ldr r2, [r4]
mla r1, r0, fp, r6
add r0, r2, #0x700
ldrsh r0, [r0, #0x80]
mov r0, r0, lsl #1
ldrsh r0, [r0, r1]
cmp r0, #0
beq _022EC1BC
ldrb r0, [sl, #0x152]
cmp r0, #0
bne _022EC1BC
ldrh r1, [sl]
mov r0, r8
bic r1, r1, #0xc000
strh r1, [sl]
strb r5, [sl, #0x14f]
bl TickStatusAndHealthRegen
mov r0, r8
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EC1BC
mov r0, r8
bl EnemyEvolution
mov r0, r8
mov r1, #0
bl RunMonsterAi
bl IsFloorOver
cmp r0, #0
bne _022EC1C8
mov r0, r8
bl ExecuteMonsterAction
bl ov29_022EF9C8
mov r0, #0
bl TryForcedLoss
bl IsFloorOver
cmp r0, #0
bne _022EC1C8
_022EC1BC:
add sb, sb, #1
_022EC1C0:
cmp sb, #0x10
blt _022EC0BC
_022EC1C8:
bl IsFloorOver
cmp r0, #0
bne _022EC23C
mov r4, #0
ldr r5, _022EC2FC ; =DUNGEON_PTR
mov r6, r4
_022EC1E0:
ldr r0, [r5]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
ldr r7, [r0, #0xb38]
mov r0, r7
bl EntityIsValid__022EC608
cmp r0, #0
ldrne r8, [r7, #0xb4]
ldrneb r0, [r8, #0x14e]
cmpne r0, #0
beq _022EC230
mov r0, r7
bl ov29_0230FC24
mov r0, r7
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EC230
mov r0, r7
bl EnemyEvolution
strb r6, [r8, #0x14e]
_022EC230:
add r4, r4, #1
cmp r4, #0x10
blt _022EC1E0
_022EC23C:
bl IsFloorOver
cmp r0, #0
bne _022EC2F4
ldr r4, _022EC2FC ; =DUNGEON_PTR
ldr r1, _022EC304 ; =ov29_023522B6
ldr r0, [r4]
add r0, r0, #0x700
ldrsh r0, [r0, #0x80]
add r0, r0, #1
mov r0, r0, lsl #1
ldrsh r0, [r1, r0]
cmp r0, #0
beq _022EC2C4
mov r5, #0
b _022EC2A4
_022EC278:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
ldr r0, [r0, #0xb78]
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EC2A0
mov r0, #0
bl DisplayActions
b _022EC2AC
_022EC2A0:
add r5, r5, #1
_022EC2A4:
cmp r5, #0x14
blt _022EC278
_022EC2AC:
mov r0, #1
mov r1, #0
bl TryActivateWeather
bl ov29_022EF9C8
mov r0, #0
bl TryForcedLoss
_022EC2C4:
ldr r1, _022EC2FC ; =DUNGEON_PTR
ldr r0, [r1]
add r0, r0, #0x700
ldrsh r2, [r0, #0x80]
add r2, r2, #1
strh r2, [r0, #0x80]
ldr r0, [r1]
add r0, r0, #0x700
ldrsh r1, [r0, #0x80]
cmp r1, #0x18
moveq r1, #0
streqh r1, [r0, #0x80]
_022EC2F4:
add sp, sp, #0x40
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_022EC2FC: .word DUNGEON_PTR
_022EC300: .word FRACTIONAL_TURN_SEQUENCE
_022EC304: .word ov29_023522B6
arm_func_end RunFractionalTurn
arm_func_start RunLeaderTurn
RunLeaderTurn: ; 0x022EC308
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov sl, r0
bl GetLeader
movs r4, r0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
bl ov29_02348FD8
bl TryActivateArtificialWeatherAbilities
mov r0, r4
bl CalcSpeedStageWrapper
ldr r1, _022EC600 ; =DUNGEON_PTR
ldr r3, _022EC604 ; =FRACTIONAL_TURN_SEQUENCE
ldr r2, [r1]
mov r1, #0x32
add r2, r2, #0x700
mla r1, r0, r1, r3
ldrsh r2, [r2, #0x80]
mov r0, r2, lsl #1
ldrsh r0, [r0, r1]
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
ldr r0, [r4, #0xb4]
ldrb r0, [r0, #0x152]
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
mov r0, r4
mov r1, #1
bl TryRestoreRoostTyping
_022EC380:
bl GetLeader
movs sb, r0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
bl sub_01FFBDF4
mov r0, #0
bl DisplayActions
cmp r0, #0
bne _022EC3C8
ldr r0, _022EC600 ; =DUNGEON_PTR
ldr r1, [r0]
ldrb r0, [r1, #0x78b]
cmp r0, #0
ldreqb r0, [r1, #0x78e]
cmpeq r0, #0
beq _022EC3C8
mov r0, #0xc
bl AdvanceFrame
_022EC3C8:
cmp sb, #0
moveq r0, #0
beq _022EC3E8
ldr r0, [sb]
cmp r0, #1
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
_022EC3E8:
cmp r0, #0
ldrne r0, [sb, #0xb4]
movne r1, #0
strneb r1, [r0, #0x101]
bl IsFloorOver
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
ldr r0, _022EC600 ; =DUNGEON_PTR
mov r1, #0
ldr r2, [r0]
cmp sl, #0
str sb, [r2, #0xc4]
ldr r0, [r0]
movne sl, r1
str r1, [r0, #0xc8]
bne _022EC434
mov r0, sb
bl TickStatusAndHealthRegen
_022EC434:
bl IsFloorOver
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
bl ov29_022E81F8
mov r0, sb
bl EnemyEvolution
ldr r0, _022EC600 ; =DUNGEON_PTR
mov r1, #1
ldr r0, [r0]
strb r1, [r0, #0x11]
bl SetLeaderAction
ldr r0, _022EC600 ; =DUNGEON_PTR
mov r1, #0
ldr r0, [r0]
strb r1, [r0, #0x11]
bl IsFloorOver
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
mov r0, sb
bl ExecuteMonsterAction
bl ov29_022EF9C8
mov r0, #0
bl TryForcedLoss
bl IsFloorOver
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
ldr r1, [sb, #0xb4]
ldrh r0, [r1]
tst r0, #0x8000
bicne r0, r0, #0x8000
strneh r0, [r1]
ldrneh r0, [r1]
orrne r0, r0, #0x4000
strneh r0, [r1]
bl IsFloorOver
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
ldr r4, _022EC600 ; =DUNGEON_PTR
ldr r1, [r4]
ldrb r0, [r1, #0x10]
cmp r0, #0
beq _022EC59C
mov r7, #0
strb r7, [r1, #0x10]
mov r5, r7
mov fp, r7
b _022EC594
_022EC500:
ldr r0, [r4]
add r0, r0, r7, lsl #2
add r0, r0, #0x12000
ldr r6, [r0, #0xb78]
mov r0, r6
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EC590
ldr r8, [r6, #0xb4]
ldrh r0, [r8]
tst r0, #0x8000
beq _022EC590
bl IsFloorOver
cmp r0, #0
bne _022EC59C
mov r0, r6
bl TickStatusAndHealthRegen
mov r0, r6
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EC590
mov r0, r6
bl EnemyEvolution
mov r0, r6
mov r1, r5
bl RunMonsterAi
mov r0, r6
bl ExecuteMonsterAction
mov r0, fp
bl TryForcedLoss
ldrh r0, [r8]
bic r0, r0, #0x8000
strh r0, [r8]
ldrh r0, [r8]
orr r0, r0, #0x4000
strh r0, [r8]
_022EC590:
add r7, r7, #1
_022EC594:
cmp r7, #0x14
blt _022EC500
_022EC59C:
bl IsFloorOver
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
ldr r0, _022EC600 ; =DUNGEON_PTR
ldr r1, [r0]
ldr r0, [r1, #0xc8]
cmp r0, #0
beq _022EC5DC
bl ChangeLeader
ldr r0, _022EC600 ; =DUNGEON_PTR
mov r1, #0
ldr r0, [r0]
mov sl, #1
str r1, [r0, #0xc8]
b _022EC380
_022EC5DC:
ldr r0, [sb, #0xb4]
ldrb r0, [r0, #0x101]
cmp r0, #0
addne r0, r1, #0x700
movne r1, #0
strneh r1, [r0, #0x80]
bne _022EC380
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_022EC600: .word DUNGEON_PTR
_022EC604: .word FRACTIONAL_TURN_SEQUENCE
arm_func_end RunLeaderTurn