pmd-sky/include/position_util.h
2025-05-21 20:36:26 -04:00

10 lines
313 B
C

#ifndef PMDSKY_POSITION_UTIL_H
#define PMDSKY_POSITION_UTIL_H
#include "dungeon_mode.h"
// Gets the direction in which a monster should move to go from the origin position to the target position
s32 GetDirectionTowardsPosition(struct position *origin, struct position *target);
#endif //PMDSKY_POSITION_UTIL_H